isle-portable/LEGO1/lego/legoomni/include/isle.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

104 lines
2.7 KiB
C++

#ifndef ISLE_H
#define ISLE_H
#include "actionsfwd.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "radio.h"
class Pizza;
class Pizzeria;
class TowTrack;
class Ambulance;
class JukeBoxEntity;
class Helicopter;
class Bike;
class DuneBuggy;
class Motocycle;
class SkateBoard;
class RaceCar;
class Jetski;
class Act1State;
// VTABLE: LEGO1 0x100d6fb8
// SIZE 0x140
class Isle : public LegoWorld {
public:
enum {
c_playCamAnims = 0x20,
c_playMusic = 0x40
};
Isle();
~Isle() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10030910
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0458
return "Isle";
}
// FUNCTION: LEGO1 0x10030920
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+50
void Add(MxCore* p_object) override; // vtable+58
// FUNCTION: LEGO1 0x10030900
MxBool VTable0x5c() override { return TRUE; } // vtable+5c
// FUNCTION: LEGO1 0x10033170
void VTable0x60() override {} // vtable+60
MxBool VTable0x64() override; // vtable+64
void Enable(MxBool p_enable) override; // vtable+68
virtual void VTable0x6c(IslePathActor* p_actor); // vtable+6c
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleClick(LegoControlManagerEvent& p_param);
MxLong HandleType19Notification(MxParam& p_param);
MxLong HandleTransitionEnd();
void HandleElevatorEndAction();
void FUN_10031590();
void FUN_10032620();
void FUN_100330e0();
void FUN_10033350();
void FUN_10032d30(
IsleScript::Script p_script,
JukeboxScript::Script p_music,
const char* p_cameraLocation,
MxBool p_und
);
inline void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
// SYNTHETIC: LEGO1 0x10030a30
// Isle::`scalar deleting destructor'
protected:
Act1State* m_act1state; // 0xf8
Pizza* m_pizza; // 0xfc
Pizzeria* m_pizzeria; // 0x100
TowTrack* m_towtrack; // 0x104
Ambulance* m_ambulance; // 0x108
JukeBoxEntity* m_jukebox; // 0x10c
Helicopter* m_helicopter; // 0x110
Bike* m_bike; // 0x114
DuneBuggy* m_dunebuggy; // 0x118
Motocycle* m_motocycle; // 0x11c
SkateBoard* m_skateboard; // 0x120
RaceCar* m_racecar; // 0x124
Jetski* m_jetski; // 0x128
Radio m_radio; // 0x12c
LegoGameState::Area m_destLocation; // 0x13c
};
#endif // ISLE_H