isle-portable/LEGO1/lego/legoomni/include/hospital.h
Christian Semmler e0af725fb6
Updates from isledecomp/isle (#19)
* Refactor JukeBox, add enum for music (#988)

* Refactor JukeBox, add enum for music

* add BETA annotation

* Fix BETA annotation

* Fix BETA annotation

* Fix

* Consolidate state and building entity classes (#989)

* Match LegoCacheSoundManager::FindSoundByKey (#991)

* Match LegoCacheSoundManager::FindSoundByKey

* Remove space

* Implement/match LegoActor::Mute (#992)

* Add more annotations to ISLE (#990)

* Minor improvements in ISLE.EXE

* Add more annotations

* Fix

* Comment out

* Fix lint

* Add enum for actor IDs (#993)

* Implement/match LegoEntity::ClickAnimation (#994)

* Implement/match LegoEntity::VTable0x38

* Update names

* Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood

* Implement/match LegoCharacterManager::SwitchColor (#996)

* Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.

* Fix

* Remove some COMPAT_MODE

* Implement/match Ambulance::Notify (#998)

* Update isleapp.cpp

* Streamline MxVideoParamFlags (#999)

* Streamline MxVideoParamFlags

* Remove this-> from MxOmniCreateFlags

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
2024-06-07 21:32:27 +02:00

111 lines
3.1 KiB
C++

#ifndef HOSPITAL_H
#define HOSPITAL_H
#include "actionsfwd.h"
#include "decomp.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
class LegoControlManagerEvent;
class MxEndActionNotificationParam;
class MxStillPresenter;
// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
// SIZE 0x04
struct Unknown0x08 {
undefined4 m_unk0x00; // 0x00
};
HospitalState();
~HospitalState() override {}
// FUNCTION: LEGO1 0x10076400
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0480
return "HospitalState";
}
// FUNCTION: LEGO1 0x10076410
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x100764c0
// HospitalState::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
Unknown0x08 m_unk0x08; // 0x08
MxS16 m_unk0x0c; // 0x0c
MxS16 m_unk0x0e; // 0x0e
MxS16 m_unk0x10; // 0x10
MxS16 m_unk0x12; // 0x12
MxS16 m_unk0x14; // 0x14
MxS16 m_unk0x16; // 0x16
};
// VTABLE: LEGO1 0x100d9730
// SIZE 0x12c
class Hospital : public LegoWorld {
public:
Hospital();
~Hospital() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x100746b0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0490
return "Hospital";
}
// FUNCTION: LEGO1 0x100746c0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Hospital::ClassName()) || LegoWorld::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool VTable0x5c() override; // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
inline void PlayAction(MxU32 p_objectId);
// SYNTHETIC: LEGO1 0x100747d0
// Hospital::`scalar deleting destructor'
private:
MxLong HandleKeyPress(MxS8 p_key);
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleButtonDown(LegoControlManagerEvent& p_param);
MxBool HandleControl(LegoControlManagerEvent& p_param);
MxS16 m_currentActorId; // 0xf8
LegoGameState::Area m_destLocation; // 0xfc
undefined2 m_unk0x100; // 0x100
HospitalState* m_hospitalState; // 0x104
undefined2 m_unk0x108; // 0x108
HospitalScript::Script m_currentAction; // 0x10c
MxStillPresenter* m_copLedBitmap; // 0x110
MxStillPresenter* m_pizzaLedBitmap; // 0x114
undefined m_unk0x118; // 0x118
MxLong m_copLedAnimTimer; // 0x11c
MxLong m_pizzaLedAnimTimer; // 0x120
MxLong m_time; // 0x124
undefined m_unk0x128; // 0x128
};
#endif // HOSPITAL_H