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* Implement/match LegoPathActor::ParseAction (#946) * Implement/match LegoPathActor::ParseAction * Fix naming * Space * Implement/match Isle::UpdateGlobe (#947) * Implement/match Isle::UpdateGlobe * Change function access * Implement/match Isle::CreateState and related (#948) * Implement/match actor Create functions (#949) * Implement/match Isle::Escape (#950) * Implement/match Isle::FUN_10033350 (#951) * Implement/match Isle::HandleType19Notification (#952) * Implement/match Isle::HandleType19Notification * Fix * Implement/match LegoAnimationManager::FUN_10063b90 (#953) * Implement/match LegoAnimationManager::FUN_100648f0 (#954) * Implement LegoROI::FUN_100a9410 (#955) * WIP * WIP * Remove space * Fix * Implement/match LegoExtraActor::VTable0x6c (#956) * Match LegoUnknown::FUN_1009a1e0 (#957) * Fix extra actor collisions (#958) * Implement/match IslePathActor::FUN_1001b660 (#960) * Refactor MxBitmap (again) (#961) * Remove this * Starting list of beta addrs * Static for height-specific abs, fix StrechBits * MxBitmap refactor * Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962) * Implement/match LegoAnimPresenter::FUN_1006b140 (#963) * Implement LegoMeterPresenter::DrawMeter (#964) * Implement LegoMeterPresenter::DrawMeter * New MxRect16 header, offsets and size annotations * Missing mxtypes include * Implement/match LegoAnimationManager::FUN_10063270 (#965) * Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966) * Implement/match LegoAnimationManager::FUN_10062e20 (#967) * Beta match MxPalette (#968) * Beta match MxPalette * Modern compiler fix * Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969) * Implement/match LegoControlManager::FUN_100293c0 (#970) * Implement/match Pizzeria::HandleClick (#971) * Implement/match Lego3DWavePresenter::StartingTickle (#972) * Implement/match Lego3DWavePresenter::StartingTickle * Fix annotation * Add StreamingTickle * Rename * Add static HandlerClassName function (#973) * Add static HandlerClassName function * Use method in PresenterNameDispatch --------- Co-authored-by: disinvite@users.noreply.github.com <disinvite@users.noreply.github.com>
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#ifndef MISC_H
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#define MISC_H
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#include "compat.h"
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#include "decomp.h"
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// Long include path due to dependency of misc library on LegoOmni
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "mxtypes.h"
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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class LegoControlManager;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoOmni;
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class LegoPathActor;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoTextureContainer;
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class LegoVideoManager;
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class LegoWorld;
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class MxAtomId;
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class MxBackgroundAudioManager;
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class MxDSAction;
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class MxTransitionManager;
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class ViewLODListManager;
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class ViewManager;
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extern MxBool g_isWorldActive;
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LegoOmni* Lego();
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LegoSoundManager* SoundManager();
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LegoVideoManager* VideoManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoInputManager* InputManager();
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LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoPathActor* CurrentActor();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoBuildingManager* BuildingManager();
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LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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void SetROIVisible(const char* p_name, MxBool p_visible);
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void SetCurrentActor(LegoPathActor* p_currentActor);
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MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
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void DeleteAction();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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MxDSAction& GetCurrentAction();
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void SetCurrentWorld(LegoWorld* p_world);
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MxTransitionManager* TransitionManager();
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void PlayMusic(JukeboxScript::Script p_script);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
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#endif // MISC_H
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