isle-portable/LEGO1/omni/include/mxregionlist.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

231 lines
6.6 KiB
C++

#ifndef MXREGIONLIST_H
#define MXREGIONLIST_H
#include "mxlist.h"
// SIZE 0x08
struct MxRegionLeftRight {
MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
{
m_left = p_left;
m_right = p_right;
}
MxRegionLeftRight* Clone() { return new MxRegionLeftRight(m_left, m_right); }
inline MxS32 GetLeft() { return m_left; }
inline MxS32 GetRight() { return m_right; }
inline void SetLeft(MxS32 p_left) { m_left = p_left; }
inline void SetRight(MxS32 p_right) { m_right = p_right; }
inline MxBool IntersectsWith(MxRect32& p_rect) { return m_left < p_rect.GetRight() && p_rect.GetTop() < m_right; }
private:
MxS32 m_left; // 0x00
MxS32 m_right; // 0x04
};
// VTABLE: LEGO1 0x100dcc40
// class MxCollection<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc58
// class MxList<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc70
// class MxPtrList<MxRegionLeftRight>
// VTABLE: LEGO1 0x100dcc88
// SIZE 0x18
class MxRegionLeftRightList : public MxPtrList<MxRegionLeftRight> {
public:
MxRegionLeftRightList() : MxPtrList<MxRegionLeftRight>(TRUE) {}
// SYNTHETIC: LEGO1 0x100c4e90
// MxRegionLeftRightList::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100dcbf8
// class MxPtrListCursor<MxRegionLeftRight>
// VTABLE: LEGO1 0x100dcc28
// class MxListCursor<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc10
class MxRegionLeftRightListCursor : public MxPtrListCursor<MxRegionLeftRight> {
public:
MxRegionLeftRightListCursor(MxRegionLeftRightList* p_list) : MxPtrListCursor<MxRegionLeftRight>(p_list) {}
};
// SIZE 0x0c
struct MxRegionTopBottom {
MxRegionTopBottom(MxRect32& p_rect);
MxRegionTopBottom(MxS32 p_top, MxS32 p_bottom);
~MxRegionTopBottom() { delete m_leftRightList; }
MxRegionTopBottom* Clone();
void MergeOrExpandRegions(MxS32 p_left, MxS32 p_right);
MxBool CheckHorizontalOverlap(MxRect32& p_rect);
inline MxS32 GetTop() { return m_top; }
inline MxS32 GetBottom() { return m_bottom; }
inline void SetTop(MxS32 p_top) { m_top = p_top; }
inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
inline MxBool IntersectsWith(MxRect32& p_rect) { return m_top < p_rect.GetBottom() && p_rect.GetTop() < m_bottom; }
friend class MxRegionTopBottomList;
friend class MxRegionCursor;
private:
MxS32 m_top; // 0x00
MxS32 m_bottom; // 0x04
MxRegionLeftRightList* m_leftRightList; // 0x08
};
// VTABLE: LEGO1 0x100dcb10
// class MxCollection<MxRegionTopBottom *>
// VTABLE: LEGO1 0x100dcb28
// class MxList<MxRegionTopBottom *>
// VTABLE: LEGO1 0x100dcb40
// class MxPtrList<MxRegionTopBottom>
// VTABLE: LEGO1 0x100dcb58
// SIZE 0x18
class MxRegionTopBottomList : public MxPtrList<MxRegionTopBottom> {
public:
MxRegionTopBottomList() : MxPtrList<MxRegionTopBottom>(TRUE) {}
// SYNTHETIC: LEGO1 0x100c3410
// MxRegionTopBottomList::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100dcb70
// class MxPtrListCursor<MxRegionTopBottom>
// VTABLE: LEGO1 0x100dcba0
// class MxListCursor<MxRegionTopBottom *>
// TODO: The initialize list param type should be MxRegionTopBottomList, but doing that
// drastically reduced the match percentage for MxRegion::VTable0x18.
// It also works with MxPtrList, so we'll do that until we figure this out.
// VTABLE: LEGO1 0x100dcb88
class MxRegionTopBottomListCursor : public MxPtrListCursor<MxRegionTopBottom> {
public:
MxRegionTopBottomListCursor(MxPtrList<MxRegionTopBottom>* p_list) : MxPtrListCursor<MxRegionTopBottom>(p_list) {}
};
// TEMPLATE: LEGO1 0x100c32e0
// MxCollection<MxRegionTopBottom *>::Compare
// TEMPLATE: LEGO1 0x100c32f0
// MxCollection<MxRegionTopBottom *>::~MxCollection<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c3340
// MxCollection<MxRegionTopBottom *>::Destroy
// TEMPLATE: LEGO1 0x100c3350
// MxList<MxRegionTopBottom *>::~MxList<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c33e0
// MxPtrList<MxRegionTopBottom>::Destroy
// TEMPLATE: LEGO1 0x100c3480
// MxPtrList<MxRegionTopBottom>::~MxPtrList<MxRegionTopBottom>
// SYNTHETIC: LEGO1 0x100c34d0
// MxCollection<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3540
// MxList<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c35f0
// MxPtrList<MxRegionTopBottom>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3be0
// MxRegionTopBottomListCursor::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c3c50
// MxPtrListCursor<MxRegionTopBottom>::~MxPtrListCursor<MxRegionTopBottom>
// SYNTHETIC: LEGO1 0x100c3ca0
// MxListCursor<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3d10
// MxPtrListCursor<MxRegionTopBottom>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c3d80
// MxListCursor<MxRegionTopBottom *>::~MxListCursor<MxRegionTopBottom *>
// FUNCTION: LEGO1 0x100c3dd0
// MxRegionTopBottomListCursor::~MxRegionTopBottomListCursor
// SYNTHETIC: LEGO1 0x100c4790
// MxRegionLeftRightListCursor::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4800
// MxPtrListCursor<MxRegionLeftRight>::~MxPtrListCursor<MxRegionLeftRight>
// SYNTHETIC: LEGO1 0x100c4850
// MxListCursor<MxRegionLeftRight *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c48c0
// MxPtrListCursor<MxRegionLeftRight>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4930
// MxListCursor<MxRegionLeftRight *>::~MxListCursor<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4d80
// MxCollection<MxRegionLeftRight *>::Compare
// TEMPLATE: LEGO1 0x100c4d90
// MxCollection<MxRegionLeftRight *>::~MxCollection<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4de0
// MxCollection<MxRegionLeftRight *>::Destroy
// TEMPLATE: LEGO1 0x100c4df0
// MxList<MxRegionLeftRight *>::~MxList<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4f00
// MxPtrList<MxRegionLeftRight>::~MxPtrList<MxRegionLeftRight>
// SYNTHETIC: LEGO1 0x100c4f50
// MxCollection<MxRegionLeftRight *>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4e80
// MxPtrList<MxRegionLeftRight>::Destroy
// SYNTHETIC: LEGO1 0x100c4fc0
// MxList<MxRegionLeftRight *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c5070
// MxPtrList<MxRegionLeftRight>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c54f0
// MxListCursor<MxRegionLeftRight *>::MxListCursor<MxRegionLeftRight *>
// FUNCTION: LEGO1 0x100c5560
// MxRegionLeftRightListCursor::~MxRegionLeftRightListCursor
// TEMPLATE: LEGO1 0x100c55b0
// MxListCursor<MxRegionLeftRight *>::operator=
// TEMPLATE: LEGO1 0x100c58c0
// MxList<MxRegionLeftRight *>::InsertEntry
// TEMPLATE: LEGO1 0x100c5970
// MxList<MxRegionTopBottom *>::InsertEntry
// TEMPLATE: LEGO1 0x100c5a20
// MxListEntry<MxRegionTopBottom *>::MxListEntry<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c5a40
// MxList<MxRegionLeftRight *>::DeleteEntry
#endif // MXREGIONLIST_H