isle-portable/LEGO1
VoxelTek 59f4cf9814 terrible horrible no good very bad ""fixes""
The NXDK seems to be very very broken. Currently, these changes get things all the way to 100% compilation, but fail on the linking step due to `miniaudio`. These changes really need to be actually fixed in future to not be as bad as they are, but I haven't got much of a clue how best to do that.
2025-08-04 12:55:56 +10:00
..
lego terrible horrible no good very bad ""fixes"" 2025-08-04 12:55:56 +10:00
modeldb Merge remote-tracking branch 'isle/master' 2025-06-24 09:05:44 -07:00
mxdirectx terrible horrible no good very bad ""fixes"" 2025-08-04 12:55:56 +10:00
mxgeometry Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
mxstl Implement LegoPathController::FUN_10048310 (#1192) 2024-12-06 20:50:40 +01:00
omni Merge remote-tracking branch 'isle/master' 2025-07-29 16:47:18 -07:00
realtime terrible horrible no good very bad ""fixes"" 2025-08-04 12:55:56 +10:00
res
tgl Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
viewmanager For MaxLOD values > 5, disable LOD threshold and view limits (#609) 2025-07-15 22:21:41 +02:00
cursor.h Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00
define.cpp Match LegoActor and LegoPathActor in BETA10 (#1524) 2025-05-27 22:04:01 +02:00
define.h
lego1_export.h terrible horrible no good very bad ""fixes"" 2025-08-04 12:55:56 +10:00
lego1_pch.h Merge remote-tracking branch 'isle/master' 2025-07-29 16:47:18 -07:00
library_msvc.h Add BETA10 matches on LegoWEGEdge and others (#1655) 2025-07-25 23:49:16 +02:00
library_smack.h Fix inclusion guards of 3 files (#1509) 2025-05-20 02:15:30 +02:00
main.cpp Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00