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The transparent code path skipped texture sampling entirely, producing a solid colored rectangle instead of the textured shape. Move texture sampling before the opaque/transparent branch so both paths get texel color modulation, and use texel alpha for per-pixel transparency. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| include/miniwin | ||
| src | ||
| CMakeLists.txt | ||