isle-portable/LEGO1/mxdirectx
Anonymous Maarten 05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
..
legodxinfo.cpp merge 2024-07-28 10:01:31 -07:00
legodxinfo.h Refactor file names based on BETA10 (#1064) 2024-07-08 14:52:50 -07:00
mxdirect3d.cpp Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
mxdirect3d.h Add clang-tidy readability-redundant-inline-specifier (#1060) 2024-07-05 01:06:32 +02:00
mxdirectdraw.cpp Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
mxdirectdraw.h Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
mxdirectxinfo.cpp Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
mxdirectxinfo.h Refactor file names based on BETA10 (#1064) 2024-07-08 14:52:50 -07:00
mxstopwatch.h More use of SDL (#47) 2024-12-27 18:44:14 +01:00