isle-portable/ISLE/isleapp.h
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

86 lines
2.2 KiB
C++

#ifndef ISLEAPP_H
#define ISLEAPP_H
#include "lego1_export.h"
#include "legoutils.h"
#include "mxtypes.h"
#include "mxvideoparam.h"
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_video.h>
#include <windows.h>
// SIZE 0x8c
class IsleApp {
public:
IsleApp();
~IsleApp();
void Close();
MxS32 SetupLegoOmni();
void SetupVideoFlags(
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 param_6,
MxS32 param_7,
MxS32 wideViewAngle,
char* deviceId
);
MxResult SetupWindow();
void LoadConfig();
void Tick();
void SetupCursor(Cursor p_cursor);
static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);
SDL_Window* GetWindowHandle() { return m_windowHandle; }
MxLong GetFrameDelta() { return m_frameDelta; }
MxS32 GetFullScreen() { return m_fullScreen; }
SDL_Cursor* GetCursorCurrent() { return m_cursorCurrent; }
SDL_Cursor* GetCursorBusy() { return m_cursorBusy; }
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
MxS32 GetDrawCursor() { return m_drawCursor; }
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
MxResult ParseArguments(int argc, char** argv);
private:
char* m_hdPath; // 0x00
char* m_cdPath; // 0x04
char* m_deviceId; // 0x08
char* m_savePath; // 0x0c
MxS32 m_fullScreen; // 0x10
MxS32 m_flipSurfaces; // 0x14
MxS32 m_backBuffersInVram; // 0x18
MxS32 m_using8bit; // 0x1c
MxS32 m_using16bit; // 0x20
MxS32 m_unk0x24; // 0x24
MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c
MxS32 m_useJoystick; // 0x30
MxS32 m_joystickIndex; // 0x34
MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40
MxS32 m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
MxS32 m_windowActive; // 0x70
SDL_Window* m_windowHandle; // 0x74
MxS32 m_drawCursor; // 0x78
SDL_Cursor* m_cursorArrow; // 0x7c
SDL_Cursor* m_cursorBusy; // 0x80
SDL_Cursor* m_cursorNo; // 0x84
SDL_Cursor* m_cursorCurrent; // 0x88
char* m_iniPath;
};
#endif // ISLEAPP_H