mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
* Fix engineConfig declaration crossing jump
This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
119 | done:
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here
78 | goto done;
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig'
84 | ma_engine_config engineConfig = ma_engine_config_init();
| ^~~~~~~~~~~~
```
* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'
* /SAFESEH:NO is a VC thing
* SDL3 is still instable
* Cannot forward declare and use enum
* Remove MusicManager from public LEGO1.DLL interface
* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d
* Build d3drm-wine with 32-bit mingw
* cmake: move 3rd party targets to cmake script in 3rdparty directory
* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied
An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.
* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)
* Add wine's d3drm headers
* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5
* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)
* ci: enable msys2 mingw32 build
* Disable clang-tidy on d3drm wine
* Thread functions must have SDLCALL call convention
* cmake: disable clang-tidy for miniaudio and libsmacker as well
* Hopefully fix c++ format and skip ncc naming violation
* clang-format violations keep up popping out of nowhere
* No need for lego/legoomni/include
* ncc: define SDLCALL as empty instead
44 lines
1.1 KiB
YAML
44 lines
1.1 KiB
YAML
name: Naming
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on: [push, pull_request]
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jobs:
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ncc:
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name: 'C++'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install LLVM and Clang
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uses: KyleMayes/install-llvm-action@v1
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with:
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version: "16"
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- name: Install python libraries
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run: |
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pip install -r tools/requirements.txt
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- name: Run ncc
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run: |
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action_headers=$(find LEGO1/lego/legoomni/include/actions \
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-name '*.h' -print0 | xargs -0 echo)
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python3 tools/ncc/ncc.py \
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--clang-lib ${{ env.LLVM_PATH }}/lib/libclang.so \
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--recurse \
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--style tools/ncc/ncc.style \
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--skip tools/ncc/skip.yml \
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--definition WINAPI FAR BOOL CALLBACK HWND__=HWND SDLCALL \
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--include \
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util \
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LEGO1 \
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LEGO1/omni/include \
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LEGO1/lego/legoomni/include \
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LEGO1/lego/sources \
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--exclude \
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LEGO1/omni/include/flic.h \
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LEGO1/omni/src/video/flic.cpp \
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$action_headers \
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--path LEGO1/omni LEGO1/lego/legoomni
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