..
lego
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
modeldb
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
mxdirectx
merge from isle/master
2024-11-29 15:27:01 -07:00
mxgeometry
Implement/match LegoPlantManager::FUN_10026410 ( #1223 )
2024-12-14 16:35:08 +01:00
mxstl
Implement LegoPathController::FUN_10048310 ( #1192 )
2024-12-06 20:50:40 +01:00
omni
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
realtime
Implement/match Act3Ammo::Animate ( #1221 )
2024-12-13 22:56:26 +01:00
res
Support building isle with modern MSVC + msys2 ( #421 )
2024-01-10 23:34:32 +01:00
tgl
merge from isle/master
2024-11-29 15:27:01 -07:00
viewmanager
Implement Act2Actor::VTable0x70 ( #1201 )
2024-12-09 22:05:08 +01:00
define.cpp
Implement/match LegoRaceActor ( #1072 )
2024-08-02 22:29:21 -07:00
define.h
Implement/match LegoRaceActor ( #1072 )
2024-08-02 22:29:21 -07:00
LegoOmni64.def
Add support for building x64 executables ( #29 )
2024-06-25 18:47:43 -07:00
LegoOmni.def
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
LegoOmni.mingw.def
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
library_msvc.h
Clean up unused annotations to reduce errors ( #1177 )
2024-11-29 22:31:37 +01:00
library_smack.h
MxSmack::LoadHeader ( #1080 )
2024-08-07 20:19:12 -07:00
main.cpp
Spinoff some sources to static libraries ( #484 )
2024-01-24 21:16:29 -05:00