mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
* Fix engineConfig declaration crossing jump
This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
119 | done:
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here
78 | goto done;
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig'
84 | ma_engine_config engineConfig = ma_engine_config_init();
| ^~~~~~~~~~~~
```
* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'
* /SAFESEH:NO is a VC thing
* SDL3 is still instable
* Cannot forward declare and use enum
* Remove MusicManager from public LEGO1.DLL interface
* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d
* Build d3drm-wine with 32-bit mingw
* cmake: move 3rd party targets to cmake script in 3rdparty directory
* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied
An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.
* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)
* Add wine's d3drm headers
* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5
* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)
* ci: enable msys2 mingw32 build
* Disable clang-tidy on d3drm wine
* Thread functions must have SDLCALL call convention
* cmake: disable clang-tidy for miniaudio and libsmacker as well
* Hopefully fix c++ format and skip ncc naming violation
* clang-format violations keep up popping out of nowhere
* No need for lego/legoomni/include
* ncc: define SDLCALL as empty instead
23 lines
568 B
Modula-2
23 lines
568 B
Modula-2
EXPORTS
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D3DRMColorGetAlpha@4
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D3DRMColorGetBlue@4
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D3DRMColorGetGreen@4
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D3DRMColorGetRed@4
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D3DRMCreateColorRGB@12
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D3DRMCreateColorRGBA@16
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D3DRMMatrixFromQuaternion@8
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D3DRMQuaternionFromRotation@12
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D3DRMQuaternionMultiply@12
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D3DRMQuaternionSlerp@16
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D3DRMVectorAdd@12
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D3DRMVectorCrossProduct@12
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D3DRMVectorDotProduct@8
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D3DRMVectorModulus@4
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D3DRMVectorNormalize@4
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D3DRMVectorRandom@4
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D3DRMVectorReflect@12
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D3DRMVectorRotate@16
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D3DRMVectorScale@12
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D3DRMVectorSubtract@12
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Direct3DRMCreate@4
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