..
lego
terrible horrible no good very bad ""fixes""
2025-08-04 12:55:56 +10:00
modeldb
Merge remote-tracking branch 'isle/master'
2025-06-24 09:05:44 -07:00
mxdirectx
terrible horrible no good very bad ""fixes""
2025-08-04 12:55:56 +10:00
mxgeometry
Get the game working on 64bit systems ( #113 )
2025-05-19 17:56:12 +02:00
mxstl
Implement LegoPathController::FUN_10048310 ( #1192 )
2024-12-06 20:50:40 +01:00
omni
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
realtime
terrible horrible no good very bad ""fixes""
2025-08-04 12:55:56 +10:00
res
tgl
Move 2D drawing and upscaling to the renderer ( #348 )
2025-06-25 19:45:26 +02:00
viewmanager
For MaxLOD values > 5, disable LOD threshold and view limits ( #609 )
2025-07-15 22:21:41 +02:00
cursor.h
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
define.cpp
Match LegoActor and LegoPathActor in BETA10 ( #1524 )
2025-05-27 22:04:01 +02:00
define.h
lego1_export.h
terrible horrible no good very bad ""fixes""
2025-08-04 12:55:56 +10:00
lego1_pch.h
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
library_msvc.h
Add BETA10 matches on LegoWEGEdge and others ( #1655 )
2025-07-25 23:49:16 +02:00
library_smack.h
Fix inclusion guards of 3 files ( #1509 )
2025-05-20 02:15:30 +02:00
main.cpp
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00