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Browse and customize all 66 game actors with a Three.js rendered preview featuring skeletal walk cycle animations. Click interaction matches the game's character-dependent behavior (Pepper=hat, Nick=color, etc.). - Parse WDB global parts and global textures for character assembly - Parse and serialize character data (66 entries x 16 bytes) in save files - AnimationParser for .ani binary format with hierarchical keyframe evaluation - Full g_cycles animation table (11 types x 17 animations) driven by move/sound - Per-mesh texture support for hats, torso, and face textures |
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| .. | ||
| animations | ||
| audio | ||
| images | ||
| textures | ||
| workbox | ||
| apple-touch-icon.png | ||
| downloader.js | ||
| favicon.png | ||
| favicon.svg | ||
| manifest.json | ||