mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
375 lines
13 KiB
C
375 lines
13 KiB
C
#pragma once
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#include "miniwin/d3d.h"
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#include <stdlib.h> // abort // FIXME: remove
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// --- Defines and Macros ---
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#define D3DRM_OK DD_OK
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#define MAXSHORT ((short) 0x7fff)
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#define SUCCEEDED(hr) ((hr) >= D3DRM_OK)
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#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
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// --- Typedefs ---
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typedef float D3DVAL;
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typedef void* LPD3DRM_APPDATA;
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typedef DWORD D3DRMGROUPINDEX;
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typedef DWORD D3DCOLOR, *LPD3DCOLOR;
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typedef float D3DVALUE, *LPD3DVALUE;
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typedef struct IDirect3DRMObject* LPDIRECT3DRMOBJECT;
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typedef void (*D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg);
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// --- Enums ---
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#define D3DRMCOMBINE_REPLACE D3DRMCOMBINETYPE::REPLACE
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enum class D3DRMCOMBINETYPE {
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REPLACE
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};
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typedef D3DRMCOMBINETYPE* LPD3DRMCOMBINETYPE;
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#define D3DRMPALETTE_READONLY D3DRMPALETTEFLAGS::READONLY
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enum class D3DRMPALETTEFLAGS {
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READONLY = 1
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};
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typedef D3DRMPALETTEFLAGS* LPD3DRMPALETTEFLAGS;
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#define D3DRMTEXTURE_LINEAR D3DRMTEXTUREQUALITY::LINEAR
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enum class D3DRMTEXTUREQUALITY {
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LINEAR = 1
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};
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typedef D3DRMTEXTUREQUALITY* LPD3DRMTEXTUREQUALITY;
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#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY D3DRMRENDERMODE::BLENDEDTRANSPARENCY
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enum class D3DRMRENDERMODE {
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BLENDEDTRANSPARENCY = 1
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};
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#define D3DRMMAP_NONE D3DRMMAPPING::NONE
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#define D3DRMMAP_PERSPCORRECT D3DRMMAPPING::PERSPCORRECT
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enum class D3DRMMAPPING {
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NONE = 0,
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PERSPCORRECT = 4
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};
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typedef D3DRMMAPPING* LPD3DRMMAPPING;
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#define D3DRMLIGHT_AMBIENT D3DRMLIGHTTYPE::AMBIENT
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#define D3DRMLIGHT_POINT D3DRMLIGHTTYPE::POINT
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#define D3DRMLIGHT_SPOT D3DRMLIGHTTYPE::SPOT
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#define D3DRMLIGHT_DIRECTIONAL D3DRMLIGHTTYPE::DIRECTIONAL
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#define D3DRMLIGHT_PARALLELPOINT D3DRMLIGHTTYPE::PARALLELPOINT
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enum class D3DRMLIGHTTYPE {
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AMBIENT,
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POINT,
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SPOT,
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DIRECTIONAL,
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PARALLELPOINT
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};
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typedef D3DRMLIGHTTYPE* LPD3DRMLIGHTTYPE;
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#define D3DRMMATERIAL_FROMMESH D3DRMMATERIALMODE::FROMMESH
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#define D3DRMMATERIAL_FROMPARENT D3DRMMATERIALMODE::FROMPARENT
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#define D3DRMMATERIAL_FROMFRAME D3DRMMATERIALMODE::FROMFRAME
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enum class D3DRMMATERIALMODE {
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FROMMESH,
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FROMPARENT,
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FROMFRAME
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};
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#define D3DRMRENDER_WIREFRAME D3DRMRENDERQUALITY::WIREFRAME
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#define D3DRMRENDER_UNLITFLAT D3DRMRENDERQUALITY::UNLITFLAT
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#define D3DRMRENDER_FLAT D3DRMRENDERQUALITY::FLAT
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#define D3DRMRENDER_GOURAUD D3DRMRENDERQUALITY::GOURAUD
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#define D3DRMRENDER_PHONG D3DRMRENDERQUALITY::PHONG
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enum class D3DRMRENDERQUALITY {
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WIREFRAME = 64,
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UNLITFLAT = 128,
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FLAT = 136,
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GOURAUD = 137,
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PHONG = 138
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};
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typedef D3DRMRENDERQUALITY* LPD3DRMRENDERQUALITY;
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#define D3DRMPROJECT_PERSPECTIVE D3DRMPROJECTIONTYPE::PERSPECTIVE
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#define D3DRMPROJECT_ORTHOGRAPHIC D3DRMPROJECTIONTYPE::ORTHOGRAPHIC
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enum class D3DRMPROJECTIONTYPE {
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PERSPECTIVE,
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ORTHOGRAPHIC
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};
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typedef D3DRMPROJECTIONTYPE* LPD3DRMPROJECTIONTYPE;
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// --- GUIDs ---
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DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRMDevice2, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
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DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
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DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
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DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
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DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d0, 0x94, 0x1c, 0x00, 0x80, 0xc8, 0x0c, 0xfa, 0x7b);
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// --- Structs ---
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typedef struct D3DRMVECTOR4D {
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float x, y, z, w;
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} D3DRMVECTOR4D;
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typedef struct D3DRMPALETTEENTRY {
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unsigned char red, green, blue;
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D3DRMPALETTEFLAGS flags;
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} D3DRMPALETTEENTRY;
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typedef struct D3DRMIMAGE {
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DWORD width, height, depth, bytes_per_line;
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DWORD red_mask, green_mask, blue_mask, alpha_mask;
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DWORD palette_size;
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D3DRMPALETTEENTRY* palette;
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void* buffer1;
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void* buffer2;
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void* data;
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int rgb;
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int aspectx, aspecty;
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DWORD format;
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} D3DRMIMAGE;
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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struct D3DRMBOX {
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D3DVECTOR min;
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D3DVECTOR max;
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};
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struct TexCoord {
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float u, v;
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};
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struct D3DRMVERTEX {
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D3DVECTOR position;
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D3DVECTOR normal;
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union {
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TexCoord texCoord;
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struct {
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D3DVALUE tu, tv;
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};
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};
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};
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struct IDirect3DRMObject : virtual public IUnknown {
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virtual HRESULT AddDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) = 0;
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virtual HRESULT DeleteDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) = 0;
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virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
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virtual LPVOID GetAppData() = 0;
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virtual HRESULT SetName(const char* name) = 0;
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virtual HRESULT GetName(DWORD* size, char* name) = 0;
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};
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struct IDirect3DRMVisual : public IDirect3DRMObject {};
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typedef IDirect3DRMVisual* LPDIRECT3DRMVISUAL;
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struct IDirect3DRMTexture : public IDirect3DRMVisual {
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virtual HRESULT Changed(BOOL pixels, BOOL palette) = 0;
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};
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typedef IDirect3DRMTexture* LPDIRECT3DRMTEXTURE;
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struct IDirect3DRMTexture2 : public IDirect3DRMTexture {};
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typedef IDirect3DRMTexture2* LPDIRECT3DRMTEXTURE2;
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struct IDirect3DRMMaterial : public IDirect3DRMObject {
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virtual D3DVALUE GetPower() = 0;
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};
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typedef IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
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struct IDirect3DRMMesh : public IDirect3DRMVisual {
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virtual HRESULT Clone(int flags, GUID iid, void** object) = 0;
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virtual HRESULT GetBox(D3DRMBOX* box) = 0;
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virtual HRESULT AddGroup(
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unsigned int vertexCount,
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unsigned int faceCount,
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unsigned int vertexPerFace,
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unsigned int* faceBuffer,
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D3DRMGROUPINDEX* groupIndex
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) = 0;
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virtual HRESULT GetGroup(
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D3DRMGROUPINDEX groupIndex,
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unsigned int* vertexCount,
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unsigned int* faceCount,
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unsigned int* vertexPerFace,
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DWORD* indexCount,
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unsigned int* indices
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) = 0;
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virtual DWORD GetGroupCount() = 0;
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virtual HRESULT SetGroupColor(D3DRMGROUPINDEX groupIndex, D3DCOLOR color) = 0;
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virtual HRESULT SetGroupColorRGB(D3DRMGROUPINDEX groupIndex, float r, float g, float b) = 0;
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virtual HRESULT SetGroupTexture(D3DRMGROUPINDEX groupIndex, IDirect3DRMTexture* texture) = 0;
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virtual HRESULT SetGroupMaterial(D3DRMGROUPINDEX groupIndex, IDirect3DRMMaterial* material) = 0;
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virtual HRESULT SetGroupMapping(D3DRMGROUPINDEX groupIndex, D3DRMMAPPING mapping) = 0;
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virtual HRESULT SetGroupQuality(D3DRMGROUPINDEX groupIndex, D3DRMRENDERQUALITY quality) = 0;
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virtual HRESULT SetVertices(D3DRMGROUPINDEX groupIndex, int offset, int count, D3DRMVERTEX* vertices) = 0;
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virtual HRESULT GetGroupTexture(D3DRMGROUPINDEX groupIndex, LPDIRECT3DRMTEXTURE* texture) = 0;
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virtual D3DRMMAPPING GetGroupMapping(D3DRMGROUPINDEX groupIndex) = 0;
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virtual HRESULT GetGroupMaterial(D3DRMGROUPINDEX groupIndex, LPDIRECT3DRMMATERIAL* material) = 0;
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virtual D3DRMRENDERQUALITY GetGroupQuality(D3DRMGROUPINDEX groupIndex) = 0;
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virtual D3DCOLOR GetGroupColor(D3DRMGROUPINDEX index) = 0;
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virtual HRESULT GetVertices(D3DRMGROUPINDEX groupIndex, int startIndex, int count, D3DRMVERTEX* vertices) = 0;
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};
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struct IDirect3DRMLight : public IDirect3DRMObject {
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virtual HRESULT SetColorRGB(float r, float g, float b) = 0;
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virtual D3DRMLIGHTTYPE GetType() = 0;
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virtual D3DCOLOR GetColor() = 0;
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};
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struct IDirect3DRMArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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};
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struct IDirect3DRMLightArray : public IDirect3DRMArray {
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virtual HRESULT GetElement(DWORD index, IDirect3DRMLight** out) = 0;
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virtual HRESULT AddElement(IDirect3DRMLight* in) = 0;
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virtual HRESULT DeleteElement(IDirect3DRMLight* element) = 0;
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};
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struct IDirect3DRMVisualArray : public IDirect3DRMArray {
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virtual HRESULT GetElement(DWORD index, IDirect3DRMVisual** out) = 0;
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virtual HRESULT AddElement(IDirect3DRMVisual* in) = 0;
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virtual HRESULT DeleteElement(IDirect3DRMVisual* element) = 0;
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};
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typedef struct IDirect3DRMFrameArray* LPDIRECT3DRMFRAMEARRAY;
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struct IDirect3DRMFrame : public IDirect3DRMVisual {
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virtual HRESULT AddChild(IDirect3DRMFrame* child) = 0;
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virtual HRESULT DeleteChild(IDirect3DRMFrame* child) = 0;
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virtual HRESULT SetSceneBackgroundRGB(float r, float g, float b) = 0;
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virtual HRESULT AddLight(IDirect3DRMLight* light) = 0;
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virtual HRESULT GetLights(IDirect3DRMLightArray** lightArray) = 0;
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virtual HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) = 0;
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virtual HRESULT GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) = 0;
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virtual HRESULT AddVisual(IDirect3DRMVisual* visual) = 0;
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virtual HRESULT DeleteVisual(IDirect3DRMVisual* visual) = 0;
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virtual HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) = 0;
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virtual HRESULT SetTexture(IDirect3DRMTexture* texture) = 0;
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virtual HRESULT GetTexture(IDirect3DRMTexture** texture) = 0;
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virtual HRESULT SetColor(float r, float g, float b, float a) = 0;
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virtual HRESULT SetColor(D3DCOLOR) = 0;
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virtual HRESULT SetColorRGB(float r, float g, float b) = 0;
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virtual HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) = 0;
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virtual HRESULT GetChildren(IDirect3DRMFrameArray** children) = 0;
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};
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typedef IDirect3DRMFrame* LPDIRECT3DRMFRAME;
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struct IDirect3DRMFrameArray : public IDirect3DRMArray {
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virtual HRESULT GetElement(DWORD index, IDirect3DRMFrame** out) = 0;
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virtual HRESULT AddElement(IDirect3DRMFrame* in) = 0;
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virtual HRESULT DeleteElement(IDirect3DRMFrame* element) = 0;
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};
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struct IDirect3DRMFrame2 : public IDirect3DRMFrame {};
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typedef IDirect3DRMFrame2* LPDIRECT3DRMFRAME2;
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struct D3DRMPICKDESC {
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float dist;
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};
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struct IDirect3DRMPickedArray : public IDirect3DRMArray {
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virtual HRESULT GetPick(
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DWORD index,
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IDirect3DRMVisual** visual,
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IDirect3DRMFrameArray** frameArray,
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D3DRMPICKDESC* desc
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) = 0;
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};
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typedef IDirect3DRMPickedArray* LPDIRECT3DRMPICKEDARRAY;
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struct IDirect3DRMViewport : public IDirect3DRMObject {
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virtual HRESULT Render(IDirect3DRMFrame* group) = 0;
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virtual HRESULT ForceUpdate(int x, int y, int w, int h) = 0;
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virtual HRESULT Clear() = 0;
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virtual HRESULT SetCamera(IDirect3DRMFrame* camera) = 0;
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virtual HRESULT GetCamera(IDirect3DRMFrame** camera) = 0;
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virtual HRESULT SetProjection(D3DRMPROJECTIONTYPE type) = 0;
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virtual D3DRMPROJECTIONTYPE GetProjection() = 0;
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virtual HRESULT SetFront(D3DVALUE z) = 0;
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virtual D3DVALUE GetFront() = 0;
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virtual HRESULT SetBack(D3DVALUE z) = 0;
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virtual D3DVALUE GetBack() = 0;
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virtual HRESULT SetField(D3DVALUE field) = 0;
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virtual D3DVALUE GetField() = 0;
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virtual DWORD GetWidth() = 0;
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virtual DWORD GetHeight() = 0;
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virtual HRESULT Transform(D3DRMVECTOR4D* screen, D3DVECTOR* world) = 0;
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virtual HRESULT InverseTransform(D3DVECTOR* world, D3DRMVECTOR4D* screen) = 0;
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virtual HRESULT Pick(float x, float y, LPDIRECT3DRMPICKEDARRAY* pickedArray) = 0;
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};
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struct IDirect3DRMViewportArray : public IDirect3DRMArray {
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virtual HRESULT GetElement(DWORD index, IDirect3DRMViewport** out) = 0;
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virtual HRESULT AddElement(IDirect3DRMViewport* in) = 0;
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virtual HRESULT DeleteElement(IDirect3DRMViewport* element) = 0;
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};
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struct IDirect3DRMWinDevice : virtual public IDirect3DRMObject {
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virtual HRESULT Activate() = 0;
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virtual HRESULT Paint() = 0;
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virtual void HandleActivate(WORD wParam) = 0;
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virtual void HandlePaint(void* p_dc) = 0;
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};
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struct IDirect3DRMDevice : virtual public IDirect3DRMObject {
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virtual DWORD GetWidth() = 0;
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virtual DWORD GetHeight() = 0;
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virtual HRESULT SetBufferCount(int count) = 0;
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virtual DWORD GetBufferCount() = 0;
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virtual HRESULT SetShades(DWORD shadeCount) = 0;
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virtual DWORD GetShades() = 0;
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virtual HRESULT SetQuality(D3DRMRENDERQUALITY quality) = 0;
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virtual D3DRMRENDERQUALITY GetQuality() = 0;
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virtual HRESULT SetDither(BOOL dither) = 0;
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virtual BOOL GetDither() = 0;
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virtual HRESULT SetTextureQuality(D3DRMTEXTUREQUALITY quality) = 0;
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virtual D3DRMTEXTUREQUALITY GetTextureQuality() = 0;
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virtual HRESULT SetRenderMode(D3DRMRENDERMODE mode) = 0;
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virtual D3DRMRENDERMODE GetRenderMode() = 0;
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virtual HRESULT Update() = 0;
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virtual HRESULT AddViewport(IDirect3DRMViewport* viewport) = 0;
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virtual HRESULT GetViewports(IDirect3DRMViewportArray** ppViewportArray) = 0;
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};
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struct IDirect3DRMDevice2 : virtual public IDirect3DRMDevice {};
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struct IDirect3DRM : virtual public IUnknown {
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virtual HRESULT CreateDeviceFromD3D(
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const IDirect3D2* d3d,
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IDirect3DDevice2* d3dDevice,
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IDirect3DRMDevice2** outDevice
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) = 0;
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virtual HRESULT CreateDeviceFromSurface(
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const GUID* guid,
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IDirectDraw* dd,
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IDirectDrawSurface* surface,
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IDirect3DRMDevice2** outDevice
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) = 0;
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virtual HRESULT CreateTexture(D3DRMIMAGE* image, IDirect3DRMTexture2** outTexture) = 0;
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virtual HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE surface, IDirect3DRMTexture2** outTexture) = 0;
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virtual HRESULT CreateMesh(IDirect3DRMMesh** outMesh) = 0;
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virtual HRESULT CreateMaterial(D3DVAL power, IDirect3DRMMaterial** outMaterial) = 0;
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virtual HRESULT CreateLightRGB(D3DRMLIGHTTYPE type, D3DVAL r, D3DVAL g, D3DVAL b, IDirect3DRMLight** outLight) = 0;
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virtual HRESULT CreateFrame(IDirect3DRMFrame* parent, IDirect3DRMFrame2** outFrame) = 0;
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virtual HRESULT CreateViewport(
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IDirect3DRMDevice2* device,
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IDirect3DRMFrame* camera,
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int x,
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int y,
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int width,
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int height,
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IDirect3DRMViewport** outViewport
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) = 0;
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virtual HRESULT SetDefaultTextureShades(DWORD count) = 0;
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virtual HRESULT SetDefaultTextureColors(DWORD count) = 0;
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};
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typedef IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
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struct IDirect3DRM2 : public IDirect3DRM {};
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// Functions
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HRESULT WINAPI Direct3DRMCreate(IDirect3DRM** direct3DRM);
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D3DCOLOR D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha);
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