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891 lines
21 KiB
C++
891 lines
21 KiB
C++
#include "legoroi.h"
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#include "anim/legoanim.h"
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "mxgeometry/mxgeometry4d.h"
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#include "realtime/realtime.h"
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#include "shape/legobox.h"
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#include "shape/legosphere.h"
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#include <SDL3/SDL_stdinc.h>
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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int m_red;
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int m_green;
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int m_blue;
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int m_alpha;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x101011b0
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
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{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
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{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
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{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
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{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
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{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
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{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
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{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
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};
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// GLOBAL: LEGO1 0x10101368
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x10101370
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const char* g_sharedModelsHigh[] = {"bike", "moto", NULL};
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// GLOBAL: LEGO1 0x10101380
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const char* g_sharedModelsLow[] = {"bike", "moto", "haus", NULL};
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// GLOBAL: LEGO1 0x10101390
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const char* g_alwaysLoadNames[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
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// GLOBAL: LEGO1 0x101013ac
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ColorOverride g_colorOverride = NULL;
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// GLOBAL: LEGO1 0x101013b0
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// GLOBAL: BETA10 0x10206f24
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TextureHandler g_textureHandler = NULL;
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// FUNCTION: LEGO1 0x100a81b0
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// FUNCTION: BETA10 0x101898c0
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// FUNCTION: ALPHA 0x100bb1c0
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void LegoROI::ReportError(const LegoChar* p_error, ...)
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{
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// Probably a printf-like debug function that was removed early.
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// No known implementation in any of the binaries.
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}
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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g_roiConfig = p_roiConfig;
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}
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// FUNCTION: LEGO1 0x100a81d0
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// FUNCTION: BETA10 0x101898e8
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
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{
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m_parentROI = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a82d0
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// FUNCTION: BETA10 0x10189994
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
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{
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m_parentROI = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a83c0
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// FUNCTION: BETA10 0x10189a42
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LegoROI::~LegoROI()
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{
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if (comp) {
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CompoundObject::iterator iterator;
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for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) {
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ROI* child = *iterator;
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delete child;
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}
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delete comp;
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comp = 0;
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}
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if (m_name) {
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delete[] m_name;
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}
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}
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// FUNCTION: LEGO1 0x100a84a0
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// FUNCTION: BETA10 0x10189b99
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LegoResult LegoROI::Read(
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OrientableROI* p_parentROI,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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)
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{
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LegoResult result = FAILURE;
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LegoU32 i, j;
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LegoU32 numLODs, surplusLODs;
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LegoROI* roi;
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LegoLOD* lod;
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LegoU32 length, roiLength;
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LegoChar *roiName, *textureName;
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LegoTextureInfo* textureInfo;
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ViewLODList* lodList;
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LegoU32 numROIs;
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LegoSphere sphere;
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LegoBox box;
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m_parentROI = p_parentROI;
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if (p_storage->Read(&length, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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}
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m_name = new LegoChar[length + 1];
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if (p_storage->Read(m_name, length) != SUCCESS) {
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goto done;
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}
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m_name[length] = '\0';
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SDL_strlwr(m_name);
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if (sphere.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_sphere.Center(), sphere.GetCenter());
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m_sphere.Radius() = sphere.GetRadius();
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m_world_bounding_sphere.Radius() = m_sphere.Radius();
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if (box.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_bounding_box.Min(), box.GetMin());
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SET3(m_bounding_box.Max(), box.GetMax());
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if (p_storage->Read(&length, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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}
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if (length != 0) {
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textureName = new LegoChar[length + 1];
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if (p_storage->Read(textureName, length) != SUCCESS) {
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goto done;
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}
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textureName[length] = '\0';
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SDL_strlwr(textureName);
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}
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else {
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textureName = NULL;
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}
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if (p_storage->Read(&m_sharedLodList, sizeof(LegoBool)) != SUCCESS) {
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goto done;
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}
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if (m_sharedLodList) {
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for (roiLength = strlen(m_name); roiLength; roiLength--) {
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if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
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break;
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}
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}
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roiName = new LegoChar[roiLength + 1];
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memcpy(roiName, m_name, roiLength);
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roiName[roiLength] = '\0';
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lodList = p_viewLODListManager->Lookup(roiName);
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delete[] roiName;
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if (lodList == NULL) {
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goto done;
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}
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}
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else {
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if (p_storage->Read(&numLODs, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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}
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if (!numLODs) {
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lodList = NULL;
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}
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else {
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const LegoChar* roiName = m_name;
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LegoU32 offset;
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if (p_storage->Read(&offset, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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}
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if (numLODs > g_roiConfig) {
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surplusLODs = numLODs - g_roiConfig;
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numLODs = g_roiConfig;
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}
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else {
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surplusLODs = 0;
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}
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if (g_roiConfig <= 2) {
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for (i = 0; g_sharedModelsLow[i] != NULL; i++) {
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if (!SDL_strncasecmp(m_name, g_sharedModelsLow[i], 4)) {
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roiName = g_sharedModelsLow[i];
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break;
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}
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}
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}
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else {
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for (i = 0; g_sharedModelsHigh[i] != NULL; i++) {
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if (!SDL_strncasecmp(m_name, g_sharedModelsHigh[i], 4)) {
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roiName = g_sharedModelsHigh[i];
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break;
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}
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}
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}
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if ((lodList = p_viewLODListManager->Lookup(roiName))) {
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for (j = 0; g_alwaysLoadNames[j] != NULL; j++) {
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if (!SDL_strcasecmp(g_alwaysLoadNames[j], roiName)) {
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break;
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}
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}
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if (g_alwaysLoadNames[j] != NULL) {
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while (lodList->Size()) {
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delete const_cast<ViewLOD*>(lodList->PopBack());
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}
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for (j = 0; j < numLODs; j++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->IsExtraLOD()) {
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numLODs++;
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}
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}
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lodList->PushBack(lod);
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}
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}
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}
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else {
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for (i = 0; i < numLODs; i++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (i == 0) {
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if (surplusLODs != 0 && lod->IsExtraLOD()) {
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numLODs++;
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}
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}
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if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
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goto done;
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}
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lodList->PushBack(lod);
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}
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}
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p_storage->SetPosition(offset);
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}
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}
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SetLODList(lodList);
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if (lodList != NULL) {
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lodList->Release();
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}
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if (textureName != NULL) {
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if (!SDL_strncasecmp(textureName, "t_", 2)) {
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textureInfo = p_textureContainer->Get(textureName + 2);
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if (textureInfo == NULL) {
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goto done;
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}
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SetTextureInfo(textureInfo);
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SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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else {
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat alpha = 0.0F;
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GetRGBAColor(textureName, red, green, blue, alpha);
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SetLodColor(red, green, blue, alpha);
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}
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}
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if (p_storage->Read(&numROIs, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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}
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if (numROIs > 0) {
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comp = new CompoundObject;
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}
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for (i = 0; i < numROIs; i++) {
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// Create and initialize a sub-component
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roi = new LegoROI(p_renderer);
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if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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// Add the new sub-component to this ROI's protected list
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comp->push_back(roi);
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}
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result = SUCCESS;
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done:
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return result;
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}
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// FUNCTION: LEGO1 0x100a8cb0
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// FUNCTION: BETA10 0x1018a7e8
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LegoResult LegoROI::CreateLocalTransform(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
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{
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p_matrix.SetIdentity();
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p_data->CreateLocalTransform(p_time, p_matrix);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a8ce0
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// FUNCTION: BETA10 0x1018a815
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LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
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{
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CompoundObject::iterator it;
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const LegoChar* name = p_roi->GetName();
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if (name != NULL && *name != '\0' && !SDL_strcasecmp(name, p_name)) {
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return p_roi;
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}
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CompoundObject* comp = p_roi->comp;
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = (LegoROI*) *it;
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name = roi->GetName();
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if (name != NULL && *name != '\0' && !SDL_strcasecmp(name, p_name)) {
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return roi;
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}
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}
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = FindChildROI(p_name, (LegoROI*) *it);
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if (roi != NULL) {
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return roi;
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}
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}
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x100a8da0
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// FUNCTION: BETA10 0x1018a9fb
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LegoResult LegoROI::ApplyChildAnimationTransformation(
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LegoTreeNode* p_node,
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const Matrix4& p_matrix,
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LegoTime p_time,
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LegoROI* p_parentROI
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)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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const LegoChar* name = data->GetName();
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LegoROI* roi = FindChildROI(name, p_parentROI);
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if (roi == NULL) {
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roi = FindChildROI(name, this);
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}
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if (roi != NULL) {
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CreateLocalTransform(data, p_time, mat);
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roi->m_local2world.Product(mat, p_matrix);
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roi->UpdateWorldData();
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roi->SetVisibility(data->GetVisibility(p_time));
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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ApplyChildAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, roi);
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}
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}
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else {
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ReportError("%s ROI Not found\n", name);
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#ifdef BETA10
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_RPT1(_CRT_ASSERT, "%s ROI Not Found", name);
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// Note that the macro inserts an INT3, which breaks the assumption that INT3
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// only occurs as a filler for empty space in the binary.
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#endif
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a8e80
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// FUNCTION: BETA10 0x1018ab3a
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void LegoROI::ApplyAnimationTransformation(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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CreateLocalTransform(data, p_time, mat);
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LegoROI* roi = p_roiMap[data->GetROIIndex()];
|
|
if (roi != NULL) {
|
|
roi->m_local2world.Product(mat, p_matrix);
|
|
roi->UpdateWorldData();
|
|
|
|
LegoBool visiblity = data->GetVisibility(p_time);
|
|
roi->SetVisibility(visiblity);
|
|
|
|
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
|
ApplyAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
|
|
}
|
|
}
|
|
else {
|
|
MxMatrix local2world;
|
|
local2world.Product(mat, p_matrix);
|
|
|
|
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
|
ApplyAnimationTransformation(p_node->GetChild(i), local2world, p_time, p_roiMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a8fd0
|
|
// FUNCTION: BETA10 0x1018ac81
|
|
void LegoROI::ApplyTransform(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
|
|
{
|
|
MxMatrix mat;
|
|
|
|
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
|
|
CreateLocalTransform(data, p_time, mat);
|
|
|
|
LegoROI* roi = p_roiMap[data->GetROIIndex()];
|
|
if (roi != NULL) {
|
|
roi->m_local2world.Product(mat, p_matrix);
|
|
|
|
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
|
ApplyTransform(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
|
|
}
|
|
}
|
|
else {
|
|
MxMatrix local2world;
|
|
local2world.Product(mat, p_matrix);
|
|
|
|
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
|
ApplyTransform(p_node->GetChild(i), local2world, p_time, p_roiMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a90f0
|
|
// FUNCTION: BETA10 0x1018ada8
|
|
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
|
|
{
|
|
LegoTreeNode* root = p_anim->GetRoot();
|
|
MxMatrix mat;
|
|
|
|
mat = m_local2world;
|
|
mat.SetIdentity(); // this clears the matrix, assignment above is redundant
|
|
|
|
return ApplyChildAnimationTransformation(root, mat, p_time, this);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9170
|
|
// FUNCTION: BETA10 0x1018ae09
|
|
LegoResult LegoROI::SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
|
{
|
|
LegoResult result = SUCCESS;
|
|
CompoundObject::iterator it;
|
|
|
|
int lodCount = GetLODCount();
|
|
for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->SetColor(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->SetLodColor(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9210
|
|
// FUNCTION: BETA10 0x1018af25
|
|
LegoResult LegoROI::SetTextureInfo(LegoTextureInfo* p_textureInfo)
|
|
{
|
|
LegoResult result = SUCCESS;
|
|
CompoundObject::iterator it;
|
|
|
|
int lodCount = GetLODCount();
|
|
for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->SetTextureInfo(p_textureInfo) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->SetTextureInfo(p_textureInfo) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a92a0
|
|
// FUNCTION: BETA10 0x1018b12d
|
|
LegoResult LegoROI::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
|
|
{
|
|
CompoundObject::iterator it;
|
|
|
|
int lodCount = GetLODCount();
|
|
for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->GetTextureInfo(p_textureInfo) == SUCCESS) {
|
|
return SUCCESS;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->GetTextureInfo(p_textureInfo) == SUCCESS) {
|
|
return SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FAILURE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9330
|
|
// FUNCTION: BETA10 0x1018b22c
|
|
LegoResult LegoROI::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
|
{
|
|
return SetLodColor(p_red, p_green, p_blue, p_alpha);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9350
|
|
// FUNCTION: BETA10 0x1018b25c
|
|
LegoResult LegoROI::SetLodColor(const LegoChar* p_name)
|
|
{
|
|
MxFloat red, green, blue, alpha;
|
|
if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
|
|
return SetLodColor(red, green, blue, alpha);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a93b0
|
|
// FUNCTION: BETA10 0x1018b2c0
|
|
LegoResult LegoROI::SetColorByName(const LegoChar* p_name)
|
|
{
|
|
MxFloat red, green, blue, alpha;
|
|
if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
|
|
return SetColor(red, green, blue, alpha);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9410
|
|
// FUNCTION: BETA10 0x1018b324
|
|
LegoU32 LegoROI::Intersect(
|
|
Vector3& p_rayOrigin,
|
|
Vector3& p_rayDirection,
|
|
float p_rayLength,
|
|
float p_unused,
|
|
Vector3& p_intersectionPoint,
|
|
LegoBool p_collideBox
|
|
)
|
|
{
|
|
if (p_collideBox) {
|
|
Mx3DPointFloat v2(p_rayDirection);
|
|
v2 *= p_rayLength;
|
|
v2 += p_rayOrigin;
|
|
|
|
Mx4DPointFloat minPoint;
|
|
Mx4DPointFloat maxPoint;
|
|
Mx4DPointFloat centerPoint;
|
|
Mx4DPointFloat untransformedPoint;
|
|
Mx4DPointFloat boxFacePlanes[6];
|
|
|
|
Vector3 boundingBoxMin(&minPoint[0]);
|
|
Vector3 boundingBoxMax(&maxPoint[0]);
|
|
Vector3 boundingBoxCenter(¢erPoint[0]);
|
|
|
|
Mx3DPointFloat rayOrigin(p_rayOrigin);
|
|
|
|
boundingBoxMin = m_bounding_box.Min();
|
|
boundingBoxMax = m_bounding_box.Max();
|
|
|
|
minPoint[3] = maxPoint[3] = centerPoint[3] = 1.0f;
|
|
|
|
boundingBoxCenter = boundingBoxMin;
|
|
boundingBoxCenter += boundingBoxMax;
|
|
boundingBoxCenter *= 0.5f;
|
|
|
|
untransformedPoint = minPoint;
|
|
minPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
|
|
|
|
untransformedPoint = maxPoint;
|
|
maxPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
|
|
|
|
untransformedPoint = centerPoint;
|
|
centerPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
|
|
|
|
p_intersectionPoint = m_local2world[3];
|
|
|
|
LegoS32 i;
|
|
for (i = 0; i < 6; i++) {
|
|
boxFacePlanes[i] = m_local2world[i % 3];
|
|
|
|
if (i > 2) {
|
|
boxFacePlanes[i][3] = -boundingBoxMin.Dot(boundingBoxMin, boxFacePlanes[i]);
|
|
}
|
|
else {
|
|
boxFacePlanes[i][3] = -boundingBoxMax.Dot(boundingBoxMax, boxFacePlanes[i]);
|
|
}
|
|
|
|
if (boxFacePlanes[i][3] + boundingBoxCenter.Dot(boundingBoxCenter, boxFacePlanes[i]) < 0.0f) {
|
|
boxFacePlanes[i] *= -1.0f;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
float intersectionDistance = p_rayDirection.Dot(p_rayDirection, boxFacePlanes[i]);
|
|
|
|
if (intersectionDistance >= 0.01 || intersectionDistance < -0.01) {
|
|
intersectionDistance =
|
|
-((boxFacePlanes[i][3] + rayOrigin.Dot(rayOrigin, boxFacePlanes[i])) / intersectionDistance);
|
|
|
|
if (intersectionDistance >= 0.0f && intersectionDistance <= p_rayLength) {
|
|
Mx3DPointFloat intersectionPoint(p_rayDirection);
|
|
intersectionPoint *= intersectionDistance;
|
|
intersectionPoint += rayOrigin;
|
|
|
|
LegoS32 j;
|
|
for (j = 0; j < 6; j++) {
|
|
if (i != j && i - j != 3 && j - i != 3) {
|
|
if (boxFacePlanes[j][3] + intersectionPoint.Dot(intersectionPoint, boxFacePlanes[j]) <
|
|
0.0f) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (j == 6) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
Mx3DPointFloat v1(p_rayOrigin);
|
|
v1 -= GetWorldBoundingSphere().Center();
|
|
|
|
float radius = GetWorldBoundingSphere().Radius();
|
|
// Quadratic equation to solve for ray-sphere intersection: at^2 + bt + c = 0
|
|
float a = p_rayDirection.Dot(p_rayDirection, p_rayDirection);
|
|
float b = p_rayDirection.Dot(p_rayDirection, v1) * 2.0f;
|
|
float c = v1.Dot(v1, v1) - (radius * radius);
|
|
|
|
if (a >= 0.001 || a <= -0.001) {
|
|
float distance = -1.0f;
|
|
float discriminant = (b * b) - (c * a * 4.0f);
|
|
|
|
if (discriminant >= -0.001) {
|
|
a *= 2.0f;
|
|
b = -b;
|
|
|
|
if (discriminant > 0.0f) {
|
|
discriminant = sqrt(discriminant);
|
|
float root1 = (b + discriminant) / a;
|
|
float root2 = (b - discriminant) / a;
|
|
|
|
if (root1 > 0.0f && root2 > root1) {
|
|
distance = root1;
|
|
}
|
|
else if (root2 > 0.0f) {
|
|
distance = root2;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
distance = b / a;
|
|
}
|
|
|
|
if (distance >= 0.0f && p_rayLength >= distance) {
|
|
p_intersectionPoint = p_rayDirection;
|
|
p_intersectionPoint *= distance;
|
|
p_intersectionPoint += p_rayOrigin;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9a50
|
|
// FUNCTION: BETA10 0x1018bb6b
|
|
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
|
|
{
|
|
m_time = p_time;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9b40
|
|
// FUNCTION: BETA10 0x1018bbf0
|
|
void TimeROI::CalculateWorldVelocity(Matrix4& p_matrix, LegoTime p_time)
|
|
{
|
|
LegoTime time = p_time - m_time;
|
|
|
|
if (time) {
|
|
m_time = p_time;
|
|
|
|
Mx3DPointFloat targetPosition(p_matrix[3]);
|
|
Vector3 vec(m_local2world[3]);
|
|
|
|
targetPosition -= vec;
|
|
targetPosition /= time / 1000.0;
|
|
|
|
SetWorldVelocity(targetPosition);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9bf0
|
|
// FUNCTION: BETA10 0x1018bc93
|
|
LegoBool LegoROI::GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_green, float& p_blue, float& p_alpha)
|
|
{
|
|
if (p_name == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
char p_updatedName[32];
|
|
if (g_colorOverride) {
|
|
if (g_colorOverride(p_name, p_updatedName, sizeof(p_updatedName))) {
|
|
p_name = p_updatedName;
|
|
}
|
|
}
|
|
|
|
return ColorAliasLookup(p_name, p_red, p_green, p_blue, p_alpha);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9c50
|
|
// FUNCTION: BETA10 0x1018bdd9
|
|
LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
|
|
{
|
|
for (LegoU32 i = 0; i < sizeOfArray(g_roiColorAliases); i++) {
|
|
if (SDL_strcasecmp(g_roiColorAliases[i].m_name, p_param) == 0) {
|
|
p_red = g_roiColorAliases[i].m_red / 255.0;
|
|
p_green = g_roiColorAliases[i].m_green / 255.0;
|
|
p_blue = g_roiColorAliases[i].m_blue / 255.0;
|
|
p_alpha = g_roiColorAliases[i].m_alpha / 255.0;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9cf0
|
|
// FUNCTION: BETA10 0x1018bead
|
|
LegoBool LegoROI::GetPaletteEntries(const LegoChar* p_name, unsigned char* paletteEntries, LegoU32 p_numEntries)
|
|
{
|
|
if (p_name == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
// Note: g_textureHandler is never set in the code base
|
|
if (g_textureHandler != NULL) {
|
|
return g_textureHandler(p_name, paletteEntries, p_numEntries);
|
|
}
|
|
else {
|
|
paletteEntries[0] = '\0';
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9d30
|
|
void LegoROI::SetColorOverride(ColorOverride p_colorOverride)
|
|
{
|
|
g_colorOverride = p_colorOverride;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9d40
|
|
void LegoROI::SetName(const LegoChar* p_name)
|
|
{
|
|
if (m_name != NULL) {
|
|
delete[] m_name;
|
|
}
|
|
|
|
if (p_name != NULL) {
|
|
m_name = new LegoChar[strlen(p_name) + 1];
|
|
strcpy(m_name, p_name);
|
|
SDL_strlwr(m_name);
|
|
}
|
|
else {
|
|
m_name = NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9dd0
|
|
// FUNCTION: BETA10 0x1018bfdb
|
|
void LegoROI::ClearMeshOffset()
|
|
{
|
|
int lodCount = GetLODCount();
|
|
for (LegoS32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
lod->ClearMeshOffset();
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9e10
|
|
void LegoROI::SetDisplayBB(int p_displayBB)
|
|
{
|
|
// Intentionally empty function
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa340
|
|
// FUNCTION: BETA10 0x1018cca0
|
|
float LegoROI::IntrinsicImportance() const
|
|
{
|
|
return .5;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa350
|
|
// FUNCTION: BETA10 0x1018ccc0
|
|
void LegoROI::UpdateWorldBoundingVolumes()
|
|
{
|
|
CalcWorldBoundingVolumes(m_sphere, m_local2world, m_world_bounding_box, m_world_bounding_sphere);
|
|
}
|