isle-portable/miniwin/src/internal/d3drmrenderer_software.h
2025-05-30 20:25:45 +02:00

46 lines
1.4 KiB
C++

#pragma once
#include "d3drmrenderer.h"
#include <SDL3/SDL.h>
#include <cstddef>
#include <vector>
DEFINE_GUID(SOFTWARE_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02);
class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
public:
Direct3DRMSoftwareRenderer(DWORD width, DWORD height);
void SetBackbuffer(SDL_Surface* backbuffer) override;
void PushVertices(const PositionColorVertex* vertices, size_t count) override;
void SetProjection(D3DRMMATRIX4D perspective, D3DVALUE front, D3DVALUE back) override;
DWORD GetWidth() override;
DWORD GetHeight() override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override;
HRESULT Render() override;
private:
void ClearZBuffer();
void DrawTriangleProjected(const PositionColorVertex&, const PositionColorVertex&, const PositionColorVertex&);
void DrawTriangleClipped(
const PositionColorVertex& v0,
const PositionColorVertex& v1,
const PositionColorVertex& v2
);
void ProjectVertex(const PositionColorVertex&, float&, float&, float&) const;
void BlendPixel(Uint8* pixelAddr, const PositionColorVertex& srcColor);
DWORD m_width;
DWORD m_height;
SDL_Surface* m_backbuffer = nullptr;
SDL_Palette* m_palette;
const SDL_PixelFormatDetails* m_format;
int m_bytesPerPixel;
D3DVALUE m_front;
D3DVALUE m_back;
std::vector<PositionColorVertex> m_vertexBuffer;
float proj[4][4] = {0};
std::vector<float> m_zBuffer;
};