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Extend the multiplayer animation system to support animations from all three game worlds (ACT1, ACT2, ACT3) while playing in the Isle world. Catalog: Parse DTA files directly for all worlds instead of borrowing from LegoAnimationManager. World-encoded animIndex (top 2 bits = world slot) provides globally unique IDs without wire protocol changes. Loader: Support multiple SI files (isle.si, act2main.si, act3.si) with lazy opening and composite (worldId, objectId) cache keys. WDB: Load missing model LODs from WORLD.WDB for all worlds during catalog refresh, using LegoPartPresenter for parts and LegoModelPresenter for compound models (ray, chptr). Protocol: AnimCompleteMsg now carries animIndex instead of objectId. Also fix pre-existing bugs: - PhonemePlayer UAF when multiple tracks target the same ROI - ModelDbModel buffer overflow on word-aligned strlcpy reads - SIReader UBSan violation on uninitialized filetype enum Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef LEGOMODELPRESENTER_H
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#define LEGOMODELPRESENTER_H
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#include "extensions/fwd.h"
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#include "lego1_export.h"
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#include "mxvideopresenter.h"
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class LegoROI;
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class LegoWorld;
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class LegoEntity;
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class MxDSChunk;
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// VTABLE: LEGO1 0x100d4e50
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// VTABLE: BETA10 0x101bcd88
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// SIZE 0x6c
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class LegoModelPresenter : public MxVideoPresenter {
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public:
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LegoModelPresenter() { Reset(); }
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// FUNCTION: LEGO1 0x10067a10
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~LegoModelPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000cca0
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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LEGO1_EXPORT static void configureLegoModelPresenter(MxS32 p_modelPresenterConfig);
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// FUNCTION: BETA10 0x100a7180
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f067c
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return "LegoModelPresenter";
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}
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// FUNCTION: LEGO1 0x1000ccb0
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// FUNCTION: BETA10 0x100a7150
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1000ccc0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void ParseExtra() override; // vtable+0x30
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MxResult CreateROI(MxDSChunk& p_chunk, LegoEntity* p_entity, MxBool p_roiVisible, LegoWorld* p_world);
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void Reset()
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{
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m_roi = NULL;
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m_addedToView = FALSE;
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}
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// SYNTHETIC: LEGO1 0x1000cdd0
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// LegoModelPresenter::`scalar deleting destructor'
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protected:
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void Destroy(MxBool p_fromDestructor);
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private:
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friend class Multiplayer::Animation::Catalog;
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LegoROI* m_roi; // 0x64
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MxBool m_addedToView; // 0x68
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MxResult CreateROI(MxDSChunk* p_chunk);
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};
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#endif // LEGOMODELPRESENTER_H
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