isle-portable/extensions/src/multiplayer
Christian Semmler dd56e6c686
Fix player count showing 0 after returning from a race
When exiting a race, LegoRace::Create stashes the UserActor and sets
it to NULL. The destructor restores it, but runs later than
OnWorldEnabled, so NotifyPlayerCountChanged sees a NULL UserActor and
doesn't count the local player. Fall back to GameState::GetActorId()
which is restored earlier (in LegoRace::Enable(FALSE)).
2026-03-07 21:57:20 -08:00
..
platforms/emscripten Character customization (#8) 2026-03-07 23:20:55 +01:00
server Sync sky light (#9) 2026-03-08 05:55:00 +01:00
animutils.cpp 3rd person camera (#3) 2026-03-07 01:38:45 +01:00
charactercloner.cpp Add missing cstdio include for sprintf in charactercloner 2026-03-01 12:46:37 -08:00
charactercustomizer.cpp Character customization (#8) 2026-03-07 23:20:55 +01:00
customizestate.cpp Character customization (#8) 2026-03-07 23:20:55 +01:00
namebubblerenderer.cpp Add player name bubbles above remote players' heads in multiplayer (#7) 2026-03-07 19:38:33 +01:00
networkmanager.cpp Fix player count showing 0 after returning from a race 2026-03-07 21:57:20 -08:00
protocol.cpp 3rd person camera (#3) 2026-03-07 01:38:45 +01:00
remoteplayer.cpp Character customization (#8) 2026-03-07 23:20:55 +01:00
thirdpersoncamera.cpp Add free camera controls (#10) 2026-03-08 06:23:57 +01:00
worldstatesync.cpp Add free camera controls (#10) 2026-03-08 06:23:57 +01:00