isle-portable/LEGO1/lego/legoomni/src/actors/towtrack.cpp
foxtacles 7b114bbe59
Add multiplayer extension (#789)
* Add multiplayer extension

* Fix animation system to work when host is outside ISLE world

- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state

* Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation

When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.

* Fix crash when performer's child ROIs are left dangling in ScenePlayer

NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.

* Allow spectator to play click animation during scene playback

* Make PTATCAM track spectator ROI instead of camera in ScenePlayer

* Only regenerate emscripten version files when git state changes

Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the
version script only runs when .git/HEAD or the current branch ref file
changes, instead of on every build.

* Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps

When ScenePlayer created cloned NPC ROIs for cooperative animations, it
renamed them to match the original character name and added them to the
ViewManager. This created a name collision: two ROIs with the same name.
The original game's AppendROIToScene searches by name and stops at the
first match, so if a locomotion BuildROIMap ran while the clone existed,
it could capture pointers to the clone's child ROIs. When the clone was
later destroyed (CleanupProps), those roiMap entries became dangling
pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility).

Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap)
instead of renaming clones. Also unify all ROI name generation behind a
shared counter to prevent character manager key collisions.
2026-04-05 17:13:15 +02:00

617 lines
18 KiB
C++

#include "towtrack.h"
#include "extensions/multiplayer.h"
#include "isle.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legopathstruct.h"
#include "legoutils.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxsoundpresenter.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include <stdio.h>
using namespace Extensions;
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
// Flags used in isle.cpp
extern MxU32 g_isleFlags;
// FUNCTION: LEGO1 0x1004c720
TowTrack::TowTrack()
{
m_unused0x168 = 0;
m_actorId = -1;
m_state = NULL;
m_treeBlockageTriggered = 0;
m_lastAction = IsleScript::c_noneIsle;
m_speedComplaintTriggered = 0;
m_lastAnimation = IsleScript::c_noneIsle;
m_maxLinearVel = 40.0;
m_fuel = 1.0;
}
// FUNCTION: LEGO1 0x1004c970
TowTrack::~TowTrack()
{
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1004c9e0
// FUNCTION: BETA10 0x100f6bf1
MxResult TowTrack::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (!m_state) {
m_state = new TowTrackMissionState();
m_state->m_state = TowTrackMissionState::e_none;
GameState()->RegisterState(m_state);
}
}
VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
m_fuel = 1.0;
m_time = Timer()->GetTime();
return result;
}
// FUNCTION: LEGO1 0x1004cb10
void TowTrack::Animate(float p_time)
{
IslePathActor::Animate(p_time);
if (UserActor() == this) {
char buf[200];
float speed = abs(m_worldSpeed);
float maxLinearVel = NavController()->GetMaxLinearVel();
sprintf(buf, "%g", speed / maxLinearVel);
VariableTable()->SetVariable(g_varTOWSPEED, buf);
m_fuel += (p_time - m_time) * -3.333333333e-06f;
if (m_fuel < 0) {
m_fuel = 0;
}
m_time = p_time;
sprintf(buf, "%g", m_fuel);
VariableTable()->SetVariable(g_varTOWFUEL, buf);
if (p_time - m_state->m_startTime > 100000.0f && m_state->m_state == TowTrackMissionState::e_started &&
!m_state->m_takingTooLong) {
PlayAction(IsleScript::c_Avo909In_PlayWav);
m_state->m_takingTooLong = TRUE;
}
}
}
// FUNCTION: LEGO1 0x1004cc40
void TowTrack::CreateState()
{
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (m_state == NULL) {
m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
}
}
// FUNCTION: LEGO1 0x1004cc80
// FUNCTION: BETA10 0x100f6de2
MxLong TowTrack::Notify(MxParam& p_param)
{
MxLong result = 0;
MxNotificationParam& param = (MxNotificationParam&) p_param;
switch (param.GetNotification()) {
case c_notificationType0:
result = HandleNotification0();
break;
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationClick:
result = HandleClick();
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationEndAnim:
result = HandleEndAnim((LegoEndAnimNotificationParam&) p_param);
break;
case c_notificationPathStruct:
result = HandlePathStruct((LegoPathStructNotificationParam&) p_param);
break;
}
return result;
}
// FUNCTION: LEGO1 0x1004cd30
MxLong TowTrack::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
{
return 1;
}
// FUNCTION: LEGO1 0x1004cd40
// FUNCTION: BETA10 0x100f6f1f
MxLong TowTrack::HandleEndAction(MxEndActionNotificationParam& p_param)
{
if (p_param.GetAction() != NULL) {
IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
if (m_lastAnimation == objectId) {
m_lastAnimation = IsleScript::c_noneIsle;
}
if (m_lastAction == objectId) {
if (m_lastAnimation == IsleScript::c_noneIsle) {
BackgroundAudioManager()->RaiseVolume();
}
m_lastAction = IsleScript::c_noneIsle;
}
else if (objectId == IsleScript::c_wrt060bm_RunAnim) {
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
m_actorId = LegoActor::c_laura;
}
switch (1 + SDL_rand(m_actorId != 4 ? 4 : 3)) {
case 1:
PlayFinalAnimation(IsleScript::c_wrt074sl_RunAnim);
break;
case 2:
PlayFinalAnimation(IsleScript::c_wrt075rh_RunAnim);
break;
case 3:
PlayFinalAnimation(IsleScript::c_wrt076df_RunAnim);
break;
case 4:
PlayFinalAnimation(IsleScript::c_wrt078ni_RunAnim);
break;
}
}
else if (objectId == IsleScript::c_wrt074sl_RunAnim || objectId == IsleScript::c_wrt075rh_RunAnim || objectId == IsleScript::c_wrt076df_RunAnim || objectId == IsleScript::c_wrt078ni_RunAnim) {
m_state->m_state = TowTrackMissionState::e_hookedUp;
CurrentWorld()->PlaceActor(UserActor());
HandleClick();
}
else if (objectId == IsleScript::c_wgs083nu_RunAnim) {
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
m_actorId = LegoActor::c_laura;
}
switch (m_actorId) {
case c_pepper:
PlayActorAnimation(IsleScript::c_wgs085nu_RunAnim);
break;
case c_mama:
PlayActorAnimation(IsleScript::c_wgs086nu_RunAnim);
break;
case c_papa:
PlayActorAnimation(IsleScript::c_wgs088nu_RunAnim);
break;
case c_nick:
PlayActorAnimation(IsleScript::c_wgs087nu_RunAnim);
break;
case c_laura:
PlayActorAnimation(IsleScript::c_wgs089nu_RunAnim);
break;
}
m_state->UpdateScore(LegoState::e_red, m_actorId);
AnimationManager()->FUN_1005f6d0(TRUE);
g_isleFlags |= Isle::c_playMusic;
AnimationManager()->EnableCamAnims(TRUE);
}
else if (objectId == IsleScript::c_wgs090nu_RunAnim) {
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
m_actorId = LegoActor::c_laura;
}
switch (m_actorId) {
case c_pepper:
PlayActorAnimation(IsleScript::c_wgs091nu_RunAnim);
break;
case c_mama:
PlayActorAnimation(IsleScript::c_wgs092nu_RunAnim);
break;
case c_papa:
PlayActorAnimation(IsleScript::c_wgs094nu_RunAnim);
break;
case c_nick:
PlayActorAnimation(IsleScript::c_wgs093nu_RunAnim);
break;
case c_laura:
PlayActorAnimation(IsleScript::c_wgs095nu_RunAnim);
break;
}
m_state->UpdateScore(LegoState::e_blue, m_actorId);
}
else if (objectId == IsleScript::c_wgs097nu_RunAnim) {
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
m_actorId = LegoActor::c_laura;
}
switch (m_actorId) {
case c_pepper:
PlayActorAnimation(IsleScript::c_wgs098nu_RunAnim);
break;
case c_mama:
PlayActorAnimation(IsleScript::c_wgs099nu_RunAnim);
break;
case c_papa:
PlayActorAnimation(IsleScript::c_wgs101nu_RunAnim);
break;
case c_nick:
PlayActorAnimation(IsleScript::c_wgs100nu_RunAnim);
break;
case c_laura:
PlayActorAnimation(IsleScript::c_wgs102nu_RunAnim);
break;
}
m_state->UpdateScore(LegoState::e_yellow, m_actorId);
}
else if (objectId == IsleScript::c_wgs098nu_RunAnim || objectId == IsleScript::c_wgs099nu_RunAnim || objectId == IsleScript::c_wgs100nu_RunAnim || objectId == IsleScript::c_wgs101nu_RunAnim || objectId == IsleScript::c_wgs102nu_RunAnim || objectId == IsleScript::c_wgs085nu_RunAnim || objectId == IsleScript::c_wgs086nu_RunAnim || objectId == IsleScript::c_wgs087nu_RunAnim || objectId == IsleScript::c_wgs088nu_RunAnim || objectId == IsleScript::c_wgs089nu_RunAnim || objectId == IsleScript::c_wgs091nu_RunAnim || objectId == IsleScript::c_wgs092nu_RunAnim || objectId == IsleScript::c_wgs093nu_RunAnim || objectId == IsleScript::c_wgs094nu_RunAnim || objectId == IsleScript::c_wgs095nu_RunAnim) {
((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
AnimationManager()->FUN_1005f6d0(TRUE);
g_isleFlags |= Isle::c_playMusic;
AnimationManager()->EnableCamAnims(TRUE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x1004d330
// FUNCTION: BETA10 0x100f74c0
MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
{
MxDSAction action;
// 0x168 corresponds to the path at the gas station
if (p_param.GetData() == 0x168) {
m_fuel = 1.0f;
}
if (UserActor() != this) {
return 0;
}
if (m_state->m_state == TowTrackMissionState::e_hookedUp &&
((p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 9 || p_param.GetData() == 8)) ||
(p_param.GetTrigger() == LegoPathStruct::c_missionFinalWaypoint && p_param.GetData() == 0x169))) {
m_state->m_state = TowTrackMissionState::e_none;
MxLong time = Timer()->GetTime() - m_state->m_startTime;
Leave();
if (time < 200000) {
PlayFinalAnimation(IsleScript::c_wgs083nu_RunAnim);
}
else if (time < 300000) {
PlayFinalAnimation(IsleScript::c_wgs090nu_RunAnim);
}
else {
PlayFinalAnimation(IsleScript::c_wgs097nu_RunAnim);
}
}
else if (m_state->m_state == TowTrackMissionState::e_started && p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x37) {
m_state->m_state = TowTrackMissionState::e_hookingUp;
StopActions();
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
Leave();
PlayFinalAnimation(IsleScript::c_wrt060bm_RunAnim);
}
else if (p_param.GetTrigger() == LegoPathStruct::c_missionFinalWaypoint && m_state->m_state == TowTrackMissionState::e_started) {
if (p_param.GetData() == 0x15f) {
if (m_treeBlockageTriggered == 0) {
m_treeBlockageTriggered = 1;
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns050p1_RunAnim, NULL);
}
}
else if (p_param.GetData() == 0x160) {
if (m_speedComplaintTriggered == 0) {
m_speedComplaintTriggered = 1;
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns046mg_RunAnim, NULL);
}
if (!m_state->m_takingTooLong && m_lastAction == IsleScript::c_noneIsle) {
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
m_actorId = LegoActor::c_laura;
}
IsleScript::Script objectId;
switch (m_actorId) {
case c_pepper:
objectId = IsleScript::c_wns034na_PlayWav;
break;
case c_mama:
switch (1 + SDL_rand(2)) {
case 1:
objectId = IsleScript::c_wns037na_PlayWav;
break;
case 2:
objectId = IsleScript::c_wns038na_PlayWav;
break;
}
break;
case c_papa:
switch (1 + SDL_rand(2)) {
case 1:
objectId = IsleScript::c_wns041na_PlayWav;
break;
case 2:
objectId = IsleScript::c_wns042na_PlayWav;
break;
}
break;
case c_nick:
switch (1 + SDL_rand(2)) {
case 1:
objectId = IsleScript::c_wns039na_PlayWav;
break;
case 2:
objectId = IsleScript::c_wns040na_PlayWav;
break;
}
break;
case c_laura:
switch (1 + SDL_rand(2)) {
case 1:
objectId = IsleScript::c_wns043na_PlayWav;
break;
case 2:
objectId = IsleScript::c_wns044na_PlayWav;
break;
}
break;
}
PlayAction(objectId);
}
}
}
return 0;
}
// FUNCTION: LEGO1 0x1004d690
MxLong TowTrack::HandleClick()
{
if (((Act1State*) GameState()->GetState("Act1State"))->m_state != Act1State::e_towtrack) {
return 1;
}
if (m_state->m_state == TowTrackMissionState::e_hookingUp) {
return 1;
}
Disable(TRUE, 0);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_towtrack);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
m_time = Timer()->GetTime();
m_actorId = UserActor()->GetActorId();
Enter();
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_TowTrackDashboard, NULL);
ControlManager()->Register(this);
if (m_state->m_state == TowTrackMissionState::e_none) {
return 1;
}
if (m_state->m_state == TowTrackMissionState::e_hookedUp) {
SpawnPlayer(LegoGameState::e_towTrackHookedUp, TRUE, 0);
FindROI("rcred")->SetVisibility(FALSE);
}
else {
SpawnPlayer(LegoGameState::e_garageExited, TRUE, 0);
m_lastAction = IsleScript::c_noneIsle;
m_lastAnimation = IsleScript::c_noneIsle;
m_state->m_startTime = Timer()->GetTime();
m_state->m_takingTooLong = FALSE;
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns057rd_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns048p1_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns049p1_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns051bd_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns053pr_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns045di_RunAnim, NULL);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns123pr_RunAnim, NULL);
}
return 1;
}
// FUNCTION: LEGO1 0x1004d8f0
void TowTrack::Exit()
{
GameState()->m_currentArea = LegoGameState::e_garageExterior;
StopActions();
Reset();
Leave();
}
// FUNCTION: LEGO1 0x1004d920
void TowTrack::Leave()
{
IslePathActor::Exit();
CurrentWorld()->RemoveActor(this);
m_roi->SetVisibility(FALSE);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackDashboard_Bitmap);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackArms_Ctl);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Ctl);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Sound);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowInfo_Ctl);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowSpeedMeter);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowFuelMeter);
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1004d9e0
MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param)
{
MxLong result = 0;
if (p_param.m_enabledChild == 1) {
switch (p_param.m_clickedObjectId) {
case IsleScript::c_TowTrackArms_Ctl:
Exit();
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
result = 1;
break;
case IsleScript::c_TowInfo_Ctl:
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
Exit();
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
result = 1;
break;
case IsleScript::c_TowHorn_Ctl:
MxSoundPresenter* presenter = (MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "TowHorn_Sound");
presenter->Enable(p_param.m_enabledChild);
Extension<MultiplayerExt>::Call(MP::HandleHornPressed, (MxU32) p_param.m_clickedObjectId);
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x1004dab0
void TowTrack::Init()
{
m_state->m_state = TowTrackMissionState::e_started;
HandleClick();
}
// FUNCTION: LEGO1 0x1004dad0
void TowTrack::ActivateSceneActions()
{
PlayMusic(JukeboxScript::c_JBMusic2);
if (m_state->m_state != TowTrackMissionState::e_none) {
if (m_state->m_state == TowTrackMissionState::e_hookedUp) {
PlayAction(IsleScript::c_wrt082na_PlayWav);
}
else {
PlayAction(IsleScript::c_wgs032nu_PlayWav);
}
}
}
// FUNCTION: LEGO1 0x1004db10
void TowTrack::StopActions()
{
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns050p1_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns046mg_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns057rd_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns048p1_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns049p1_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns051bd_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns053pr_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns045di_RunAnim, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_pns123pr_RunAnim, NULL);
}
// FUNCTION: LEGO1 0x1004dbe0
void TowTrack::Reset()
{
if (m_lastAction != -1) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
m_state->m_state = TowTrackMissionState::e_none;
g_isleFlags |= Isle::c_playMusic;
AnimationManager()->EnableCamAnims(TRUE);
AnimationManager()->FUN_1005f6d0(TRUE);
m_state->m_startTime = INT_MIN;
m_state->m_takingTooLong = FALSE;
m_state = NULL;
m_treeBlockageTriggered = 0;
m_speedComplaintTriggered = 0;
}
// FUNCTION: LEGO1 0x1004dc80
// FUNCTION: BETA10 0x100f86a0
void TowTrack::PlayFinalAnimation(IsleScript::Script p_objectId)
{
AnimationManager()
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, FALSE, FALSE, TRUE);
m_lastAnimation = p_objectId;
}
// FUNCTION: LEGO1 0x1004dcb0
void TowTrack::PlayActorAnimation(IsleScript::Script p_objectId)
{
AnimationManager()->FUN_1005f6d0(TRUE);
AnimationManager()
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, TRUE, TRUE, TRUE);
m_lastAnimation = p_objectId;
}
// FUNCTION: LEGO1 0x1004dcf0
void TowTrack::PlayAction(IsleScript::Script p_objectId)
{
if (p_objectId != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
}
m_lastAction = p_objectId;
BackgroundAudioManager()->LowerVolume();
}
// FUNCTION: LEGO1 0x1004dd30
TowTrackMissionState::TowTrackMissionState()
{
m_state = TowTrackMissionState::e_none;
m_startTime = 0;
m_takingTooLong = FALSE;
m_peScore = 0;
m_maScore = 0;
m_paScore = 0;
m_niScore = 0;
m_laScore = 0;
m_peHighScore = 0;
m_maHighScore = 0;
m_paHighScore = 0;
m_niHighScore = 0;
m_laHighScore = 0;
}