mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-05-25 20:56:35 +00:00
* Add multiplayer extension * Fix animation system to work when host is outside ISLE world - Move TickHostSessions outside m_inIsleWorld gate so the host can coordinate animations from any world - Load animation catalog early in HandleCreate so the host can coordinate before entering the ISLE world - Use network-reported positions for remote player location detection instead of requiring spawned ROIs - Always erase sessions at launch — the host's job ends when the animation starts; clients play and complete independently - Replace BroadcastAnimComplete with locally-driven completion callbacks: host generates eventId at launch, clients cache completion JSON at start time, fire it when ScenePlayer finishes - Make StopAnimation only do local cleanup (stop playback, cancel own interest, reset coordinator) without destroying the session host, so other players' sessions survive world transitions - Broadcast state=0 in ResetAnimationState for full teardown paths (shutdown, reconnect, host migration) so clients aren't left with stale session state * Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation When a remote player's ROI is destroyed (disconnect, timeout, or respawn), notify all active ScenePlayer instances to null out dangling references before the ROI is freed. The animation engine already handles null ROI map entries gracefully, so playback continues for remaining participants. * Fix crash when performer's child ROIs are left dangling in ScenePlayer NotifyROIDestroyed now walks the parent chain to also invalidate child ROIs of the destroyed performer (head, limbs, etc.) that were placed into the roiMap by BuildROIMap. The ancestor walk happens once; all other fields are cleaned with simple pointer equality. * Allow spectator to play click animation during scene playback * Make PTATCAM track spectator ROI instead of camera in ScenePlayer * Only regenerate emscripten version files when git state changes Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the version script only runs when .git/HEAD or the current branch ref file changes, instead of on every build. * Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps When ScenePlayer created cloned NPC ROIs for cooperative animations, it renamed them to match the original character name and added them to the ViewManager. This created a name collision: two ROIs with the same name. The original game's AppendROIToScene searches by name and stops at the first match, so if a locomotion BuildROIMap ran while the clone existed, it could capture pointers to the clone's child ROIs. When the clone was later destroyed (CleanupProps), those roiMap entries became dangling pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility). Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap) instead of renaming clones. Also unify all ROI name generation behind a shared counter to prevent character manager key collisions.
617 lines
18 KiB
C++
617 lines
18 KiB
C++
#include "towtrack.h"
|
|
|
|
#include "extensions/multiplayer.h"
|
|
#include "isle.h"
|
|
#include "isle_actions.h"
|
|
#include "jukebox_actions.h"
|
|
#include "legoanimationmanager.h"
|
|
#include "legocontrolmanager.h"
|
|
#include "legogamestate.h"
|
|
#include "legonavcontroller.h"
|
|
#include "legopathstruct.h"
|
|
#include "legoutils.h"
|
|
#include "legovariables.h"
|
|
#include "legoworld.h"
|
|
#include "misc.h"
|
|
#include "mxactionnotificationparam.h"
|
|
#include "mxbackgroundaudiomanager.h"
|
|
#include "mxmisc.h"
|
|
#include "mxsoundpresenter.h"
|
|
#include "mxtimer.h"
|
|
#include "mxtransitionmanager.h"
|
|
#include "mxvariabletable.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
using namespace Extensions;
|
|
|
|
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
|
|
DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
|
|
|
|
// Flags used in isle.cpp
|
|
extern MxU32 g_isleFlags;
|
|
|
|
// FUNCTION: LEGO1 0x1004c720
|
|
TowTrack::TowTrack()
|
|
{
|
|
m_unused0x168 = 0;
|
|
m_actorId = -1;
|
|
m_state = NULL;
|
|
m_treeBlockageTriggered = 0;
|
|
m_lastAction = IsleScript::c_noneIsle;
|
|
m_speedComplaintTriggered = 0;
|
|
m_lastAnimation = IsleScript::c_noneIsle;
|
|
m_maxLinearVel = 40.0;
|
|
m_fuel = 1.0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004c970
|
|
TowTrack::~TowTrack()
|
|
{
|
|
ControlManager()->Unregister(this);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004c9e0
|
|
// FUNCTION: BETA10 0x100f6bf1
|
|
MxResult TowTrack::Create(MxDSAction& p_dsAction)
|
|
{
|
|
MxResult result = IslePathActor::Create(p_dsAction);
|
|
|
|
if (result == SUCCESS) {
|
|
m_world = CurrentWorld();
|
|
|
|
if (m_world) {
|
|
m_world->Add(this);
|
|
}
|
|
|
|
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
|
if (!m_state) {
|
|
m_state = new TowTrackMissionState();
|
|
m_state->m_state = TowTrackMissionState::e_none;
|
|
GameState()->RegisterState(m_state);
|
|
}
|
|
}
|
|
|
|
VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
|
|
m_fuel = 1.0;
|
|
m_time = Timer()->GetTime();
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004cb10
|
|
void TowTrack::Animate(float p_time)
|
|
{
|
|
IslePathActor::Animate(p_time);
|
|
|
|
if (UserActor() == this) {
|
|
char buf[200];
|
|
float speed = abs(m_worldSpeed);
|
|
float maxLinearVel = NavController()->GetMaxLinearVel();
|
|
|
|
sprintf(buf, "%g", speed / maxLinearVel);
|
|
VariableTable()->SetVariable(g_varTOWSPEED, buf);
|
|
|
|
m_fuel += (p_time - m_time) * -3.333333333e-06f;
|
|
if (m_fuel < 0) {
|
|
m_fuel = 0;
|
|
}
|
|
|
|
m_time = p_time;
|
|
|
|
sprintf(buf, "%g", m_fuel);
|
|
VariableTable()->SetVariable(g_varTOWFUEL, buf);
|
|
|
|
if (p_time - m_state->m_startTime > 100000.0f && m_state->m_state == TowTrackMissionState::e_started &&
|
|
!m_state->m_takingTooLong) {
|
|
PlayAction(IsleScript::c_Avo909In_PlayWav);
|
|
m_state->m_takingTooLong = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004cc40
|
|
void TowTrack::CreateState()
|
|
{
|
|
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
|
if (m_state == NULL) {
|
|
m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004cc80
|
|
// FUNCTION: BETA10 0x100f6de2
|
|
MxLong TowTrack::Notify(MxParam& p_param)
|
|
{
|
|
MxLong result = 0;
|
|
MxNotificationParam& param = (MxNotificationParam&) p_param;
|
|
|
|
switch (param.GetNotification()) {
|
|
case c_notificationType0:
|
|
result = HandleNotification0();
|
|
break;
|
|
case c_notificationEndAction:
|
|
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
|
|
break;
|
|
case c_notificationClick:
|
|
result = HandleClick();
|
|
break;
|
|
case c_notificationControl:
|
|
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
|
|
break;
|
|
case c_notificationEndAnim:
|
|
result = HandleEndAnim((LegoEndAnimNotificationParam&) p_param);
|
|
break;
|
|
case c_notificationPathStruct:
|
|
result = HandlePathStruct((LegoPathStructNotificationParam&) p_param);
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004cd30
|
|
MxLong TowTrack::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004cd40
|
|
// FUNCTION: BETA10 0x100f6f1f
|
|
MxLong TowTrack::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|
{
|
|
if (p_param.GetAction() != NULL) {
|
|
IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
|
|
|
|
if (m_lastAnimation == objectId) {
|
|
m_lastAnimation = IsleScript::c_noneIsle;
|
|
}
|
|
|
|
if (m_lastAction == objectId) {
|
|
if (m_lastAnimation == IsleScript::c_noneIsle) {
|
|
BackgroundAudioManager()->RaiseVolume();
|
|
}
|
|
|
|
m_lastAction = IsleScript::c_noneIsle;
|
|
}
|
|
else if (objectId == IsleScript::c_wrt060bm_RunAnim) {
|
|
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
|
|
m_actorId = LegoActor::c_laura;
|
|
}
|
|
|
|
switch (1 + SDL_rand(m_actorId != 4 ? 4 : 3)) {
|
|
case 1:
|
|
PlayFinalAnimation(IsleScript::c_wrt074sl_RunAnim);
|
|
break;
|
|
case 2:
|
|
PlayFinalAnimation(IsleScript::c_wrt075rh_RunAnim);
|
|
break;
|
|
case 3:
|
|
PlayFinalAnimation(IsleScript::c_wrt076df_RunAnim);
|
|
break;
|
|
case 4:
|
|
PlayFinalAnimation(IsleScript::c_wrt078ni_RunAnim);
|
|
break;
|
|
}
|
|
}
|
|
else if (objectId == IsleScript::c_wrt074sl_RunAnim || objectId == IsleScript::c_wrt075rh_RunAnim || objectId == IsleScript::c_wrt076df_RunAnim || objectId == IsleScript::c_wrt078ni_RunAnim) {
|
|
m_state->m_state = TowTrackMissionState::e_hookedUp;
|
|
CurrentWorld()->PlaceActor(UserActor());
|
|
HandleClick();
|
|
}
|
|
else if (objectId == IsleScript::c_wgs083nu_RunAnim) {
|
|
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
|
|
m_actorId = LegoActor::c_laura;
|
|
}
|
|
|
|
switch (m_actorId) {
|
|
case c_pepper:
|
|
PlayActorAnimation(IsleScript::c_wgs085nu_RunAnim);
|
|
break;
|
|
case c_mama:
|
|
PlayActorAnimation(IsleScript::c_wgs086nu_RunAnim);
|
|
break;
|
|
case c_papa:
|
|
PlayActorAnimation(IsleScript::c_wgs088nu_RunAnim);
|
|
break;
|
|
case c_nick:
|
|
PlayActorAnimation(IsleScript::c_wgs087nu_RunAnim);
|
|
break;
|
|
case c_laura:
|
|
PlayActorAnimation(IsleScript::c_wgs089nu_RunAnim);
|
|
break;
|
|
}
|
|
|
|
m_state->UpdateScore(LegoState::e_red, m_actorId);
|
|
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
g_isleFlags |= Isle::c_playMusic;
|
|
AnimationManager()->EnableCamAnims(TRUE);
|
|
}
|
|
else if (objectId == IsleScript::c_wgs090nu_RunAnim) {
|
|
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
|
|
m_actorId = LegoActor::c_laura;
|
|
}
|
|
|
|
switch (m_actorId) {
|
|
case c_pepper:
|
|
PlayActorAnimation(IsleScript::c_wgs091nu_RunAnim);
|
|
break;
|
|
case c_mama:
|
|
PlayActorAnimation(IsleScript::c_wgs092nu_RunAnim);
|
|
break;
|
|
case c_papa:
|
|
PlayActorAnimation(IsleScript::c_wgs094nu_RunAnim);
|
|
break;
|
|
case c_nick:
|
|
PlayActorAnimation(IsleScript::c_wgs093nu_RunAnim);
|
|
break;
|
|
case c_laura:
|
|
PlayActorAnimation(IsleScript::c_wgs095nu_RunAnim);
|
|
break;
|
|
}
|
|
|
|
m_state->UpdateScore(LegoState::e_blue, m_actorId);
|
|
}
|
|
else if (objectId == IsleScript::c_wgs097nu_RunAnim) {
|
|
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
|
|
m_actorId = LegoActor::c_laura;
|
|
}
|
|
|
|
switch (m_actorId) {
|
|
case c_pepper:
|
|
PlayActorAnimation(IsleScript::c_wgs098nu_RunAnim);
|
|
break;
|
|
case c_mama:
|
|
PlayActorAnimation(IsleScript::c_wgs099nu_RunAnim);
|
|
break;
|
|
case c_papa:
|
|
PlayActorAnimation(IsleScript::c_wgs101nu_RunAnim);
|
|
break;
|
|
case c_nick:
|
|
PlayActorAnimation(IsleScript::c_wgs100nu_RunAnim);
|
|
break;
|
|
case c_laura:
|
|
PlayActorAnimation(IsleScript::c_wgs102nu_RunAnim);
|
|
break;
|
|
}
|
|
|
|
m_state->UpdateScore(LegoState::e_yellow, m_actorId);
|
|
}
|
|
else if (objectId == IsleScript::c_wgs098nu_RunAnim || objectId == IsleScript::c_wgs099nu_RunAnim || objectId == IsleScript::c_wgs100nu_RunAnim || objectId == IsleScript::c_wgs101nu_RunAnim || objectId == IsleScript::c_wgs102nu_RunAnim || objectId == IsleScript::c_wgs085nu_RunAnim || objectId == IsleScript::c_wgs086nu_RunAnim || objectId == IsleScript::c_wgs087nu_RunAnim || objectId == IsleScript::c_wgs088nu_RunAnim || objectId == IsleScript::c_wgs089nu_RunAnim || objectId == IsleScript::c_wgs091nu_RunAnim || objectId == IsleScript::c_wgs092nu_RunAnim || objectId == IsleScript::c_wgs093nu_RunAnim || objectId == IsleScript::c_wgs094nu_RunAnim || objectId == IsleScript::c_wgs095nu_RunAnim) {
|
|
((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
g_isleFlags |= Isle::c_playMusic;
|
|
AnimationManager()->EnableCamAnims(TRUE);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004d330
|
|
// FUNCTION: BETA10 0x100f74c0
|
|
MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|
{
|
|
MxDSAction action;
|
|
|
|
// 0x168 corresponds to the path at the gas station
|
|
if (p_param.GetData() == 0x168) {
|
|
m_fuel = 1.0f;
|
|
}
|
|
|
|
if (UserActor() != this) {
|
|
return 0;
|
|
}
|
|
|
|
if (m_state->m_state == TowTrackMissionState::e_hookedUp &&
|
|
((p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 9 || p_param.GetData() == 8)) ||
|
|
(p_param.GetTrigger() == LegoPathStruct::c_missionFinalWaypoint && p_param.GetData() == 0x169))) {
|
|
m_state->m_state = TowTrackMissionState::e_none;
|
|
|
|
MxLong time = Timer()->GetTime() - m_state->m_startTime;
|
|
Leave();
|
|
|
|
if (time < 200000) {
|
|
PlayFinalAnimation(IsleScript::c_wgs083nu_RunAnim);
|
|
}
|
|
else if (time < 300000) {
|
|
PlayFinalAnimation(IsleScript::c_wgs090nu_RunAnim);
|
|
}
|
|
else {
|
|
PlayFinalAnimation(IsleScript::c_wgs097nu_RunAnim);
|
|
}
|
|
}
|
|
else if (m_state->m_state == TowTrackMissionState::e_started && p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x37) {
|
|
m_state->m_state = TowTrackMissionState::e_hookingUp;
|
|
StopActions();
|
|
|
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
|
}
|
|
|
|
Leave();
|
|
PlayFinalAnimation(IsleScript::c_wrt060bm_RunAnim);
|
|
}
|
|
else if (p_param.GetTrigger() == LegoPathStruct::c_missionFinalWaypoint && m_state->m_state == TowTrackMissionState::e_started) {
|
|
if (p_param.GetData() == 0x15f) {
|
|
if (m_treeBlockageTriggered == 0) {
|
|
m_treeBlockageTriggered = 1;
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns050p1_RunAnim, NULL);
|
|
}
|
|
}
|
|
else if (p_param.GetData() == 0x160) {
|
|
if (m_speedComplaintTriggered == 0) {
|
|
m_speedComplaintTriggered = 1;
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns046mg_RunAnim, NULL);
|
|
}
|
|
|
|
if (!m_state->m_takingTooLong && m_lastAction == IsleScript::c_noneIsle) {
|
|
if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
|
|
m_actorId = LegoActor::c_laura;
|
|
}
|
|
|
|
IsleScript::Script objectId;
|
|
|
|
switch (m_actorId) {
|
|
case c_pepper:
|
|
objectId = IsleScript::c_wns034na_PlayWav;
|
|
break;
|
|
case c_mama:
|
|
switch (1 + SDL_rand(2)) {
|
|
case 1:
|
|
objectId = IsleScript::c_wns037na_PlayWav;
|
|
break;
|
|
case 2:
|
|
objectId = IsleScript::c_wns038na_PlayWav;
|
|
break;
|
|
}
|
|
break;
|
|
case c_papa:
|
|
switch (1 + SDL_rand(2)) {
|
|
case 1:
|
|
objectId = IsleScript::c_wns041na_PlayWav;
|
|
break;
|
|
case 2:
|
|
objectId = IsleScript::c_wns042na_PlayWav;
|
|
break;
|
|
}
|
|
break;
|
|
case c_nick:
|
|
switch (1 + SDL_rand(2)) {
|
|
case 1:
|
|
objectId = IsleScript::c_wns039na_PlayWav;
|
|
break;
|
|
case 2:
|
|
objectId = IsleScript::c_wns040na_PlayWav;
|
|
break;
|
|
}
|
|
break;
|
|
case c_laura:
|
|
switch (1 + SDL_rand(2)) {
|
|
case 1:
|
|
objectId = IsleScript::c_wns043na_PlayWav;
|
|
break;
|
|
case 2:
|
|
objectId = IsleScript::c_wns044na_PlayWav;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
PlayAction(objectId);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004d690
|
|
MxLong TowTrack::HandleClick()
|
|
{
|
|
if (((Act1State*) GameState()->GetState("Act1State"))->m_state != Act1State::e_towtrack) {
|
|
return 1;
|
|
}
|
|
|
|
if (m_state->m_state == TowTrackMissionState::e_hookingUp) {
|
|
return 1;
|
|
}
|
|
|
|
Disable(TRUE, 0);
|
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_towtrack);
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
|
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
|
((IslePathActor*) UserActor())->Exit();
|
|
}
|
|
|
|
m_time = Timer()->GetTime();
|
|
m_actorId = UserActor()->GetActorId();
|
|
|
|
Enter();
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_TowTrackDashboard, NULL);
|
|
ControlManager()->Register(this);
|
|
|
|
if (m_state->m_state == TowTrackMissionState::e_none) {
|
|
return 1;
|
|
}
|
|
|
|
if (m_state->m_state == TowTrackMissionState::e_hookedUp) {
|
|
SpawnPlayer(LegoGameState::e_towTrackHookedUp, TRUE, 0);
|
|
FindROI("rcred")->SetVisibility(FALSE);
|
|
}
|
|
else {
|
|
SpawnPlayer(LegoGameState::e_garageExited, TRUE, 0);
|
|
m_lastAction = IsleScript::c_noneIsle;
|
|
m_lastAnimation = IsleScript::c_noneIsle;
|
|
m_state->m_startTime = Timer()->GetTime();
|
|
m_state->m_takingTooLong = FALSE;
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns057rd_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns048p1_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns049p1_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns051bd_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns053pr_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_wns045di_RunAnim, NULL);
|
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns123pr_RunAnim, NULL);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004d8f0
|
|
void TowTrack::Exit()
|
|
{
|
|
GameState()->m_currentArea = LegoGameState::e_garageExterior;
|
|
StopActions();
|
|
Reset();
|
|
Leave();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004d920
|
|
void TowTrack::Leave()
|
|
{
|
|
IslePathActor::Exit();
|
|
CurrentWorld()->RemoveActor(this);
|
|
m_roi->SetVisibility(FALSE);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackDashboard_Bitmap);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackArms_Ctl);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Ctl);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Sound);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowInfo_Ctl);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowSpeedMeter);
|
|
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowFuelMeter);
|
|
ControlManager()->Unregister(this);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004d9e0
|
|
MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|
{
|
|
MxLong result = 0;
|
|
|
|
if (p_param.m_enabledChild == 1) {
|
|
switch (p_param.m_clickedObjectId) {
|
|
case IsleScript::c_TowTrackArms_Ctl:
|
|
Exit();
|
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
|
|
result = 1;
|
|
break;
|
|
case IsleScript::c_TowInfo_Ctl:
|
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
Exit();
|
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
|
|
result = 1;
|
|
break;
|
|
case IsleScript::c_TowHorn_Ctl:
|
|
MxSoundPresenter* presenter = (MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "TowHorn_Sound");
|
|
presenter->Enable(p_param.m_enabledChild);
|
|
Extension<MultiplayerExt>::Call(MP::HandleHornPressed, (MxU32) p_param.m_clickedObjectId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dab0
|
|
void TowTrack::Init()
|
|
{
|
|
m_state->m_state = TowTrackMissionState::e_started;
|
|
HandleClick();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dad0
|
|
void TowTrack::ActivateSceneActions()
|
|
{
|
|
PlayMusic(JukeboxScript::c_JBMusic2);
|
|
|
|
if (m_state->m_state != TowTrackMissionState::e_none) {
|
|
if (m_state->m_state == TowTrackMissionState::e_hookedUp) {
|
|
PlayAction(IsleScript::c_wrt082na_PlayWav);
|
|
}
|
|
else {
|
|
PlayAction(IsleScript::c_wgs032nu_PlayWav);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004db10
|
|
void TowTrack::StopActions()
|
|
{
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns050p1_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns046mg_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns057rd_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns048p1_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns049p1_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns051bd_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns053pr_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns045di_RunAnim, NULL);
|
|
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_pns123pr_RunAnim, NULL);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dbe0
|
|
void TowTrack::Reset()
|
|
{
|
|
if (m_lastAction != -1) {
|
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
|
}
|
|
|
|
((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
|
|
m_state->m_state = TowTrackMissionState::e_none;
|
|
g_isleFlags |= Isle::c_playMusic;
|
|
AnimationManager()->EnableCamAnims(TRUE);
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
m_state->m_startTime = INT_MIN;
|
|
m_state->m_takingTooLong = FALSE;
|
|
m_state = NULL;
|
|
m_treeBlockageTriggered = 0;
|
|
m_speedComplaintTriggered = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dc80
|
|
// FUNCTION: BETA10 0x100f86a0
|
|
void TowTrack::PlayFinalAnimation(IsleScript::Script p_objectId)
|
|
{
|
|
AnimationManager()
|
|
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, FALSE, FALSE, TRUE);
|
|
m_lastAnimation = p_objectId;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dcb0
|
|
void TowTrack::PlayActorAnimation(IsleScript::Script p_objectId)
|
|
{
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
AnimationManager()
|
|
->FUN_10060dc0(p_objectId, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, TRUE, TRUE, TRUE);
|
|
m_lastAnimation = p_objectId;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dcf0
|
|
void TowTrack::PlayAction(IsleScript::Script p_objectId)
|
|
{
|
|
if (p_objectId != IsleScript::c_noneIsle) {
|
|
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
|
|
}
|
|
|
|
m_lastAction = p_objectId;
|
|
BackgroundAudioManager()->LowerVolume();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004dd30
|
|
TowTrackMissionState::TowTrackMissionState()
|
|
{
|
|
m_state = TowTrackMissionState::e_none;
|
|
m_startTime = 0;
|
|
m_takingTooLong = FALSE;
|
|
m_peScore = 0;
|
|
m_maScore = 0;
|
|
m_paScore = 0;
|
|
m_niScore = 0;
|
|
m_laScore = 0;
|
|
m_peHighScore = 0;
|
|
m_maHighScore = 0;
|
|
m_paHighScore = 0;
|
|
m_niHighScore = 0;
|
|
m_laHighScore = 0;
|
|
}
|