isle-portable/LEGO1
Anonymous Maarten ec19d5edb0 Fix mingw build + copy d3drm from wine (#25)
* Fix engineConfig declaration crossing jump

This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
  119 | done:
      | ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note:   from here
   78 |                 goto done;
      |                      ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note:   crosses initialization of 'ma_engine_config engineConfig'
   84 |         ma_engine_config engineConfig = ma_engine_config_init();
      |                          ^~~~~~~~~~~~
```

* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'

* /SAFESEH:NO is a VC thing

* SDL3 is still instable

* Cannot forward declare and use enum

* Remove MusicManager from public LEGO1.DLL interface

* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d

* Build d3drm-wine with 32-bit mingw

* cmake: move 3rd party targets to cmake script in 3rdparty directory

* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied

An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.

* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)

* Add wine's d3drm headers

* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5

* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)

* ci: enable msys2 mingw32 build

* Disable clang-tidy on d3drm wine

* Thread functions must have SDLCALL call convention

* cmake: disable clang-tidy for miniaudio and libsmacker as well

* Hopefully fix c++ format and skip ncc naming violation

* clang-format violations keep up popping out of nowhere

* No need for lego/legoomni/include

* ncc: define SDLCALL as empty instead
2024-06-25 20:02:58 +02:00
..
lego Replace DirectSound with miniaudio (#21) 2024-06-25 20:02:58 +02:00
modeldb Implement/match LegoAnimPresenter::ParseExtra (#848) 2024-04-25 16:00:58 +02:00
mxdirectx Rename _countof to sizeOfArray (#921) 2024-05-14 16:35:22 +02:00
mxgeometry Fix camera glitch (#1031) 2024-06-13 22:09:14 +02:00
mxstl Refactor LegoContainer (#587) 2024-02-23 16:06:16 +01:00
omni Fix mingw build + copy d3drm from wine (#25) 2024-06-25 20:02:58 +02:00
realtime Fix camera glitch (#1031) 2024-06-13 22:09:14 +02:00
res Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tgl Implement/match LegoCharacterManager::FUN_10085870 (#764) 2024-04-02 14:04:17 +02:00
viewmanager Implement/match IslePathActor::Exit (#997) 2024-06-06 17:45:37 +02:00
define.cpp Implement/match LegoPathActor::ParseAction (#946) 2024-05-24 19:07:45 +02:00
define.h Implement/match LegoPathActor::ParseAction (#946) 2024-05-24 19:07:45 +02:00
LegoOmni.def Replace DirectSound with miniaudio (#21) 2024-06-25 20:02:58 +02:00
LegoOmni.mingw.def Fix mingw build + copy d3drm from wine (#25) 2024-06-25 20:02:58 +02:00
library_msvc.h Implement/match LegoPathController::Read (#904) 2024-05-11 18:23:18 +02:00
library_smack.h Add library symbols for flic and smack (#461) 2024-01-19 23:11:51 +01:00
main.cpp Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00