isle-portable/LEGO1/lego/legoomni/src/worlds/act3.cpp
Christian Semmler e0af725fb6
Updates from isledecomp/isle (#19)
* Refactor JukeBox, add enum for music (#988)

* Refactor JukeBox, add enum for music

* add BETA annotation

* Fix BETA annotation

* Fix BETA annotation

* Fix

* Consolidate state and building entity classes (#989)

* Match LegoCacheSoundManager::FindSoundByKey (#991)

* Match LegoCacheSoundManager::FindSoundByKey

* Remove space

* Implement/match LegoActor::Mute (#992)

* Add more annotations to ISLE (#990)

* Minor improvements in ISLE.EXE

* Add more annotations

* Fix

* Comment out

* Fix lint

* Add enum for actor IDs (#993)

* Implement/match LegoEntity::ClickAnimation (#994)

* Implement/match LegoEntity::VTable0x38

* Update names

* Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood

* Implement/match LegoCharacterManager::SwitchColor (#996)

* Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.

* Fix

* Remove some COMPAT_MODE

* Implement/match Ambulance::Notify (#998)

* Update isleapp.cpp

* Streamline MxVideoParamFlags (#999)

* Streamline MxVideoParamFlags

* Remove this-> from MxOmniCreateFlags

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
2024-06-07 21:32:27 +02:00

97 lines
1.3 KiB
C++

#include "act3.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274)
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
// STUB: LEGO1 0x10072270
Act3::Act3()
{
// TODO
}
// FUNCTION: LEGO1 0x10072500
MxBool Act3::VTable0x5c()
{
return TRUE;
}
// STUB: LEGO1 0x100726a0
Act3::~Act3()
{
// TODO
}
// STUB: LEGO1 0x100727e0
MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
{
return FALSE;
}
// STUB: LEGO1 0x10072980
MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
{
return FALSE;
}
// STUB: LEGO1 0x10072c30
MxResult Act3::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10072d50
void Act3::Destroy(MxBool p_fromDestructor)
{
// TODO
}
// STUB: LEGO1 0x10072de0
MxLong Act3::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10073270
void Act3::ReadyWorld()
{
// TODO
}
// STUB: LEGO1 0x10073300
MxResult Act3::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10073400
void Act3::FUN_10073400()
{
}
// STUB: LEGO1 0x10073430
void Act3::FUN_10073430()
{
}
// STUB: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
{
// TODO
}
// STUB: LEGO1 0x10073e40
void Act3::VTable0x60()
{
// TODO
}
// STUB: LEGO1 0x10073e50
MxBool Act3::Escape()
{
// TODO
return FALSE;
}