isle-portable/LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

125 lines
2.9 KiB
C++

#include "legocameracontroller.h"
#include "legoinputmanager.h"
#include "legonotify.h"
#include "legoomni.h"
#include "legovideomanager.h"
DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
// FUNCTION: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
SetWorldTransform(Mx3DPointFloat(0, 0, 0), Mx3DPointFloat(0, 0, 1), Mx3DPointFloat(0, 1, 0));
}
// FUNCTION: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
if (InputManager()) {
if (InputManager()->GetCamera() == this) {
InputManager()->ClearCamera();
}
}
}
// FUNCTION: LEGO1 0x10011ff0
MxResult LegoCameraController::Create()
{
InputManager()->SetCamera(this);
return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
}
// STUB: LEGO1 0x10012020
MxLong LegoCameraController::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100121b0
void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
{
LeftDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121d0
void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
{
LeftUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121f0
void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
{
RightDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012210
void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
{
RightUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012230
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
{
if (p_modifier & c_lButtonState) {
LeftDrag(p_point.GetX(), p_point.GetY());
}
else if (p_modifier & c_rButtonState) {
RightDrag(p_point.GetX(), p_point.GetY());
}
}
// FUNCTION: LEGO1 0x10012260
void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up)
{
CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
m_matrix2 = m_matrix1;
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(const MxMatrix& p_transform, MxU32)
{
}
// FUNCTION: LEGO1 0x10012740
Mx3DPointFloat LegoCameraController::GetWorldUp()
{
if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldUp();
return Mx3DPointFloat(vec[0], vec[1], vec[2]);
}
else {
return Mx3DPointFloat(0, 0, 0);
}
}
// FUNCTION: LEGO1 0x100127f0
Mx3DPointFloat LegoCameraController::GetWorldLocation()
{
if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
}
else {
return Mx3DPointFloat(0, 0, 0);
}
}
// FUNCTION: LEGO1 0x100128a0
Mx3DPointFloat LegoCameraController::GetWorldDirection()
{
if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
return Mx3DPointFloat(vec[0], vec[1], vec[2]);
}
else {
return Mx3DPointFloat(0, 0, 0);
}
}