isle-portable/LEGO1/lego/legoomni/src/actors/ambulance.cpp
Christian Semmler e0af725fb6
Updates from isledecomp/isle (#19)
* Refactor JukeBox, add enum for music (#988)

* Refactor JukeBox, add enum for music

* add BETA annotation

* Fix BETA annotation

* Fix BETA annotation

* Fix

* Consolidate state and building entity classes (#989)

* Match LegoCacheSoundManager::FindSoundByKey (#991)

* Match LegoCacheSoundManager::FindSoundByKey

* Remove space

* Implement/match LegoActor::Mute (#992)

* Add more annotations to ISLE (#990)

* Minor improvements in ISLE.EXE

* Add more annotations

* Fix

* Comment out

* Fix lint

* Add enum for actor IDs (#993)

* Implement/match LegoEntity::ClickAnimation (#994)

* Implement/match LegoEntity::VTable0x38

* Update names

* Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood

* Implement/match LegoCharacterManager::SwitchColor (#996)

* Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.

* Fix

* Remove some COMPAT_MODE

* Implement/match Ambulance::Notify (#998)

* Update isleapp.cpp

* Streamline MxVideoParamFlags (#999)

* Streamline MxVideoParamFlags

* Remove this-> from MxOmniCreateFlags

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
2024-06-07 21:32:27 +02:00

220 lines
4.1 KiB
C++

#include "ambulance.h"
#include "decomp.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxvariabletable.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(Ambulance, 0x184)
DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
// FUNCTION: LEGO1 0x10035ee0
// FUNCTION: BETA10 0x10022820
Ambulance::Ambulance()
{
m_maxLinearVel = 40.0;
m_state = NULL;
m_unk0x168 = 0;
m_unk0x16a = -1;
m_unk0x16c = 0;
m_unk0x16e = 0;
m_unk0x170 = 0;
m_unk0x174 = -1;
m_unk0x172 = 0;
m_unk0x178 = -1;
m_unk0x17c = 1.0;
}
// FUNCTION: LEGO1 0x10035f90
void Ambulance::Destroy(MxBool p_fromDestructor)
{
}
// FUNCTION: LEGO1 0x10036150
// FUNCTION: BETA10 0x100228fe
Ambulance::~Ambulance()
{
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
}
// FUNCTION: LEGO1 0x100361d0
// FUNCTION: BETA10 0x10022993
MxResult Ambulance::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
if (!m_state) {
m_state = new AmbulanceMissionState();
m_state->m_unk0x08 = 0;
GameState()->RegisterState(m_state);
}
}
VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
m_unk0x17c = 1.0;
m_time = Timer()->GetTime();
return result;
}
// STUB: LEGO1 0x10036300
void Ambulance::VTable0x70(float p_float)
{
// TODO
}
// FUNCTION: LEGO1 0x100363f0
// FUNCTION: BETA10 0x10022b2a
void Ambulance::CreateState()
{
LegoGameState* gameState = GameState();
AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState");
if (state == NULL) {
state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState");
}
m_state = state;
}
// FUNCTION: LEGO1 0x10036420
// FUNCTION: BETA10 0x10022b84
MxLong Ambulance::Notify(MxParam& p_param)
{
MxLong result = 0;
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationType0:
result = HandleNotification0();
break;
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationButtonDown:
result = HandleButtonDown((LegoControlManagerEvent&) p_param);
break;
case c_notificationClick:
result = HandleClick();
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerEvent&) p_param);
break;
case c_notificationType19:
result = HandleNotification19((MxType19NotificationParam&) p_param);
break;
}
return result;
}
// STUB: LEGO1 0x100364d0
MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x100367c0
MxLong Ambulance::HandleButtonDown(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036860
MxLong Ambulance::HandleNotification19(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036ce0
MxLong Ambulance::HandleClick()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036e60
void Ambulance::FUN_10036e60()
{
// TODO
}
// STUB: LEGO1 0x10036e90
void Ambulance::Exit()
{
// TODO
}
// STUB: LEGO1 0x10036f90
MxLong Ambulance::HandleControl(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10037060
void Ambulance::FUN_10037060()
{
// TODO
}
// STUB: LEGO1 0x10037160
MxResult Ambulance::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10037240
void Ambulance::FUN_10037240()
{
// TODO
}
// STUB: LEGO1 0x10037250
void Ambulance::FUN_10037250()
{
// TODO
}
// FUNCTION: LEGO1 0x100373a0
AmbulanceMissionState::AmbulanceMissionState()
{
m_unk0x10 = 0;
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x08 = 0;
m_unk0x16 = 0;
m_unk0x0c = 0;
m_unk0x18 = 0;
m_score1 = 0;
m_score2 = 0;
m_score3 = 0;
m_score4 = 0;
m_score5 = 0;
}
// STUB: LEGO1 0x10037440
MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}