isle-portable/ISLE/isleapp.cpp
Ramen2X dc995c9c97
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implement WASD control option (#740)
* implement WASD control option

* remove unnecessary getter function
2025-12-12 21:36:08 -07:00

1584 lines
40 KiB
C++

#define INITGUID
#include "isleapp.h"
#include "3dmanager/lego3dmanager.h"
#include "decomp.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworldpresenter.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdirectx/mxdirect3d.h"
#include "mxdsaction.h"
#include "mxmisc.h"
#include "mxomnicreateflags.h"
#include "mxomnicreateparam.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include "res/arrow_bmp.h"
#include "res/busy_bmp.h"
#include "res/isle_bmp.h"
#include "res/no_bmp.h"
#include "res/resource.h"
#include "roi/legoroi.h"
#include "tgl/d3drm/impl.h"
#include "viewmanager/viewmanager.h"
#include <array>
#include <extensions/extensions.h>
#include <miniwin/miniwindevice.h>
#include <type_traits>
#include <vec.h>
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <errno.h>
#include <iniparser.h>
#include <stdlib.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include "emscripten/config.h"
#include "emscripten/events.h"
#include "emscripten/filesystem.h"
#include "emscripten/haptic.h"
#include "emscripten/messagebox.h"
#include "emscripten/window.h"
#endif
#ifdef __3DS__
#include "3ds/apthooks.h"
#include "3ds/config.h"
#endif
#ifdef __SWITCH__
#include "switch/config.h"
#include <switch.h>
#endif
#ifdef WINDOWS_STORE
#include "xbox_one_series/config.h"
#endif
#ifdef IOS
#include "ios/config.h"
#endif
#ifdef ANDROID
#include "android/config.h"
#endif
#ifdef __vita__
#include "vita/config.h"
#include "vita/messagebox.h"
#include <psp2/appmgr.h>
#include <psp2/kernel/clib.h>
#endif
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
// GLOBAL: ISLE 0x410030
IsleApp* g_isle = NULL;
// GLOBAL: ISLE 0x410034
MxU8 g_mousedown = FALSE;
// GLOBAL: ISLE 0x410038
MxU8 g_mousemoved = FALSE;
// GLOBAL: ISLE 0x41003c
MxS32 g_closed = FALSE;
// GLOBAL: ISLE 0x410050
MxS32 g_rmDisabled = FALSE;
// GLOBAL: ISLE 0x410054
MxS32 g_waitingForTargetDepth = TRUE;
// GLOBAL: ISLE 0x410058
MxS32 g_targetWidth = 640;
// GLOBAL: ISLE 0x41005c
MxS32 g_targetHeight = 480;
// GLOBAL: ISLE 0x410060
MxS32 g_targetDepth = 16;
// GLOBAL: ISLE 0x410064
MxS32 g_reqEnableRMDevice = FALSE;
MxFloat g_lastJoystickMouseX = 0;
MxFloat g_lastJoystickMouseY = 0;
MxFloat g_lastMouseX = 320;
MxFloat g_lastMouseY = 240;
MxBool g_mouseWarped = FALSE;
bool g_dpadUp = false;
bool g_dpadDown = false;
bool g_dpadLeft = false;
bool g_dpadRight = false;
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO®"
SDL_Window* window;
extern const char* g_files[46];
// FUNCTION: ISLE 0x401000
IsleApp::IsleApp()
{
m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
m_savePath = NULL;
m_fullScreen = TRUE;
m_flipSurfaces = FALSE;
m_backBuffersInVram = TRUE;
m_using8bit = FALSE;
m_using16bit = TRUE;
m_hasLightSupport = FALSE;
m_drawCursor = FALSE;
m_use3dSound = TRUE;
m_useMusic = TRUE;
m_wideViewAngle = TRUE;
m_islandQuality = 2;
m_islandTexture = 1;
m_gameStarted = FALSE;
m_frameDelta = 10;
m_windowActive = TRUE;
#ifdef COMPAT_MODE
{
MxRect32 r(0, 0, 639, 479);
MxVideoParamFlags flags;
m_videoParam = MxVideoParam(r, NULL, 1, flags);
}
#else
m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
#endif
m_videoParam.Flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
m_windowHandle = NULL;
m_cursorArrow = NULL;
m_cursorBusy = NULL;
m_cursorNo = NULL;
m_cursorCurrent = NULL;
m_cursorArrowBitmap = NULL;
m_cursorBusyBitmap = NULL;
m_cursorNoBitmap = NULL;
m_cursorCurrentBitmap = NULL;
LegoOmni::CreateInstance();
m_mediaPath = NULL;
m_iniPath = NULL;
m_maxLod = RealtimeView::GetUserMaxLOD();
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
m_transitionType = MxTransitionManager::e_mosaic;
m_cursorSensitivity = 4;
m_touchScheme = LegoInputManager::e_gamepad;
m_haptic = TRUE;
m_wasd = FALSE;
m_xRes = 640;
m_yRes = 480;
m_exclusiveXRes = m_xRes;
m_exclusiveYRes = m_yRes;
m_exclusiveFrameRate = 60.00f;
m_frameRate = 100.0f;
m_exclusiveFullScreen = FALSE;
m_msaaSamples = 0;
m_anisotropic = 0.0f;
}
// FUNCTION: ISLE 0x4011a0
IsleApp::~IsleApp()
{
if (LegoOmni::GetInstance()) {
Close();
MxOmni::DestroyInstance();
}
SDL_free(m_hdPath);
SDL_free(m_cdPath);
SDL_free(m_deviceId);
SDL_free(m_savePath);
SDL_free(m_mediaPath);
}
// FUNCTION: ISLE 0x401260
void IsleApp::Close()
{
MxDSAction ds;
ds.SetUnknown24(-2);
if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, SDLK_SPACE);
}
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
Lego()->RemoveWorld(ds.GetAtomId(), ds.GetObjectId());
Lego()->DeleteObject(ds);
TransitionManager()->SetWaitIndicator(NULL);
Lego()->Resume();
while (Streamer()->Close(NULL) == SUCCESS) {
}
while (Lego() && !Lego()->DoesEntityExist(ds)) {
Timer()->GetRealTime();
TickleManager()->Tickle();
}
}
}
// FUNCTION: ISLE 0x4013b0
MxS32 IsleApp::SetupLegoOmni()
{
MxS32 result = FALSE;
#ifdef COMPAT_MODE
MxS32 failure;
{
MxOmniCreateParam param(m_mediaPath, m_windowHandle, m_videoParam, MxOmniCreateFlags());
failure = Lego()->Create(param) == FAILURE;
}
#else
MxS32 failure =
Lego()->Create(MxOmniCreateParam(m_mediaPath, m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
#endif
if (!failure) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->SetClientTickleInterval(VideoManager(), 10);
result = TRUE;
}
return result;
}
// FUNCTION: ISLE 0x401560
void IsleApp::SetupVideoFlags(
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 hasLightSupport,
MxS32 param_7,
MxS32 wideViewAngle,
char* deviceId
)
{
m_videoParam.Flags().SetFullScreen(fullScreen);
m_videoParam.Flags().SetFlipSurfaces(flipSurfaces);
m_videoParam.Flags().SetBackBuffers(!backBuffers);
m_videoParam.Flags().SetLacksLightSupport(!hasLightSupport);
m_videoParam.Flags().SetF1bit7(param_7);
m_videoParam.Flags().SetWideViewAngle(wideViewAngle);
m_videoParam.Flags().SetEnabled(TRUE);
m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.Flags().Set16Bit(0);
}
if (using16bit) {
m_videoParam.Flags().Set16Bit(1);
}
}
SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
{
*appstate = NULL;
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC)) {
char buffer[256];
SDL_snprintf(
buffer,
sizeof(buffer),
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again.\nSDL error: %s",
SDL_GetError()
);
Any_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "LEGO® Island Error", buffer, NULL);
return SDL_APP_FAILURE;
}
// [library:window]
// Original game checks for an existing instance here.
// We don't really need that.
// Create global app instance
g_isle = new IsleApp();
#ifdef __vita__
SceAppUtilInitParam appUtilInitParam = {0};
SceAppUtilBootParam appUtilBootParam = {0};
sceAppUtilInit(&appUtilInitParam, &appUtilBootParam);
SceAppUtilAppEventParam eventParam = {0};
sceAppUtilReceiveAppEvent(&eventParam);
if (eventParam.type == 0x05) {
g_isle->LoadConfig();
char buffer[2048];
sceAppUtilAppEventParseLiveArea(&eventParam, buffer);
if (strstr(buffer, "-config")) {
sceClibPrintf("Loading Config App.\n");
sceAppMgrLoadExec("app0:/isle-config.self", NULL, NULL);
}
}
#endif
switch (g_isle->ParseArguments(argc, argv)) {
case SDL_APP_FAILURE:
Any_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start. Invalid CLI arguments.",
window
);
return SDL_APP_FAILURE;
case SDL_APP_SUCCESS:
return SDL_APP_SUCCESS;
case SDL_APP_CONTINUE:
break;
}
// Create window
if (g_isle->SetupWindow() != SUCCESS) {
Any_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again.",
window
);
return SDL_APP_FAILURE;
}
// Get reference to window
*appstate = g_isle->GetWindowHandle();
#ifdef __EMSCRIPTEN__
SDL_AddEventWatch(
[](void* userdata, SDL_Event* event) -> bool {
if (event->type == SDL_EVENT_TERMINATING && g_isle && g_isle->GetGameStarted()) {
GameState()->Save(0);
return false;
}
return true;
},
NULL
);
#endif
#ifdef __3DS__
N3DS_SetupAptHooks();
#endif
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate)
{
if (g_closed) {
return SDL_APP_SUCCESS;
}
if (!g_isle->Tick()) {
Any_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again."
"\nFailed to initialize; see logs for details",
NULL
);
return SDL_APP_FAILURE;
}
if (!g_closed) {
if (g_reqEnableRMDevice) {
g_reqEnableRMDevice = FALSE;
VideoManager()->EnableRMDevice();
g_rmDisabled = FALSE;
Lego()->Resume();
}
if (g_closed) {
return SDL_APP_SUCCESS;
}
if (g_mousedown && g_mousemoved && g_isle) {
if (!g_isle->Tick()) {
Any_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again."
"\nFailed to initialize; see logs for details",
NULL
);
return SDL_APP_FAILURE;
}
}
if (g_mousemoved) {
g_mousemoved = FALSE;
}
g_isle->MoveVirtualMouseViaJoystick();
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
{
if (!g_isle) {
return SDL_APP_CONTINUE;
}
if (InputManager()) {
InputManager()->UpdateLastInputMethod(event);
}
switch (event->type) {
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
if (device && !device->ConvertEventToRenderCoordinates(event)) {
SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
}
#ifdef __EMSCRIPTEN__
Emscripten_ConvertEventToRenderCoordinates(event);
#endif
break;
}
#ifdef __vita__
// reject back touch panel
switch (event->type) {
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
if (event->tfinger.touchID == 2) {
return SDL_APP_CONTINUE;
}
}
#endif
switch (event->type) {
case SDL_EVENT_WINDOW_FOCUS_GAINED:
g_isle->SetWindowActive(TRUE);
Lego()->Resume();
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
if (g_isle->GetGameStarted()) {
g_isle->SetWindowActive(FALSE);
Lego()->Pause();
#ifdef __EMSCRIPTEN__
GameState()->Save(0);
#endif
}
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
if (!g_closed) {
delete g_isle;
g_isle = NULL;
g_closed = TRUE;
}
break;
case SDL_EVENT_KEY_DOWN: {
if (event->key.repeat) {
break;
}
SDL_Keycode keyCode = event->key.key;
if ((event->key.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
}
else {
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, keyCode, 0, 0, keyCode);
}
}
break;
}
case SDL_EVENT_KEYBOARD_ADDED:
if (InputManager()) {
InputManager()->AddKeyboard(event->kdevice.which);
}
break;
case SDL_EVENT_KEYBOARD_REMOVED:
if (InputManager()) {
InputManager()->RemoveKeyboard(event->kdevice.which);
}
break;
case SDL_EVENT_MOUSE_ADDED:
if (InputManager()) {
InputManager()->AddMouse(event->mdevice.which);
}
break;
case SDL_EVENT_MOUSE_REMOVED:
if (InputManager()) {
InputManager()->RemoveMouse(event->mdevice.which);
}
break;
case SDL_EVENT_GAMEPAD_ADDED:
if (InputManager()) {
InputManager()->AddJoystick(event->jdevice.which);
}
break;
case SDL_EVENT_GAMEPAD_REMOVED:
if (InputManager()) {
InputManager()->RemoveJoystick(event->jdevice.which);
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
switch (event->gbutton.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP:
g_dpadUp = true;
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
g_dpadDown = true;
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
g_dpadLeft = true;
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
g_dpadRight = true;
break;
case SDL_GAMEPAD_BUTTON_EAST:
g_mousedown = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonDown,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
break;
case SDL_GAMEPAD_BUTTON_SOUTH:
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
}
break;
#ifdef __vita__ // conflicts with screenshot button combination
case SDL_GAMEPAD_BUTTON_BACK:
#else
case SDL_GAMEPAD_BUTTON_START:
#endif
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
}
break;
}
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_UP: {
switch (event->gbutton.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP:
g_dpadUp = false;
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
g_dpadDown = false;
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
g_dpadLeft = false;
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
g_dpadRight = false;
break;
case SDL_GAMEPAD_BUTTON_EAST:
g_mousedown = FALSE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonUp,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
break;
}
break;
}
case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
MxS16 axisValue = 0;
if (event->gaxis.value < -8000 || event->gaxis.value > 8000) {
// Ignore small axis values
axisValue = event->gaxis.value;
}
if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX) {
g_lastJoystickMouseX = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
}
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY) {
g_lastJoystickMouseY = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
}
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
if (axisValue != 0 && !g_mousedown) {
g_mousedown = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonDown,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
}
else if (axisValue == 0 && g_mousedown) {
g_mousedown = FALSE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonUp,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
}
}
break;
}
case SDL_EVENT_MOUSE_MOTION:
if (g_mouseWarped) {
g_mouseWarped = FALSE;
break;
}
g_mousemoved = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationMouseMove,
IsleApp::MapMouseButtonFlagsToModifier(event->motion.state),
event->motion.x,
event->motion.y,
0
);
}
g_lastMouseX = event->motion.x;
g_lastMouseY = event->motion.y;
SDL_ShowCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
case SDL_EVENT_FINGER_MOTION: {
g_mousemoved = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
MxU8 modifier = LegoEventNotificationParam::c_lButtonState;
if (InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme())) {
modifier |= LegoEventNotificationParam::c_motionHandled;
}
InputManager()->QueueEvent(c_notificationMouseMove, modifier, x, y, 0);
}
g_lastMouseX = x;
g_lastMouseY = y;
SDL_HideCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
g_mousedown = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonDown,
IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
event->button.x,
event->button.y,
0
);
}
break;
case SDL_EVENT_FINGER_DOWN: {
g_mousedown = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
InputManager()->QueueEvent(c_notificationButtonDown, LegoEventNotificationParam::c_lButtonState, x, y, 0);
}
g_lastMouseX = x;
g_lastMouseY = y;
SDL_HideCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
g_mousedown = FALSE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonUp,
IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
event->button.x,
event->button.y,
0
);
}
break;
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED: {
g_mousedown = FALSE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
g_isle->DetectDoubleTap(event->tfinger);
if (InputManager()) {
InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
}
break;
}
}
if (event->user.type == g_legoSdlEvents.m_windowsMessage) {
switch (event->user.code) {
case WM_ISLE_SETCURSOR:
g_isle->SetupCursor((Cursor) (uintptr_t) event->user.data1);
break;
case WM_TIMER:
if (InputManager()) {
InputManager()->QueueEvent(c_notificationTimer, (MxU8) (uintptr_t) event->user.data1, 0, 0, 0);
}
break;
default:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unknown SDL Windows message: 0x%" SDL_PRIx32, event->user.code);
break;
}
}
else if (event->user.type == g_legoSdlEvents.m_presenterProgress) {
MxDSAction* action = static_cast<MxDSAction*>(event->user.data1);
MxPresenter::TickleState state = static_cast<MxPresenter::TickleState>(event->user.code);
#ifdef __EMSCRIPTEN__
if (!g_isle->GetGameStarted()) {
Emscripten_SendPresenterProgress(action, state);
}
#endif
if (!g_isle->GetGameStarted() && action && state == MxPresenter::e_ready &&
!SDL_strncmp(action->GetObjectName(), "Lego_Smk", 8)) {
g_isle->SetGameStarted(TRUE);
#ifdef __EMSCRIPTEN__
Emscripten_SetupWindow((SDL_Window*) g_isle->GetWindowHandle());
#endif
SDL_Log("Game started");
}
}
else if (event->user.type == g_legoSdlEvents.m_gameEvent) {
auto rumble = [](float p_strength, float p_lowFrequencyRumble, float p_highFrequencyRumble, MxU32 p_milliseconds
) {
if (g_isle->GetHaptic() &&
!InputManager()
->HandleRumbleEvent(p_strength, p_lowFrequencyRumble, p_highFrequencyRumble, p_milliseconds)) {
// Platform-specific handling
#ifdef __EMSCRIPTEN__
Emscripten_HandleRumbleEvent(p_lowFrequencyRumble, p_highFrequencyRumble, p_milliseconds);
#endif
}
};
switch (event->user.code) {
case e_hitActor:
rumble(0.5f, 0.5f, 0.5f, 700);
break;
case e_skeletonKick:
rumble(0.8f, 0.8f, 0.8f, 2500);
break;
case e_raceFinished:
case e_goodEnding:
case e_badEnding:
rumble(1.0f, 1.0f, 1.0f, 3000);
break;
}
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void* appstate, SDL_AppResult result)
{
if (appstate != NULL) {
SDL_DestroyWindow((SDL_Window*) appstate);
}
SDL_Quit();
}
MxU8 IsleApp::MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags)
{
// [library:window]
// Map button states to Windows button states (LegoEventNotificationParam)
// Not mapping mod keys SHIFT and CTRL since they are not used by the game.
MxU8 modifier = 0;
if (p_flags & SDL_BUTTON_LMASK) {
modifier |= LegoEventNotificationParam::c_lButtonState;
}
if (p_flags & SDL_BUTTON_RMASK) {
modifier |= LegoEventNotificationParam::c_rButtonState;
}
return modifier;
}
// FUNCTION: ISLE 0x4023e0
MxResult IsleApp::SetupWindow()
{
if (!LoadConfig()) {
return FAILURE;
}
SetupVideoFlags(
m_fullScreen,
m_flipSurfaces,
m_backBuffersInVram,
m_using8bit,
m_using16bit,
m_hasLightSupport,
FALSE,
m_wideViewAngle,
m_deviceId
);
MxOmni::SetSound3D(m_use3dSound);
srand(time(NULL));
// [library:window] Use original game cursors in the resources instead?
m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);
m_cursorCurrentBitmap = m_cursorArrowBitmap = &arrow_cursor;
m_cursorBusyBitmap = &busy_cursor;
m_cursorNoBitmap = &no_cursor;
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE) && !defined(__vita__)
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
#endif
window = SDL_CreateWindowWithProperties(props);
SDL_SetPointerProperty(SDL_GetWindowProperties(window), ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM, &m_videoParam);
if (m_exclusiveFullScreen && m_fullScreen) {
SDL_DisplayMode closestMode;
SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
if (SDL_GetClosestFullscreenDisplayMode(
displayID,
m_exclusiveXRes,
m_exclusiveYRes,
m_exclusiveFrameRate,
true,
&closestMode
)) {
SDL_SetWindowFullscreenMode(window, &closestMode);
}
}
#ifdef MINIWIN
m_windowHandle = reinterpret_cast<HWND>(window);
#else
m_windowHandle =
(HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
#endif
SDL_DestroyProperties(props);
if (!m_windowHandle) {
return FAILURE;
}
SDL_IOStream* icon_stream = SDL_IOFromMem(isle_bmp, isle_bmp_len);
if (icon_stream) {
SDL_Surface* icon = SDL_LoadBMP_IO(icon_stream, true);
if (icon) {
SDL_SetWindowIcon(window, icon);
SDL_DestroySurface(icon);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load icon: %s", SDL_GetError());
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open SDL_IOStream for icon: %s", SDL_GetError());
}
if (!SetupLegoOmni()) {
return FAILURE;
}
GameState()->SetSavePath(m_savePath);
if (VerifyFilesystem() != SUCCESS) {
return FAILURE;
}
Lego()->LoadSiLoader();
DetectGameVersion();
GameState()->SerializePlayersInfo(LegoStorage::c_read);
GameState()->SerializeScoreHistory(LegoStorage::c_read);
MxS32 iVar10;
switch (m_islandQuality) {
case 0:
iVar10 = 1;
break;
case 1:
iVar10 = 2;
break;
default:
iVar10 = 100;
}
MxS32 uVar1 = (m_islandTexture == 0);
LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1, iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
LegoROI::configureLegoROI(iVar10);
LegoAnimationManager::configureLegoAnimationManager(m_maxAllowedExtras);
MxTransitionManager::configureMxTransitionManager(m_transitionType);
RealtimeView::SetUserMaxLOD(m_maxLod);
if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetVideoManager()) {
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
MxDirect3D* d3d = LegoOmni::GetInstance()->GetVideoManager()->GetDirect3D();
if (d3d) {
SDL_Log(
"Direct3D driver name=\"%s\" description=\"%s\"",
d3d->GetDeviceName().c_str(),
d3d->GetDeviceDescription().c_str()
);
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Failed to get D3D device name and description");
}
if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->SetWasd(m_wasd);
}
}
return SUCCESS;
}
// FUNCTION: ISLE 0x4028d0
bool IsleApp::LoadConfig()
{
#ifdef IOS
const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
#elif defined(ANDROID)
MxString androidPath = MxString(SDL_GetAndroidExternalStoragePath()) + "/";
const char* prefPath = androidPath.GetData();
#elif defined(EMSCRIPTEN)
if (m_iniPath && !Emscripten_SetupConfig(m_iniPath)) {
m_iniPath = NULL;
}
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#else
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#endif
MxString iniConfig;
if (m_iniPath) {
iniConfig = m_iniPath;
}
else if (prefPath) {
iniConfig = prefPath;
iniConfig += "isle.ini";
}
else {
iniConfig = "isle.ini";
}
SDL_Log("Reading configuration from \"%s\"", iniConfig.GetData());
dictionary* dict = iniparser_load(iniConfig.GetData());
// [library:config]
// Load sane defaults if dictionary failed to load
if (!dict || dict->n == 0) {
iniparser_freedict(dict);
if (m_iniPath) {
SDL_Log("Invalid config path '%s'", m_iniPath);
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading sane defaults");
FILE* iniFP = fopen(iniConfig.GetData(), "wb");
if (!iniFP) {
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
"Failed to write config at '%s': %s",
iniConfig.GetData(),
strerror(errno)
);
return false;
}
char buf[32];
dict = dictionary_new(0);
iniparser_set(dict, "isle", NULL);
iniparser_set(dict, "isle:diskpath", SDL_GetBasePath());
iniparser_set(dict, "isle:cdpath", MxOmni::GetCD());
iniparser_set(dict, "isle:mediapath", SDL_GetBasePath());
iniparser_set(dict, "isle:savepath", prefPath);
iniparser_set(dict, "isle:Flip Surfaces", m_flipSurfaces ? "true" : "false");
iniparser_set(dict, "isle:Full Screen", m_fullScreen ? "true" : "false");
iniparser_set(dict, "isle:Exclusive Full Screen", m_exclusiveFullScreen ? "true" : "false");
iniparser_set(dict, "isle:Wide View Angle", m_wideViewAngle ? "true" : "false");
iniparser_set(dict, "isle:3DSound", m_use3dSound ? "true" : "false");
iniparser_set(dict, "isle:Music", m_useMusic ? "true" : "false");
SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity);
iniparser_set(dict, "isle:Cursor Sensitivity", buf);
iniparser_set(dict, "isle:Back Buffers in Video RAM", "-1");
iniparser_set(dict, "isle:Island Quality", SDL_itoa(m_islandQuality, buf, 10));
iniparser_set(dict, "isle:Island Texture", SDL_itoa(m_islandTexture, buf, 10));
SDL_snprintf(buf, sizeof(buf), "%f", m_maxLod);
iniparser_set(dict, "isle:Max LOD", buf);
iniparser_set(dict, "isle:Max Allowed Extras", SDL_itoa(m_maxAllowedExtras, buf, 10));
iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
iniparser_set(dict, "isle:Touch Scheme", SDL_itoa(m_touchScheme, buf, 10));
iniparser_set(dict, "isle:Haptic", m_haptic ? "true" : "false");
iniparser_set(dict, "isle:WASD", m_wasd ? "true" : "false");
iniparser_set(dict, "isle:Horizontal Resolution", SDL_itoa(m_xRes, buf, 10));
iniparser_set(dict, "isle:Vertical Resolution", SDL_itoa(m_yRes, buf, 10));
iniparser_set(dict, "isle:Exclusive X Resolution", SDL_itoa(m_exclusiveXRes, buf, 10));
iniparser_set(dict, "isle:Exclusive Y Resolution", SDL_itoa(m_exclusiveYRes, buf, 10));
iniparser_set(dict, "isle:Exclusive Framerate", SDL_itoa(m_exclusiveFrameRate, buf, 10));
iniparser_set(dict, "isle:Frame Delta", SDL_itoa(m_frameDelta, buf, 10));
iniparser_set(dict, "isle:MSAA", SDL_itoa(m_msaaSamples, buf, 10));
iniparser_set(dict, "isle:Anisotropic", SDL_itoa(m_anisotropic, buf, 10));
#ifdef EXTENSIONS
iniparser_set(dict, "extensions", NULL);
for (const char* key : Extensions::availableExtensions) {
iniparser_set(dict, key, "false");
}
#endif
#ifdef __3DS__
N3DS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef __SWITCH__
NX_SetupDefaultConfigOverrides(dict);
#endif
#ifdef WINDOWS_STORE
XBONE_SetupDefaultConfigOverrides(dict);
#endif
#ifdef IOS
IOS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef ANDROID
Android_SetupDefaultConfigOverrides(dict);
#endif
#ifdef __vita__
VITA_SetupDefaultConfigOverrides(dict);
#endif
iniparser_dump_ini(dict, iniFP);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig.GetData());
fclose(iniFP);
}
#ifdef __EMSCRIPTEN__
Emscripten_SetupDefaultConfigOverrides(dict);
#endif
MxOmni::SetHD((m_hdPath = SDL_strdup(iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath()))));
MxOmni::SetCD((m_cdPath = SDL_strdup(iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD()))));
m_savePath = SDL_strdup(iniparser_getstring(dict, "isle:savepath", prefPath));
m_mediaPath = SDL_strdup(iniparser_getstring(dict, "isle:mediapath", m_hdPath));
m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
m_exclusiveFullScreen = iniparser_getboolean(dict, "isle:Exclusive Full Screen", m_exclusiveFullScreen);
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity);
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
if (backBuffersInVRAM != -1) {
m_backBuffersInVram = !backBuffersInVRAM;
}
MxS32 bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
if (bitDepth != -1) {
if (bitDepth == 8) {
m_using8bit = TRUE;
}
else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
m_islandQuality = iniparser_getint(dict, "isle:Island Quality", m_islandQuality);
m_islandTexture = iniparser_getint(dict, "isle:Island Texture", m_islandTexture);
m_maxLod = iniparser_getdouble(dict, "isle:Max LOD", m_maxLod);
m_maxAllowedExtras = iniparser_getint(dict, "isle:Max Allowed Extras", m_maxAllowedExtras);
m_transitionType =
(MxTransitionManager::TransitionType) iniparser_getint(dict, "isle:Transition Type", m_transitionType);
m_touchScheme = (LegoInputManager::TouchScheme) iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
m_wasd = iniparser_getboolean(dict, "isle:WASD", m_wasd);
m_xRes = iniparser_getint(dict, "isle:Horizontal Resolution", m_xRes);
m_yRes = iniparser_getint(dict, "isle:Vertical Resolution", m_yRes);
m_exclusiveXRes = iniparser_getint(dict, "isle:Exclusive X Resolution", m_exclusiveXRes);
m_exclusiveYRes = iniparser_getint(dict, "isle:Exclusive Y Resolution", m_exclusiveXRes);
m_exclusiveFrameRate = iniparser_getdouble(dict, "isle:Exclusive Framerate", m_exclusiveFrameRate);
if (!m_fullScreen) {
m_videoParam.GetRect() = MxRect32(0, 0, (m_xRes - 1), (m_yRes - 1));
}
m_frameRate = (1000.0f / iniparser_getdouble(dict, "isle:Frame Delta", m_frameDelta));
m_frameDelta = static_cast<int>(std::round(iniparser_getdouble(dict, "isle:Frame Delta", m_frameDelta)));
m_videoParam.SetMSAASamples((m_msaaSamples = iniparser_getint(dict, "isle:MSAA", m_msaaSamples)));
m_videoParam.SetAnisotropic((m_anisotropic = iniparser_getdouble(dict, "isle:Anisotropic", m_anisotropic)));
const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
if (deviceId != NULL) {
m_deviceId = SDL_strdup(deviceId);
}
#ifdef EXTENSIONS
for (const char* key : Extensions::availableExtensions) {
if (iniparser_getboolean(dict, key, 0)) {
std::vector<const char*> extensionKeys;
const char* section = SDL_strchr(key, ':') + 1;
extensionKeys.resize(iniparser_getsecnkeys(dict, section));
iniparser_getseckeys(dict, section, extensionKeys.data());
std::map<std::string, std::string> extensionDict;
for (const char* key : extensionKeys) {
extensionDict[key] = iniparser_getstring(dict, key, NULL);
}
Extensions::Enable(key, std::move(extensionDict));
}
}
#endif
iniparser_freedict(dict);
[](auto path) {
if constexpr (std::is_same_v<decltype(path), char*>) {
SDL_free(path);
}
}(prefPath);
return true;
}
// FUNCTION: ISLE 0x402c20
inline bool IsleApp::Tick()
{
// GLOBAL: ISLE 0x4101c0
static MxLong g_lastFrameTime = 0;
// GLOBAL: ISLE 0x4101bc
static MxS32 g_startupDelay = 1;
if (!m_windowActive) {
SDL_Delay(1);
return true;
}
if (!Lego()) {
return true;
}
if (!TickleManager()) {
return true;
}
if (!Timer()) {
return true;
}
MxLong currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -m_frameDelta;
}
if (m_frameDelta + g_lastFrameTime >= currentTime) {
SDL_Delay(1);
return true;
}
if (!Lego()->IsPaused()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
if (g_startupDelay == 0) {
return true;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return true;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(m_useMusic);
MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open NOCD.si: Streamer failed to load");
return false;
}
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open NOCD.si: Failed to start initial action");
return false;
}
}
else {
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open ISLE.si: Failed to start initial action");
return false;
}
}
return true;
}
// FUNCTION: ISLE 0x402e80
void IsleApp::SetupCursor(Cursor p_cursor)
{
switch (p_cursor) {
case e_cursorArrow:
m_cursorCurrent = m_cursorArrow;
m_cursorCurrentBitmap = m_cursorArrowBitmap;
break;
case e_cursorBusy:
m_cursorCurrent = m_cursorBusy;
m_cursorCurrentBitmap = m_cursorBusyBitmap;
break;
case e_cursorNo:
m_cursorCurrent = m_cursorNo;
m_cursorCurrentBitmap = m_cursorNoBitmap;
break;
case e_cursorNone:
m_cursorCurrent = NULL;
m_cursorCurrentBitmap = NULL;
case e_cursorUnused3:
case e_cursorUnused4:
case e_cursorUnused5:
case e_cursorUnused6:
case e_cursorUnused7:
case e_cursorUnused8:
case e_cursorUnused9:
case e_cursorUnused10:
break;
}
if (g_isle->GetDrawCursor()) {
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
else {
if (m_cursorCurrent != NULL) {
SDL_SetCursor(m_cursorCurrent);
SDL_ShowCursor();
}
else {
SDL_HideCursor();
}
}
}
SDL_AppResult IsleApp::ParseArguments(int argc, char** argv)
{
for (int i = 1, consumed; i < argc; i += consumed) {
consumed = -1;
if (strcmp(argv[i], "--ini") == 0 && i + 1 < argc) {
m_iniPath = argv[i + 1];
consumed = 2;
}
else if (strcmp(argv[i], "--help") == 0) {
DisplayArgumentHelp(argv[0]);
return SDL_APP_SUCCESS;
}
if (consumed <= 0) {
SDL_Log("Invalid argument(s): %s", argv[i]);
DisplayArgumentHelp(argv[0]);
return SDL_APP_FAILURE;
}
}
return SDL_APP_CONTINUE;
}
void IsleApp::DisplayArgumentHelp(const char* p_execName)
{
SDL_Log("Usage: %s [options]", p_execName);
SDL_Log("Options:");
SDL_Log(" --ini <path> Set custom path to .ini config");
SDL_Log(" --help Show this help message");
}
MxResult IsleApp::VerifyFilesystem()
{
#ifdef __EMSCRIPTEN__
Emscripten_SetupFilesystem();
#else
for (const char* file : g_files) {
const char* searchPaths[] = {".", m_hdPath, m_cdPath};
bool found = false;
for (const char* base : searchPaths) {
MxString path(base);
path += file;
path.MapPathToFilesystem();
if (SDL_GetPathInfo(path.GetData(), NULL)) {
found = true;
break;
}
}
if (!found) {
char buffer[1024];
SDL_snprintf(
buffer,
sizeof(buffer),
"\"LEGO® Island\" failed to start.\nPlease make sure the file %s is located in either diskpath or "
"cdpath.\nSDL error: %s",
file,
SDL_GetError()
);
Any_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "LEGO® Island Error", buffer, NULL);
return FAILURE;
}
}
#endif
return SUCCESS;
}
void IsleApp::DetectGameVersion()
{
const char* file = "/lego/scripts/infocntr/infomain.si";
SDL_PathInfo info;
bool success = false;
MxString path = MxString(m_hdPath) + file;
path.MapPathToFilesystem();
if (!(success = SDL_GetPathInfo(path.GetData(), &info))) {
path = MxString(m_cdPath) + file;
path.MapPathToFilesystem();
success = SDL_GetPathInfo(path.GetData(), &info);
}
assert(success);
// File sizes of INFOMAIN.SI in English 1.0 and Japanese 1.0
Lego()->SetVersion10(info.size == 58130432 || info.size == 57737216);
if (Lego()->IsVersion10()) {
SDL_Log("Detected game version 1.0");
SDL_SetWindowTitle(reinterpret_cast<SDL_Window*>(m_windowHandle), "Lego Island");
}
else {
SDL_Log("Detected game version 1.1");
}
}
IDirect3DRMMiniwinDevice* GetD3DRMMiniwinDevice()
{
LegoVideoManager* videoManager = LegoOmni::GetInstance()->GetVideoManager();
if (!videoManager) {
return nullptr;
}
Lego3DManager* lego3DManager = videoManager->Get3DManager();
if (!lego3DManager) {
return nullptr;
}
Lego3DView* lego3DView = lego3DManager->GetLego3DView();
if (!lego3DView) {
return nullptr;
}
TglImpl::DeviceImpl* tgl_device = (TglImpl::DeviceImpl*) lego3DView->GetDevice();
if (!tgl_device) {
return nullptr;
}
IDirect3DRMDevice2* d3drmdev = tgl_device->ImplementationData();
if (!d3drmdev) {
return nullptr;
}
IDirect3DRMMiniwinDevice* d3drmMiniwinDev = nullptr;
if (!SUCCEEDED(d3drmdev->QueryInterface(IID_IDirect3DRMMiniwinDevice, (void**) &d3drmMiniwinDev))) {
return nullptr;
}
return d3drmMiniwinDev;
}
void IsleApp::MoveVirtualMouseViaJoystick()
{
float dpadX = 0.0f;
float dpadY = 0.0f;
if (g_dpadLeft) {
dpadX -= m_cursorSensitivity;
}
if (g_dpadRight) {
dpadX += m_cursorSensitivity;
}
if (g_dpadUp) {
dpadY -= m_cursorSensitivity;
}
if (g_dpadDown) {
dpadY += m_cursorSensitivity;
}
// Use joystick axis if non-zero, else fall back to dpad
float moveX = (g_lastJoystickMouseX != 0) ? g_lastJoystickMouseX : dpadX;
float moveY = (g_lastJoystickMouseY != 0) ? g_lastJoystickMouseY : dpadY;
if (moveX != 0 || moveY != 0) {
g_mousemoved = TRUE;
g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, g_targetWidth);
g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, g_targetHeight);
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationMouseMove,
g_mousedown ? LegoEventNotificationParam::c_lButtonState : 0,
g_lastMouseX,
g_lastMouseY,
0
);
}
SDL_HideCursor();
g_isle->SetDrawCursor(TRUE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
VideoManager()->MoveCursor(Min((MxS32) g_lastMouseX, 639), Min((MxS32) g_lastMouseY, 479));
}
IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
if (device) {
Sint32 x, y;
device->ConvertRenderToWindowCoordinates(g_lastMouseX, g_lastMouseY, x, y);
g_mouseWarped = TRUE;
SDL_WarpMouseInWindow(window, x, y);
}
}
}
void IsleApp::DetectDoubleTap(const SDL_TouchFingerEvent& p_event)
{
typedef std::pair<Uint64, std::array<float, 2>> LastTap;
const MxU32 doubleTapMs = 500;
const float doubleTapDist = 0.001;
static LastTap lastTap = {0, {0, 0}};
LastTap currentTap = {p_event.timestamp, {p_event.x, p_event.y}};
if (SDL_NS_TO_MS(currentTap.first - lastTap.first) < doubleTapMs &&
DISTSQRD2(currentTap.second, lastTap.second) < doubleTapDist) {
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
}
lastTap = {0, {0, 0}};
}
else {
lastTap = currentTap;
}
}