mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
29 lines
982 B
C++
29 lines
982 B
C++
#ifndef ACT2ACTOR_H
|
|
#define ACT2ACTOR_H
|
|
|
|
#include "legoanimactor.h"
|
|
|
|
// VTABLE: LEGO1 0x100d6078 LegoPathActor
|
|
// VTABLE: LEGO1 0x100d6148 LegoAnimActor
|
|
// SIZE 0x1a8
|
|
class Act2Actor : public LegoAnimActor {
|
|
public:
|
|
Act2Actor();
|
|
|
|
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
|
|
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
|
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
|
|
void VTable0x70(float p_und) override; // vtable+0x70
|
|
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
|
|
MxResult VTable0x9c() override; // vtable+0x9c
|
|
MxS32 VTable0xa0() override; // vtable+0xa0
|
|
|
|
// SYNTHETIC: LEGO1 0x1001a0a0
|
|
// Act2Actor::`scalar deleting destructor'
|
|
|
|
private:
|
|
undefined m_unk0x1c[0x34]; // 0x1c
|
|
};
|
|
|
|
#endif // ACT2ACTOR_H
|