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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
52 lines
994 B
C++
52 lines
994 B
C++
#ifndef LEGOPATHEDGECONTAINER_H
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#define LEGOPATHEDGECONTAINER_H
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoUnknown100db7f4;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoUnknown100db7f4* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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int operator==(LegoBoundaryEdge) const { return 0; }
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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c_bit1 = 0x01
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};
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// FUNCTION: BETA10 0x100118e0
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LegoPathEdgeContainer()
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{
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m_boundary = NULL;
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m_flags = 0;
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}
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void SetBit1(MxU32 p_flag)
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{
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if (p_flag) {
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m_flags |= c_bit1;
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}
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else {
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m_flags &= ~c_bit1;
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}
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}
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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#endif // LEGOPATHEDGECONTAINER_H
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