isle-portable/LEGO1/lego/legoomni/include/legoanimactor.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

97 lines
2.8 KiB
C++

#ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H
#include "decomp.h"
#include "legopathactor.h"
class LegoAnim;
// SIZE 0x20
struct LegoAnimActorStruct {
LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
~LegoAnimActorStruct();
float GetDuration();
inline float GetUnknown0x00() { return m_unk0x00; }
float m_unk0x00; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c
vector<undefined*> m_unk0x10; // 0x10
};
// VTABLE: LEGO1 0x100d5440 LegoPathActor
// VTABLE: LEGO1 0x100d5510 LegoAnimActor
// SIZE 0x174
class LegoAnimActor : public virtual LegoPathActor {
public:
LegoAnimActor() { m_curAnim = -1; }
~LegoAnimActor() override;
// FUNCTION: LEGO1 0x1000fba0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f057c
return "LegoAnimActor";
}
// FUNCTION: LEGO1 0x1000fbc0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_und) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual void ClearMaps();
// SYNTHETIC: LEGO1 0x1000fb60
// LegoAnimActor::`scalar deleting destructor'
protected:
vector<LegoAnimActorStruct*> m_animMaps; // 0x08
MxS16 m_curAnim; // 0x18
};
// clang-format off
// GLOBAL: LEGO1 0x100d5438
// LegoAnimActor::`vbtable'
// TEMPLATE: LEGO1 0x1000da20
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::~vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >
// TEMPLATE: LEGO1 0x1000da60
// Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *>
// SYNTHETIC: LEGO1 0x10012b90
// LegoAnimActor::`vbase destructor'
// TEMPLATE: LEGO1 0x1001c010
// vector<unsigned char *,allocator<unsigned char *> >::~vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1001c050
// Vector<unsigned char *>::~Vector<unsigned char *>
// TEMPLATE: LEGO1 0x1001c7c0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::size
// TEMPLATE: LEGO1 0x1001c7e0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::_Destroy
// TEMPLATE: LEGO1 0x1001c9e0
// uninitialized_fill_n
// TEMPLATE: LEGO1 0x1001ca10
// uninitialized_copy
// clang-format on
#endif // LEGOANIMACTOR_H