Go to file
foxtacles be65af4550
Camera relative movement (#15)
* Decouple 3rd person camera from player movement

Arrow keys now move the player relative to the camera direction instead
of using tank controls. The camera stays static unless explicitly
controlled via right-click drag, mouse wheel, or touch gestures.

Adds a single hook in CalculateNewPosDir that lets the extension take
over movement computation. The extension manages its own velocity
smoothing, computes camera-relative directions from an absolute yaw,
and writes nav controller velocities via friend class access.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Clean up ThirdPersonCamera: remove dead m_orbitYaw, extract helpers

Remove m_orbitYaw (always DEFAULT_ORBIT_YAW) and pass yaw directly to
ComputeOrbitVectors, eliminating save/restore blocks at all call sites.
Extract GetLocalYaw() and InitAbsoluteYaw() helpers to deduplicate
repeated atan2 patterns. Simplify SetupCamera by passing DEFAULT_ORBIT_YAW
directly. Move TURN_RATE constant to file scope.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Hide cursor while orbiting 3rd person camera with right mouse button

Move SDL event handling from LegoInputManager::UpdateLastInputMethod to
an exported function called at the end of SDL_AppEvent, so cursor state
changes aren't overridden by isleapp's SDL_ShowCursor(). Use
SDL_SetWindowRelativeMouseMode to hide the cursor and freeze its position
while the right mouse button is held in 3rd person camera mode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 04:26:23 +01:00
.github/workflows Switch port (#731) 2025-11-15 23:51:19 +01:00
3rdparty miniaudio: fix submodule commit 2026-01-30 20:01:21 -08:00
android-project Fix android build for legacy devices (#702) 2025-09-01 17:08:02 +00:00
assets Add new widescreen backgrounds (#703) 2025-09-01 17:52:02 +02:00
CMake Consolidate into a single CMake folder (#469) 2025-07-02 00:46:57 +02:00
CONFIG implement WASD control option (#740) 2025-12-12 21:36:08 -07:00
docker Refactor relay server into separate modules, fix Docker signal handling 2026-03-01 10:27:52 -08:00
docs Remove obsolete docs 2026-03-07 14:22:01 -08:00
extensions Camera relative movement (#15) 2026-03-11 04:26:23 +01:00
ISLE Camera relative movement (#15) 2026-03-11 04:26:23 +01:00
LEGO1 Camera relative movement (#15) 2026-03-11 04:26:23 +01:00
miniwin Add player name bubbles above remote players' heads in multiplayer (#7) 2026-03-07 19:38:33 +01:00
packaging Fix AppRun script for AppImage execution (#779) 2026-03-01 19:12:55 +01:00
tools Add free camera controls (#10) 2026-03-08 06:23:57 +01:00
util Merge remote-tracking branch 'isle/master' 2026-01-07 16:39:54 -07:00
.clang-format User clang-format InsertBraces instead of clang-tidy (#1059) 2024-07-04 23:35:49 +02:00
.clang-tidy Add clang-tidy readability-redundant-inline-specifier (#1060) 2024-07-05 01:06:32 +02:00
.editorconfig Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
.gitattributes Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
.gitignore Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support 2026-02-28 12:00:01 -08:00
.gitmodules Remove libweaver git submodule (#737) 2025-11-24 20:50:16 +00:00
.lfsconfig Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
CMakeLists.txt Add emote sound effects (#14) 2026-03-11 01:36:50 +01:00
CONTRIBUTING.md Add extensions, TextureLoader (#570) 2025-07-10 00:24:59 -07:00
LICENSE Create LICENSE (#1497) 2025-06-24 18:00:23 +02:00
pyproject.toml Python Linting and Code Formatting (#298) 2023-11-25 13:27:42 -05:00
README.md Add Nintendo Switch support to README [skip ci] 2025-11-15 23:51:56 +01:00
settings.gradle Android port (#656) 2025-08-15 15:12:35 +00:00

LEGO Island, portable

Development Vlog | Contributing | Matrix | Forums | Patreon

This initiative is a portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.

Please note: this project is primarily dedicated to achieving platform independence without altering the core gameplay or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project. isle-portable offers support for light modding using extensions.

Status

Platform Status
Windows CI
Linux CI
macOS CI
Web CI
Nintendo 3DS CI
Xbox One CI
iOS CI
Android CI
Playstation Vita CI
Nintendo Switch CI

We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to isle-portable. You can find a list of ongoing efforts in our Wiki.

Usage

An existing copy of LEGO Island is required to use this project.

As it stands, builds provided in the Releases tab are mainly for developers; as such, they may not work properly for all end-users. Work is currently ongoing to create workable release builds ready for gameplay and general use by end-users. If you are technically inclined, you may find it easiest to compile the project yourself to get it running at this current point in time.

Installation instructions for some ports can be found in our Wiki.

Library substitutions

To achieve our goal of platform independence, we need to replace any Windows-only libraries with platform-independent alternatives. This ensures that our codebase remains versatile and compatible across various systems. The following table serves as an overview of major libraries / subsystems and their chosen replacements. For any significant changes or additions, it's recommended to discuss them with the team on the Matrix chat first to ensure consistency and alignment with our project's objectives.

Library/subsystem Substitution Status
Window, Events SDL3 Remarks
Windows Registry (Configuration) libiniparser Remarks
Filesystem SDL3 Remarks
Threads, Mutexes (Synchronization) SDL3 Remarks
Keyboard/Mouse, DirectInput (Input) SDL3 Remarks
Joystick/Gamepad, DirectInput (Input) SDL3 Remarks
WinMM, DirectSound (Audio) SDL3, miniaudio Remarks
DirectDraw (2D video) SDL3 Remarks
Smacker libsmacker Remarks
Direct3D (3D video) SDL3 (Vulkan, Metal, D3D12), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software Remarks
Direct3D Retained Mode Custom re-implementation Remarks
SmartHeap Default memory allocator - -

Building

This project uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. Please refer to the GitHub action for guidance.

Contributing

If you're interested in helping or contributing to this project, check out the CONTRIBUTING page.