isle-portable/LEGO1/lego/legoomni/include/legohideanimpresenter.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

101 lines
4.3 KiB
C++

#ifndef LEGOHIDEANIMPRESENTER_H
#define LEGOHIDEANIMPRESENTER_H
#include "decomp.h"
#include "legoloopinganimpresenter.h"
class LegoPathBoundary;
struct LegoHideAnimStructComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
};
// SIZE 0x08
struct LegoHideAnimStruct {
LegoPathBoundary* m_boundary; // 0x00
MxU32 m_index; // 0x04
};
typedef map<const char*, LegoHideAnimStruct, LegoHideAnimStructComparator> LegoHideAnimStructMap;
// VTABLE: LEGO1 0x100d9278
// SIZE 0xc4
class LegoHideAnimPresenter : public LegoLoopingAnimPresenter {
public:
LegoHideAnimPresenter();
~LegoHideAnimPresenter() override;
// FUNCTION: LEGO1 0x1006d880
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f06cc
return "LegoHideAnimPresenter";
}
// FUNCTION: LEGO1 0x1006d890
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || LegoAnimPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x18
MxResult AddToManager() override; // vtable+0x34
void Destroy() override; // vtable+0x38
void EndAction() override; // vtable+0x40
void PutFrame() override; // vtable+0x6c
void VTable0x8c() override; // vtable+0x8c
void VTable0x90() override; // vtable+0x90
void FUN_1006db40(LegoTime p_time);
private:
void Init();
void Destroy(MxBool p_fromDestructor);
void FUN_1006db60(LegoTreeNode* p_node, LegoTime p_time);
void FUN_1006dc10();
void FUN_1006e3f0(LegoHideAnimStructMap& p_map, LegoTreeNode* p_node);
void FUN_1006e470(
LegoHideAnimStructMap& p_map,
LegoAnimNodeData* p_data,
const char* p_name,
LegoPathBoundary* p_boundary
);
LegoPathBoundary** m_boundaryMap; // 0xc0
};
// clang-format off
// SYNTHETIC: LEGO1 0x1006d9d0
// LegoHideAnimPresenter::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x1006ddb0
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::~_Tree<char const *,pair<ch
// TEMPLATE: LEGO1 0x1006de80
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::iterator::_Inc
// TEMPLATE: LEGO1 0x1006dec0
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::erase
// TEMPLATE: LEGO1 0x1006e310
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Erase
// TEMPLATE: LEGO1 0x1006e350
// Map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator>::~Map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator>
// TEMPLATE: LEGO1 0x1006e3a0
// map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::~map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >
// TEMPLATE: LEGO1 0x1006e6d0
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::iterator::_Dec
// TEMPLATE: LEGO1 0x1006e720
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Insert
// GLOBAL: LEGO1 0x100f768c
// _Tree<char const *,pair<char const * const,LegoHideAnimStruct>,map<char const *,LegoHideAnimStruct,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Kfn,LegoHideAnimStructComparator,allocator<LegoHideAnimStruct> >::_Nil
// clang-format on
#endif // LEGOHIDEANIMPRESENTER_H