isle-portable/LEGO1/mxgeometry/mxmatrix.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

32 lines
856 B
C++

#ifndef MXMATRIX_H
#define MXMATRIX_H
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d4300
// SIZE 0x48
class MxMatrix : public Matrix4 {
public:
// FUNCTION: LEGO1 0x1006b120
inline MxMatrix() : Matrix4(m_elements) {}
// FUNCTION: LEGO1 0x10032770
inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
inline MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
float* operator[](int idx) { return m_data[idx]; }
const float* operator[](int idx) const { return m_data[idx]; }
// FUNCTION: LEGO1 0x10002850
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
// FUNCTION: LEGO1 0x10002860
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
private:
float m_elements[4][4]; // 0x08
};
#endif // MXMATRIX_H