isle-portable/extensions/src/multiplayer
Christian Semmler c760db50a9
Extract WorldStateSync from NetworkManager
Move world state synchronization logic (snapshots, events, entity
mutation routing) into a dedicated WorldStateSync class, reducing
NetworkManager from ~790 to ~420 lines.
2026-03-01 10:14:47 -08:00
..
server Implement multiplayer world state sync for plants and buildings 2026-03-01 09:48:03 -08:00
charactercloner.cpp Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension 2026-03-01 10:04:13 -08:00
networkmanager.cpp Extract WorldStateSync from NetworkManager 2026-03-01 10:14:47 -08:00
remoteplayer.cpp Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension 2026-03-01 10:04:13 -08:00
websockettransport.cpp Clean up multiplayer extension: use vec.h macros, remove debug logging 2026-02-28 12:11:19 -08:00
worldstatesync.cpp Extract WorldStateSync from NetworkManager 2026-03-01 10:14:47 -08:00