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When exiting a race, LegoRace::Create stashes the UserActor and sets it to NULL. The destructor restores it, but runs later than OnWorldEnabled, so NotifyPlayerCountChanged sees a NULL UserActor and doesn't count the local player. Fall back to GameState::GetActorId() which is restored earlier (in LegoRace::Enable(FALSE)). |
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| .. | ||
| platforms/emscripten | ||
| server | ||
| animutils.cpp | ||
| charactercloner.cpp | ||
| charactercustomizer.cpp | ||
| customizestate.cpp | ||
| namebubblerenderer.cpp | ||
| networkmanager.cpp | ||
| protocol.cpp | ||
| remoteplayer.cpp | ||
| thirdpersoncamera.cpp | ||
| worldstatesync.cpp | ||