isle-portable/LEGO1/lego/legoomni/include/legopartpresenter.h
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

58 lines
1.3 KiB
C++

#ifndef LEGOPARTPRESENTER_H
#define LEGOPARTPRESENTER_H
#include "lego1_export.h"
#include "legonamedpartlist.h"
#include "mxmediapresenter.h"
// VTABLE: LEGO1 0x100d4df0
// SIZE 0x54
class LegoPartPresenter : public MxMediaPresenter {
public:
LegoPartPresenter() { Reset(); }
// FUNCTION: LEGO1 0x10067300
~LegoPartPresenter() override { Destroy(TRUE); }
// FUNCTION: BETA10 0x100a75d0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f05d8
return "LegoPartPresenter";
}
// FUNCTION: LEGO1 0x1000cf70
// FUNCTION: BETA10 0x100a75a0
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000cf80
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPartPresenter::ClassName()) || MxMediaPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
MxResult AddToManager() override; // vtable+0x34
void Destroy() override; // vtable+0x38
LEGO1_EXPORT static void configureLegoPartPresenter(MxS32, MxS32);
// SYNTHETIC: LEGO1 0x1000d060
// LegoPartPresenter::`scalar deleting destructor'
void Reset() { m_parts = NULL; }
MxResult Read(MxDSChunk& p_chunk);
void Store();
private:
void Destroy(MxBool p_fromDestructor);
LegoNamedPartList* m_parts; // 0x50
};
#endif // LEGOPARTPRESENTER_H