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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
64 lines
1.0 KiB
C++
64 lines
1.0 KiB
C++
#include "legoedge.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(LegoEdge, 0x24)
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// FUNCTION: LEGO1 0x1009a470
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LegoEdge::LegoEdge()
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{
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m_faceA = NULL;
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m_faceB = NULL;
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m_ccwA = NULL;
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m_cwA = NULL;
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m_ccwB = NULL;
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m_cwB = NULL;
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m_pointA = NULL;
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m_pointB = NULL;
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}
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// FUNCTION: LEGO1 0x1009a4c0
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LegoEdge::~LegoEdge()
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{
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}
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// FUNCTION: LEGO1 0x1009a4d0
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LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge& p_face)
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{
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if (&p_face == m_faceA) {
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return m_cwA;
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}
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else if (&p_face == m_faceB) {
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return m_cwB;
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}
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else {
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return NULL;
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}
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}
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// FUNCTION: LEGO1 0x1009a4f0
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LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face)
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{
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if (&p_face == m_faceA) {
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return m_ccwA;
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}
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else if (&p_face == m_faceB) {
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return m_ccwB;
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}
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else {
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return NULL;
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}
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}
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// FUNCTION: LEGO1 0x1009a510
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Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge& p_face)
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{
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return &p_face == m_faceA ? m_pointB : m_pointA;
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}
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// FUNCTION: LEGO1 0x1009a530
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Vector3* LegoEdge::CCWVertex(LegoWEEdge& p_face)
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{
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return &p_face == m_faceB ? m_pointB : m_pointA;
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}
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