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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#pragma once
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#include <SDL_surface.h>
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#include "SDL_pixels.h"
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// https://wiki.libsdl.org/SDL3/README-migration#sdl_surfaceh
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struct SDL_SurfaceShim : SDL_Surface {
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SDL_PixelFormat format;
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explicit SDL_SurfaceShim(const SDL_Surface* s)
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: SDL_Surface(*s), format(static_cast<SDL_PixelFormat>(s->format->format)) {}
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};
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#define SDL_Surface SDL_SurfaceShim
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#define SDL_FillSurfaceRect(...) (SDL_FillRect(__VA_ARGS__) == 0)
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#define SDL_DestroySurface SDL_FreeSurface
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#define SDL_CreateSurface(width, height, format) (SDL_Surface*)SDL_CreateRGBSurfaceWithFormat(0 , width, height, SDL_BITSPERPIXEL(format) ,format)
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inline SDL_Surface* SDL_ConvertSurface(SDL_Surface* surface, SDL_PixelFormat format)
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{
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const SDL_PixelFormatDetails* formatDetails = SDL_AllocFormat(format);
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return static_cast<SDL_Surface*>(SDL_ConvertSurface(surface, formatDetails, 0));
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};
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#define SDL_SCALEMODE_LINEAR SDL_ScaleModeLinear
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#define SDL_SCALEMODE_NEAREST SDL_ScaleModeNearest
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#define SDL_BlitSurfaceScaled(surface, rect, destSurface, destRect, scaleMode) (SDL_BlitScaled(surface, rect, destSurface, destRect) == 0)
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#define SDL_SetSurfaceColorKey(...) (SDL_SetColorKey(__VA_ARGS__) == 0)
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#define SDL_LoadBMP_IO (SDL_Surface*)SDL_LoadBMP_RW
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#define SDL_LoadBMP(file) (SDL_Surface*)SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) //yoinked the existing SDL_LoadBMP macro so it could be cast
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