isle-portable/LEGO1/lego/legoomni/include/mxtransitionmanager.h
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

88 lines
2.3 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "decomp.h"
#include "lego1_export.h"
#include "mxcore.h"
#include <SDL3/SDL_stdinc.h>
#include <ddraw.h>
class MxVideoPresenter;
// VTABLE: LEGO1 0x100d7ea0
// VTABLE: BETA10 0x101bf670
// SIZE 0x900
class MxTransitionManager : public MxCore {
public:
MxTransitionManager();
~MxTransitionManager() override; // vtable+0x00
LEGO1_EXPORT void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1004b950
// FUNCTION: BETA10 0x100ed8e0
const char* ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// FUNCTION: LEGO1 0x1004b960
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
e_idle = 0, // name verified by BETA10 0x100ec4e6
e_noAnimation,
e_dissolve,
e_mosaic,
e_wipeDown,
e_windows,
e_broken // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
TransitionType GetTransitionType() { return m_mode; }
// SYNTHETIC: LEGO1 0x1004b9e0
// MxTransitionManager::`scalar deleting destructor'
private:
void EndTransition(MxBool p_notifyWorld);
void NoTransition();
void DissolveTransition();
void MosaicTransition();
void WipeDownTransition();
void WindowsTransition();
void BrokenTransition();
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
MxVideoPresenter* m_waitIndicator; // 0x08
RECT m_copyRect; // 0x0c
MxU8* m_copyBuffer; // 0x1c
FlagBitfield m_copyFlags; // 0x20
undefined4 m_unk0x24; // 0x24
FlagBitfield m_unk0x28; // 0x28
// name verified by BETA10 0x100ec4e6
TransitionType m_mode; // 0x2c
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
MxU16 m_animationTimer; // 0x34
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
Uint64 m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
};
#endif // MXTRANSITIONMANAGER_H