mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
100 lines
3.2 KiB
Bash
Executable File
100 lines
3.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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set -e
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export LD_LIBRARY_PATH="build/lib:$LD_LIBRARY_PATH"
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[ -z "$QMAKE" ] && export QMAKE=/usr/lib/qt6/bin/qmake
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# Sets a directory that has to have a following structure:
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# build
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# ├── bin
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# │ ├── isle
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# │ └── isle-config
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# └── lib
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# ├── liblego1.so
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# ├── libSDL3.so -> libSDL3.so.0 # Not important if available on the system
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# ├── libSDL3.so.0 -> libSDL3.so.0.3.0 # Not important if available on the system
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# └── libSDL3.so.0.3.0 # Not important if available on the system
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# Can also be defined using --build=path
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BUILD_SOURCE=../../build
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# Sets where AppRun for AppImage is, can also be defined using --apprun=path
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APPRUN_SOURCE=AppRun
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# Sets where desktop file for AppImage is, can also be defined using --desktop-file=path
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DESKTOP_FILE_SOURCE=isle-portable.desktop
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cd $(dirname $0)
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clean(){
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rm -rf assets tools build AppDir "LEGO_Island-$(uname -m).AppImage"
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}
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download(){
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if [ ! -e "$1" ]; then
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curl -Lo "$1" "$2"
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fi
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}
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prepare(){
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mkdir -p tools
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mkdir -p assets
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download tools/appimagetool.AppImage https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage
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chmod u+x tools/appimagetool.AppImage
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download tools/linuxdeploy.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-$(uname -m).AppImage
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chmod u+x tools/linuxdeploy.AppImage
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download tools/linuxdeploy-plugin-qt.AppImage https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/latest/download/linuxdeploy-plugin-qt-$(uname -m).AppImage
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chmod u+x tools/linuxdeploy-plugin-qt.AppImage
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download assets/isle.png https://github.com/isledecomp/isle/blob/master/assets/isle.png?raw=true
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magick assets/isle.png -resize 256x256 assets/isle.png
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download assets/isle-config.png https://github.com/isledecomp/isle/blob/master/assets/config.png?raw=true
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magick assets/isle-config.png -resize 256x256 assets/isle-config.png
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if [ ! -f "assets/isle-portable.desktop" ]; then
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cp $DESKTOP_FILE_SOURCE assets/isle-portable.desktop
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cp $APPRUN_SOURCE assets/AppRun
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fi
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if [ ! -d "build" ]; then
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cp -r $BUILD_SOURCE build
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fi
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}
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compile(){
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NO_STRIP=1 tools/linuxdeploy.AppImage \
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--plugin qt \
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-e build/bin/isle \
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-e build/bin/isle-config \
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-d assets/isle-portable.desktop \
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-i assets/isle.png \
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-i assets/isle-config.png \
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--custom-apprun=AppRun \
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--appdir=AppDir
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}
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package(){
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tools/appimagetool.AppImage AppDir "LEGO_Island-$(uname -m).AppImage"
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}
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stop(){ # Can be used to do `Build clean stop` to just clean the directory
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exit
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}
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for arg in "$@"; do
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case "$arg" in
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--build=*) BUILD_SOURCE="${arg#--build=}";;
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--apprun=*) APPRUN_SOURCE="${arg#--apprun=}";;
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--desktop-file=*) DESKTOP_FILE_SOURCE="${arg#--desktop-file=}";;
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*) "$arg"
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esac
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done
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prepare
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compile
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package
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# Symlinks named as binaries in appimage can call these binaries specifically
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# ln -s "LEGO_Island-$(uname -m).AppImage" isle-config
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# ln -s "LEGO_Island-$(uname -m).AppImage" isle |