mirror of
https://github.com/isledecomp/isle-portable.git
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* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
54 lines
1.3 KiB
Diff
54 lines
1.3 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 4f7fdba..d388fc8 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.18)
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project(
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- iniparser
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+ iniparser_paf
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DESCRIPTION "C library for parsing INI-style files"
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HOMEPAGE_URL https://gitlab.com/iniparser/iniparser/
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LANGUAGES C
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@@ -108,6 +108,19 @@ foreach(TARGET_TYPE ${TARGET_TYPES})
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-pedantic)
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endif(UNIX)
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+ if(VITA)
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+ target_compile_options(
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+ ${TARGET_NAME}
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+ PRIVATE -Wl,-q -Wall -fshort-wchar)
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+ target_link_libraries(
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+ ${TARGET_NAME}
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+ PRIVATE SceLibc_stub
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+ )
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+ target_link_options(
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+ ${TARGET_NAME}
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+ PUBLIC -nostartfiles -nostdlib)
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+ endif()
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+
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# install targets
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install(
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TARGETS ${TARGET_NAME}
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diff --git a/src/iniparser.c b/src/iniparser.c
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index 1086b46..8e0e9c2 100644
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--- a/src/iniparser.c
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+++ b/src/iniparser.c
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@@ -14,6 +14,15 @@
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#include <inttypes.h>
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#include "iniparser.h"
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+#ifdef __vita__
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+extern FILE* _Stderr;
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+#undef stderr
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+#define stderr _Stderr
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+extern const char _Ctype[];
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+#undef __locale_ctype_ptr
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+#define __locale_ctype_ptr() _Ctype
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+#endif
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+
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/*---------------------------- Defines -------------------------------------*/
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#define ASCIILINESZ (1024)
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#define INI_INVALID_KEY ((char*)-1)
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