isle-portable/LEGO1/omni/src/system/mxthread.cpp
Kylie C e0f1336a52 cleanup & fix oversight
seems sdl2-compat doesn't translate the SDL_GetPixelFormatForMasks
behaviour 1 to 1 :P
2025-10-21 16:11:17 -04:00

124 lines
2.3 KiB
C++

#include "mxthread.h"
#include "decomp.h"
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_version.h>
DECOMP_SIZE_ASSERT(MxThread, 0x1c)
// FUNCTION: LEGO1 0x100bf510
// FUNCTION: BETA10 0x10147540
MxThread::MxThread()
{
m_thread = NULL;
m_running = TRUE;
}
// FUNCTION: LEGO1 0x100bf5a0
// FUNCTION: BETA10 0x101475d0
MxThread::~MxThread()
{
if (m_thread) {
SDL_WaitThread(m_thread, NULL);
}
}
// FUNCTION: LEGO1 0x100bf610
// FUNCTION: BETA10 0x10147655
MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
{
MxResult result = FAILURE;
if (m_semaphore.Init(0, 1) != SUCCESS) {
goto done;
}
{
#if SDL_MAJOR_VERSION >= 3
const SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void*) MxThread::ThreadProc);
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, this);
SDL_SetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, p_stackSize * 4);
if (!(m_thread = SDL_CreateThreadWithProperties(props))) {
goto done;
}
SDL_DestroyProperties(props);
#else
if (!((m_thread = SDL_CreateThread(&MxThread::ThreadProc, "MxThread", this)))) {
goto done;
}
#endif
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x100bf660
// FUNCTION: BETA10 0x101476ee
void MxThread::Sleep(MxS32 p_milliseconds)
{
SDL_Delay(p_milliseconds);
}
// FUNCTION: BETA10 0x10147710
void MxThread::ResumeThread()
{
// unused
}
// FUNCTION: BETA10 0x10147733
void MxThread::SuspendThread()
{
// unused
}
// FUNCTION: BETA10 0x10147756
bool MxThread::TerminateThread(MxU32 p_exitCode)
{
// unused
return false;
}
// FUNCTION: BETA10 0x10147793
MxS32 MxThread::GetThreadPriority(MxU16& p_priority)
{
// unused
return -1;
}
// FUNCTION: BETA10 0x101477c8
bool MxThread::SetThreadPriority(MxU16 p_priority)
{
// unused
return false;
}
// FUNCTION: LEGO1 0x100bf670
// FUNCTION: BETA10 0x1014780a
void MxThread::Terminate()
{
m_running = FALSE;
m_semaphore.Acquire();
}
// FUNCTION: LEGO1 0x100bf680
// FUNCTION: BETA10 0x1014783b
int MxThread::ThreadProc(void* p_thread)
{
return static_cast<MxThread*>(p_thread)->Run();
}
// FUNCTION: LEGO1 0x100bf690
// FUNCTION: BETA10 0x10147855
MxResult MxThread::Run()
{
m_semaphore.Release();
return SUCCESS;
}