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lego
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(SiLoader) Start actions attached to world startup when world is ready (#704)
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2025-09-01 18:56:25 +00:00 |
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modeldb
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Merge remote-tracking branch 'isle/master'
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2025-06-24 09:05:44 -07:00 |
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mxdirectx
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Make Anisotropic filtering configurable (#641)
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2025-07-23 20:18:05 +00:00 |
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mxgeometry
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Get the game working on 64bit systems (#113)
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2025-05-19 17:56:12 +02:00 |
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mxstl
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Implement LegoPathController::FUN_10048310 (#1192)
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2024-12-06 20:50:40 +01:00 |
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omni
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system stack size for MxDiskStreamProviderThread (#698)
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2025-08-21 23:16:21 +00:00 |
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realtime
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Merge remote-tracking branch 'isle/master'
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2025-07-20 09:25:06 -07:00 |
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res
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Support building isle with modern MSVC + msys2 (#421)
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2024-01-10 23:34:32 +01:00 |
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tgl
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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viewmanager
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For MaxLOD values > 5, disable LOD threshold and view limits (#609)
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2025-07-15 22:21:41 +02:00 |
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cursor.h
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Make draw cursor feature work for modern platforms (#480)
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2025-07-03 18:05:46 +02:00 |
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define.cpp
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Match LegoActor and LegoPathActor in BETA10 (#1524)
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2025-05-27 22:04:01 +02:00 |
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define.h
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Implement/match LegoRaceActor (#1072)
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2024-08-02 22:29:21 -07:00 |
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lego1_export.h
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Use SDL3 functions in more locations (#44)
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2024-12-24 18:04:46 -07:00 |
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lego1_pch.h
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Merge remote-tracking branch 'isle/master'
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2025-07-29 16:47:18 -07:00 |
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library_msvc.h
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Add BETA10 matches on LegoWEGEdge and others (#1655)
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2025-07-25 23:49:16 +02:00 |
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library_smack.h
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Fix inclusion guards of 3 files (#1509)
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2025-05-20 02:15:30 +02:00 |
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main.cpp
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |