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Introduces a third person camera system with orbit camera, input handling (mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative movement. Includes shared character utilities (animator, cloner, customizer) and an IExtraAnimHandler interface for optional animation extensions. Also includes generic base game fixes and extension system improvements.
40 lines
897 B
C++
40 lines
897 B
C++
#pragma once
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#include "extensions/extensions.h"
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#include "legotextureinfo.h"
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#include <array>
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#include <map>
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#include <vector>
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namespace Extensions
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{
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class TextureLoaderExt {
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public:
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static void Initialize();
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static bool PatchTexture(LegoTextureInfo* p_textureInfo);
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static void AddExcludedFile(const std::string& p_file);
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static std::map<std::string, std::string> options;
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static bool enabled;
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static constexpr std::array<std::pair<std::string_view, std::string_view>, 1> defaults = {
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{{"texture loader:texture path", "/textures"}}
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};
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private:
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static std::vector<std::string> excludedFiles;
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static SDL_Surface* FindTexture(const char* p_name);
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};
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namespace TL
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{
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#ifdef EXTENSIONS
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constexpr auto PatchTexture = &TextureLoaderExt::PatchTexture;
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#else
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constexpr decltype(&TextureLoaderExt::PatchTexture) PatchTexture = nullptr;
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#endif
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} // namespace TL
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}; // namespace Extensions
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