isle-portable/LEGO1/lego/legoomni/include/islepathactor.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

149 lines
3.9 KiB
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legogamestate.h"
#include "legopathactor.h"
#include "mxtypes.h"
#include "roi/legoroi.h"
class LegoControlManagerEvent;
class LegoEndAnimNotificationParam;
class LegoWorld;
class LegoPathStructEvent;
// VTABLE: LEGO1 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
enum {
c_LOCATIONS_NUM = 29
};
enum {
c_spawnBit1 = 0x01,
c_playMusic = 0x02,
c_spawnBit3 = 0x04
};
// SIZE 0x38
struct SpawnLocation {
SpawnLocation() {}
// FUNCTION: LEGO1 0x1001b1b0
SpawnLocation(
LegoGameState::Area p_area,
MxAtomId* p_script,
MxS32 p_entityId,
const char* p_name,
MxS16 p_src,
float p_srcScale,
MxS16 p_dest,
float p_destScale,
MxU32 p_location,
JukeboxScript::Script p_music
)
{
m_area = p_area;
m_script = p_script;
m_entityId = p_entityId;
strcpy(m_name, p_name);
m_src = p_src;
m_srcScale = p_srcScale;
m_dest = p_dest;
m_destScale = p_destScale;
m_location = p_location;
m_music = p_music;
}
// FUNCTION: LEGO1 0x1001b230
SpawnLocation& operator=(const SpawnLocation& p_location)
{
m_area = p_location.m_area;
m_script = p_location.m_script;
m_entityId = p_location.m_entityId;
strcpy(m_name, p_location.m_name);
m_src = p_location.m_src;
m_srcScale = p_location.m_srcScale;
m_dest = p_location.m_dest;
m_destScale = p_location.m_destScale;
m_location = p_location.m_location;
m_music = p_location.m_music;
return *this;
}
LegoGameState::Area m_area; // 0x00
MxAtomId* m_script; // 0x04
MxS32 m_entityId; // 0x08
char m_name[20]; // 0x0c
MxS16 m_src; // 0x20
float m_srcScale; // 0x24
MxS16 m_dest; // 0x28
float m_destScale; // 0x2c
MxU32 m_location; // 0x30
JukeboxScript::Script m_music; // 0x34
};
IslePathActor();
// FUNCTION: LEGO1 0x10002e10
inline ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10002ea0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0104
return "IslePathActor";
}
// FUNCTION: LEGO1 0x10002eb0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
// FUNCTION: LEGO1 0x10002e70
virtual MxLong HandleClick() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxLong HandleControl(LegoControlManagerEvent&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxLong HandlePathStruct(LegoPathStructEvent&) { return 0; } // vtable+0xdc
virtual void Enter(); // vtable+0xe0
virtual void Exit(); // vtable+0xe4
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
void FUN_1001b660();
void Reset()
{
m_roi->SetVisibility(TRUE);
SetState(0);
}
static void RegisterSpawnLocations();
protected:
LegoWorld* m_world; // 0x154
LegoPathActor* m_previousActor; // 0x158
MxFloat m_previousVel; // 0x15c
};
#endif // ISLEPATHACTOR_H