isle-portable/LEGO1/omni/src/system/mxcriticalsection.cpp
2025-07-20 09:25:06 -07:00

72 lines
1.4 KiB
C++

#include "mxcriticalsection.h"
#include "decomp.h"
#include "mxtypes.h"
DECOMP_SIZE_ASSERT(MxCriticalSection, 0x1c)
// GLOBAL: LEGO1 0x10101e78
MxS32 g_useMutex = FALSE;
// FUNCTION: LEGO1 0x100b6d20
MxCriticalSection::MxCriticalSection()
{
m_mutex = SDL_CreateMutex();
}
// FUNCTION: LEGO1 0x100b6d60
MxCriticalSection::~MxCriticalSection()
{
if (m_mutex != NULL) {
SDL_DestroyMutex(m_mutex);
}
}
#ifdef BETA10
// FUNCTION: BETA10 0x1013c725
void MxCriticalSection::Enter(unsigned long p_threadId, const char* filename, int line)
{
DWORD result;
FILE* file;
if (m_mutex != NULL) {
result = WaitForSingleObject(m_mutex, 5000);
if (result == WAIT_FAILED) {
file = fopen("C:\\DEADLOCK.TXT", "a");
if (file != NULL) {
fprintf(file, "mutex timeout occurred!\n");
fprintf(file, "file: %s, line: %d\n", filename, line);
fclose(file);
}
abort();
}
}
else {
EnterCriticalSection(&m_criticalSection);
}
// There is way more structure in here, and the MxCriticalSection class is much larger in BETA10.
// The LEGO1 compilation is very unlikely to profit from a further decompilation here.
}
#else
// FUNCTION: LEGO1 0x100b6d80
void MxCriticalSection::Enter()
{
SDL_LockMutex(m_mutex);
}
#endif
// FUNCTION: LEGO1 0x100b6de0
// FUNCTION: BETA10 0x1013c7ef
void MxCriticalSection::Leave()
{
SDL_UnlockMutex(m_mutex);
}
// FUNCTION: LEGO1 0x100b6e00
void MxCriticalSection::SetDoMutex()
{
g_useMutex = TRUE;
}