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It's Rhew! c2b0211304
Switch port (#731)
* - Set defaults if ini exists, but empty.
- Create a new dictionary object, not use null object.

* Switch Port

Todo: Fix: Misc crashes when interacting on island.
Todo: Fix: Joystick pointer is slow to move.
Todo: Fix: Touch doesn't behave.

* Fix: base GetPathInfo fixup in the SDL implementation, with check for null SDL_PathInfo.
Fix: Disable imgui shell functions.

Todo: Display imgui debug if enabled.

* Fix: Correction to suite style guidelines

* - Switch build homebrew NRO
- CI/CD to build Switch

* Fix typo in CI

* clang-format fix

* Clang-format against isleapp.cpp

* Use correct docker container for CI/CD

* Remove SDL fixups and use an SDL3 port with fixes.
Fixes crash bug and world issues!

* Fix: use Clang-Format 17 instead of 21

---------

Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
2025-11-15 23:51:19 +01:00
.github/workflows Switch port (#731) 2025-11-15 23:51:19 +01:00
3rdparty Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
android-project Fix android build for legacy devices (#702) 2025-09-01 17:08:02 +00:00
assets Add new widescreen backgrounds (#703) 2025-09-01 17:52:02 +02:00
CMake Consolidate into a single CMake folder (#469) 2025-07-02 00:46:57 +02:00
CONFIG Add PSVita port (#541) 2025-10-31 23:23:12 +00:00
docker/emscripten Pin Emscripten version in Dockerfile 2025-07-14 11:44:42 -07:00
extensions Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
ISLE Switch port (#731) 2025-11-15 23:51:19 +01:00
LEGO1 Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
miniwin Switch port (#731) 2025-11-15 23:51:19 +01:00
packaging Switch port (#731) 2025-11-15 23:51:19 +01:00
tools Add SI Loader extension (#664) 2025-08-11 00:59:55 +00:00
util Add PSVita port (#541) 2025-10-31 23:23:12 +00:00
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.editorconfig Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
.gitattributes Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
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settings.gradle Android port (#656) 2025-08-15 15:12:35 +00:00

LEGO Island, portable

Development Vlog | Contributing | Matrix | Forums | Patreon

This initiative is a portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.

Please note: this project is primarily dedicated to achieving platform independence without altering the core gameplay or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project. isle-portable offers support for light modding using extensions.

Status

Platform Status
Windows CI
Linux CI
macOS CI
Web CI
Nintendo 3DS CI
Xbox One CI
iOS CI
Android CI
Playstation Vita CI

We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to isle-portable. You can find a list of ongoing efforts in our Wiki.

Usage

An existing copy of LEGO Island is required to use this project.

As it stands, builds provided in the Releases tab are mainly for developers; as such, they may not work properly for all end-users. Work is currently ongoing to create workable release builds ready for gameplay and general use by end-users. If you are technically inclined, you may find it easiest to compile the project yourself to get it running at this current point in time.

Installation instructions for some ports can be found in our Wiki.

Library substitutions

To achieve our goal of platform independence, we need to replace any Windows-only libraries with platform-independent alternatives. This ensures that our codebase remains versatile and compatible across various systems. The following table serves as an overview of major libraries / subsystems and their chosen replacements. For any significant changes or additions, it's recommended to discuss them with the team on the Matrix chat first to ensure consistency and alignment with our project's objectives.

Library/subsystem Substitution Status
Window, Events SDL3 Remarks
Windows Registry (Configuration) libiniparser Remarks
Filesystem SDL3 Remarks
Threads, Mutexes (Synchronization) SDL3 Remarks
Keyboard/Mouse, DirectInput (Input) SDL3 Remarks
Joystick/Gamepad, DirectInput (Input) SDL3 Remarks
WinMM, DirectSound (Audio) SDL3, miniaudio Remarks
DirectDraw (2D video) SDL3 Remarks
Smacker libsmacker Remarks
Direct3D (3D video) SDL3 (Vulkan, Metal, D3D12), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software Remarks
Direct3D Retained Mode Custom re-implementation Remarks
SmartHeap Default memory allocator - -

Building

This project uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. Please refer to the GitHub action for guidance.

Contributing

If you're interested in helping or contributing to this project, check out the CONTRIBUTING page.