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50 lines
780 B
C++
50 lines
780 B
C++
#include "legoraceactor.h"
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DECOMP_SIZE_ASSERT(LegoRaceActor, 0x180)
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// STUB: LEGO1 0x10014190
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void LegoRaceActor::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100145d0
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LegoRaceActor::LegoRaceActor()
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{
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m_unk0x70 = 0;
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m_unk0x08 = 0;
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}
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// STUB: LEGO1 0x10014cb0
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void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x10014cc0
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MxS32 LegoRaceActor::VTable0x68(Vector3&, Vector3&, Vector3&)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10014cd0
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void LegoRaceActor::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x10014ce0
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MxU32 LegoRaceActor::VTable0x90(float, Matrix4&)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10014cf0
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MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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{
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// TODO
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return 0;
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}
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