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* Fix 3rd person camera 180-degree flip after cam anim ends When a cam anim (NPC interaction cutscene) ends, FUN_1004b6d0 places the player actor at the camera's final position using the camera's direction, which uses standard convention (z = visual forward). The 3rd person camera relies on backward-z convention (z = visual backward, from TurnAround). This mismatch caused the camera to face 180 degrees wrong permanently after any cam anim. Add a HandleCamAnimEnd extension hook in FUN_1004b6d0 that, when the 3rd person camera is active, flips the ROI direction back to backward-z and re-establishes the correct camera position. |
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| .. | ||
| platforms/emscripten | ||
| animutils.h | ||
| charactercloner.h | ||
| networkmanager.h | ||
| networktransport.h | ||
| platformcallbacks.h | ||
| protocol.h | ||
| remoteplayer.h | ||
| thirdpersoncamera.h | ||
| worldstatesync.h | ||