isle-portable/LEGO1/lego/sources/geom/legowegedge.cpp
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

46 lines
720 B
C++

#include "legowegedge.h"
DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
DECOMP_SIZE_ASSERT(LegoWEGEdge::PathWithTrigger, 0x0c)
// FUNCTION: LEGO1 0x1009a730
LegoWEGEdge::LegoWEGEdge()
{
m_unk0x0d = 0;
m_name = NULL;
m_unk0x14.Clear();
m_edgeNormals = NULL;
m_flags = 0;
m_unk0x48 = 0;
m_pathTrigger = NULL;
m_unk0x50 = NULL;
}
// FUNCTION: LEGO1 0x1009a800
LegoWEGEdge::~LegoWEGEdge()
{
if (m_edges) {
delete[] m_edges;
m_edges = NULL;
}
if (m_name) {
delete[] m_name;
}
if (m_edgeNormals) {
delete[] m_edgeNormals;
}
if (m_pathTrigger) {
delete m_pathTrigger;
}
if (m_unk0x50) {
delete m_unk0x50;
}
}
// STUB: LEGO1 0x1009a8c0
LegoResult LegoWEGEdge::VTable0x04()
{
// TODO
return SUCCESS;
}