mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-10 18:21:14 +00:00
* beta match LegoLOD, part 1 * Fix name collision for Ghidra * More LegoLOD matches * LegoMesh and LegoColor matches * Various matches * 73 % beta match on LegoLOD::Read * Fix LEGO1 regressions, improve match * 70.93 % on LEGO1 * 72.85 %, stack too small now * Cleanup * Cleanup --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef LEGOLOD_H
|
|
#define LEGOLOD_H
|
|
|
|
#include "misc/legotypes.h"
|
|
#include "viewmanager/viewlod.h"
|
|
|
|
class LegoTextureContainer;
|
|
class LegoTextureInfo;
|
|
class LegoStorage;
|
|
|
|
// VTABLE: LEGO1 0x100dbf10
|
|
// VTABLE: BETA10 0x101c3978
|
|
// SIZE 0x20
|
|
class LegoLOD : public ViewLOD {
|
|
public:
|
|
// SIZE 0x08
|
|
struct Mesh {
|
|
Tgl::Mesh* m_tglMesh; // 0x00
|
|
BOOL m_textured; // 0x04
|
|
};
|
|
|
|
LegoLOD(Tgl::Renderer*);
|
|
~LegoLOD() override;
|
|
|
|
// FUNCTION: LEGO1 0x100aae70
|
|
// FUNCTION: BETA10 0x1018e650
|
|
int NumPolys() const override { return m_numPolys; } // vtable+0x0c
|
|
|
|
// FUNCTION: LEGO1 0x100aae80
|
|
// FUNCTION: BETA10 0x1018e670
|
|
float VTable0x10() override { return 0.0; } // vtable+0x10
|
|
|
|
LegoResult Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
|
|
LegoLOD* Clone(Tgl::Renderer* p_renderer);
|
|
LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
|
LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
|
|
LegoResult UpdateTextureInfo(LegoTextureInfo* p_textureInfo);
|
|
void ClearMeshOffset();
|
|
LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
|
|
|
|
static LegoBool HasInhPrefix(const LegoChar* p_name);
|
|
|
|
// SYNTHETIC: LEGO1 0x100aa430
|
|
// SYNTHETIC: BETA10 0x1018e530
|
|
// LegoLOD::`scalar deleting destructor'
|
|
|
|
protected:
|
|
Mesh* m_melems; // 0x0c
|
|
LegoU32 m_numMeshes; // 0x10
|
|
LegoU32 m_numVertices; // 0x14
|
|
LegoU32 m_numPolys; // 0x18
|
|
LegoU32 m_meshOffset; // 0x1c
|
|
};
|
|
|
|
#endif // LEGOLOD_H
|