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Implement display actors (#6)
* Implement display actor override for multiplayer extension

Add displayActorIndex to the multiplayer protocol, allowing players to
choose any of the 66 character models from g_actorInfoInit via the
multiplayer:actor INI setting. The visual display is decoupled from the
gameplay actor ID while maintaining backward compatibility.

- Protocol: Add displayActorIndex field to PlayerStateMsg and validation helpers
- RemotePlayer: Use display actor name for cloning instead of actorId
- NetworkManager: Broadcast/handle displayActorIndex, respawn on display change
- ThirdPersonCamera: Create/manage display clone ROI for local player override
- INI: Read multiplayer:actor setting and resolve to g_actorInfoInit index

* Use array syntax for INI option access in display actor setup

Consistent with how relayUrl and room are read from options.

* Fix display actor ROI handling in 3rd person camera

- Fix direction flip targeting display clone instead of native ROI in
  Disable(), ReinitForCharacter(), and OnCamAnimEnd(). The native ROI is
  the source of truth for TransformPointOfView and Tick() sync.
- Fix use-after-free: DestroyDisplayClone() now nulls m_playerROI when
  it points to the destroyed clone, preventing dangling pointer access
  in BuildRideAnimation after a 3rd→1st→3rd person toggle on a vehicle.
- Recreate display clone in ReinitForCharacter() vehicle branch.
- Extract EnsureDisplayROI() helper to deduplicate clone setup pattern.
- Move IsValidDisplayActorIndex() to charactercloner.h, replacing magic
  number 66 with sizeOfArray(g_actorInfoInit).

* Remove display actors plan document
2026-03-07 18:02:53 +01:00
.github/workflows Switch port (#731) 2025-11-15 23:51:19 +01:00
3rdparty miniaudio: fix submodule commit 2026-01-30 20:01:21 -08:00
android-project Fix android build for legacy devices (#702) 2025-09-01 17:08:02 +00:00
assets Add new widescreen backgrounds (#703) 2025-09-01 17:52:02 +02:00
CMake Consolidate into a single CMake folder (#469) 2025-07-02 00:46:57 +02:00
CONFIG implement WASD control option (#740) 2025-12-12 21:36:08 -07:00
docker Refactor relay server into separate modules, fix Docker signal handling 2026-03-01 10:27:52 -08:00
docs Implement display actors (#6) 2026-03-07 18:02:53 +01:00
extensions Implement display actors (#6) 2026-03-07 18:02:53 +01:00
ISLE Export MultiplayerExt symbols accessed from isle executable (#1) 2026-03-01 18:21:15 -08:00
LEGO1 Fix 3rd person camera 180-degree flip after cam anim ends (#5) 2026-03-07 17:32:21 +01:00
miniwin Plug memory leaks while moving around in the Information Center (#768) 2026-01-06 04:17:23 +01:00
packaging Fix AppRun script for AppImage execution (#779) 2026-03-01 19:12:55 +01:00
tools Add SI Loader extension (#664) 2025-08-11 00:59:55 +00:00
util Merge remote-tracking branch 'isle/master' 2026-01-07 16:39:54 -07:00
.clang-format User clang-format InsertBraces instead of clang-tidy (#1059) 2024-07-04 23:35:49 +02:00
.clang-tidy Add clang-tidy readability-redundant-inline-specifier (#1060) 2024-07-05 01:06:32 +02:00
.editorconfig Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
.gitattributes Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
.gitignore Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support 2026-02-28 12:00:01 -08:00
.gitmodules Remove libweaver git submodule (#737) 2025-11-24 20:50:16 +00:00
.lfsconfig Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
CMakeLists.txt 3rd person camera (#3) 2026-03-07 01:38:45 +01:00
CONTRIBUTING.md Add extensions, TextureLoader (#570) 2025-07-10 00:24:59 -07:00
LICENSE Create LICENSE (#1497) 2025-06-24 18:00:23 +02:00
pyproject.toml Python Linting and Code Formatting (#298) 2023-11-25 13:27:42 -05:00
README.md Add Nintendo Switch support to README [skip ci] 2025-11-15 23:51:56 +01:00
settings.gradle Android port (#656) 2025-08-15 15:12:35 +00:00

LEGO Island, portable

Development Vlog | Contributing | Matrix | Forums | Patreon

This initiative is a portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.

Please note: this project is primarily dedicated to achieving platform independence without altering the core gameplay or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project. isle-portable offers support for light modding using extensions.

Status

Platform Status
Windows CI
Linux CI
macOS CI
Web CI
Nintendo 3DS CI
Xbox One CI
iOS CI
Android CI
Playstation Vita CI
Nintendo Switch CI

We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to isle-portable. You can find a list of ongoing efforts in our Wiki.

Usage

An existing copy of LEGO Island is required to use this project.

As it stands, builds provided in the Releases tab are mainly for developers; as such, they may not work properly for all end-users. Work is currently ongoing to create workable release builds ready for gameplay and general use by end-users. If you are technically inclined, you may find it easiest to compile the project yourself to get it running at this current point in time.

Installation instructions for some ports can be found in our Wiki.

Library substitutions

To achieve our goal of platform independence, we need to replace any Windows-only libraries with platform-independent alternatives. This ensures that our codebase remains versatile and compatible across various systems. The following table serves as an overview of major libraries / subsystems and their chosen replacements. For any significant changes or additions, it's recommended to discuss them with the team on the Matrix chat first to ensure consistency and alignment with our project's objectives.

Library/subsystem Substitution Status
Window, Events SDL3 Remarks
Windows Registry (Configuration) libiniparser Remarks
Filesystem SDL3 Remarks
Threads, Mutexes (Synchronization) SDL3 Remarks
Keyboard/Mouse, DirectInput (Input) SDL3 Remarks
Joystick/Gamepad, DirectInput (Input) SDL3 Remarks
WinMM, DirectSound (Audio) SDL3, miniaudio Remarks
DirectDraw (2D video) SDL3 Remarks
Smacker libsmacker Remarks
Direct3D (3D video) SDL3 (Vulkan, Metal, D3D12), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software Remarks
Direct3D Retained Mode Custom re-implementation Remarks
SmartHeap Default memory allocator - -

Building

This project uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. Please refer to the GitHub action for guidance.

Contributing

If you're interested in helping or contributing to this project, check out the CONTRIBUTING page.