mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
296 lines
6.1 KiB
C++
296 lines
6.1 KiB
C++
#include "lego3dsound.h"
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#include "legoactor.h"
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#include "legocharactermanager.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxomni.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Lego3DSound, 0x30)
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// FUNCTION: LEGO1 0x10011630
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Lego3DSound::Lego3DSound()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x10011670
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Lego3DSound::~Lego3DSound()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x10011680
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void Lego3DSound::Init()
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{
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m_sound = NULL;
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m_roi = NULL;
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m_positionROI = NULL;
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m_actor = NULL;
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m_enabled = FALSE;
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m_isActor = FALSE;
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m_volume = 79;
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}
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// FUNCTION: LEGO1 0x100116a0
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// FUNCTION: BETA10 0x10039647
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MxResult Lego3DSound::Create(ma_sound* p_sound, const char* p_name, MxS32 p_volume)
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{
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m_volume = p_volume;
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if (MxOmni::IsSound3D()) {
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m_sound = p_sound;
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ma_sound_set_min_distance(m_sound, 15.0f);
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ma_sound_set_max_distance(m_sound, 100.0f);
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ma_sound_set_position(m_sound, 0.0f, 0.0f, 40.0f);
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ma_sound_set_rolloff(m_sound, 10.0f);
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}
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if (m_sound == NULL || p_name == NULL) {
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return SUCCESS;
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}
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if (CharacterManager()->IsActor(p_name)) {
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m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
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m_enabled = m_isActor = TRUE;
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}
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else {
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m_roi = FindROI(p_name);
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}
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if (m_roi == NULL) {
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m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
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if (m_roi != NULL) {
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m_enabled = TRUE;
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}
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}
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if (m_roi == NULL) {
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return SUCCESS;
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}
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if (m_isActor) {
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m_positionROI = m_roi->FindChildROI("head", m_roi);
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}
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else {
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m_positionROI = m_roi;
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}
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if (MxOmni::IsSound3D()) {
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const float* position = m_positionROI->GetWorldPosition();
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ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
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}
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LegoEntity* entity = m_roi->GetEntity();
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if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
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m_actor = ((LegoActor*) entity);
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}
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if (m_actor != NULL) {
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m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
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if (m_frequencyFactor != 0.0) {
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ma_sound_set_pitch(p_sound, m_frequencyFactor);
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}
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10011880
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void Lego3DSound::Destroy()
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{
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m_sound = NULL;
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if (m_enabled && m_roi && CharacterManager()) {
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if (m_isActor) {
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CharacterManager()->ReleaseActor(m_roi);
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}
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else {
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CharacterManager()->ReleaseAutoROI(m_roi);
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}
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}
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Init();
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}
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// FUNCTION: LEGO1 0x100118e0
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// FUNCTION: BETA10 0x10039a2a
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MxU32 Lego3DSound::UpdatePosition(ma_sound* p_sound)
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{
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MxU32 updated = FALSE;
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if (m_positionROI != NULL) {
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const float* position = m_positionROI->GetWorldPosition();
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ViewROI* pov = VideoManager()->GetViewROI();
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assert(pov);
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const float* povPosition = pov->GetWorldPosition();
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float distance = DISTSQRD3(povPosition, position);
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if (distance > 10000.0f) {
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return FALSE;
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}
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if (m_sound != NULL) {
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ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
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}
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else {
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MxS32 newVolume = m_volume;
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if (distance < 100.0f) {
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newVolume = m_volume;
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}
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else if (distance < 400.0f) {
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newVolume *= 0.4;
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}
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else if (distance < 3600.0f) {
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newVolume *= 0.1;
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}
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else if (distance < 10000.0f) {
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newVolume = 0;
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}
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newVolume = newVolume * SoundManager()->GetVolume() / 100;
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ma_sound_set_volume(p_sound, SoundManager()->GetAttenuation(newVolume));
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}
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updated = TRUE;
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}
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if (m_actor != NULL) {
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if (abs(m_frequencyFactor - m_actor->GetSoundFrequencyFactor()) > 0.0001) {
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m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
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ma_sound_set_pitch(p_sound, m_frequencyFactor);
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updated = TRUE;
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}
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}
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return updated;
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}
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// FUNCTION: LEGO1 0x10011a60
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// FUNCTION: BETA10 0x10039d04
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void Lego3DSound::FUN_10011a60(ma_sound* p_sound, const char* p_name)
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{
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assert(p_sound);
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if (p_name == NULL) {
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if (m_sound != NULL) {
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ma_sound_set_spatialization_enabled(m_sound, MA_FALSE);
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}
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}
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else {
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if (CharacterManager()->IsActor(p_name)) {
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m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
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m_enabled = m_isActor = TRUE;
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}
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else {
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m_roi = FindROI(p_name);
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}
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if (m_roi == NULL) {
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m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
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if (m_roi != NULL) {
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m_enabled = TRUE;
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}
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}
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if (m_roi == NULL) {
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return;
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}
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if (m_isActor) {
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m_positionROI = m_roi->FindChildROI("head", m_roi);
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}
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else {
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m_positionROI = m_roi;
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}
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if (m_sound != NULL) {
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ma_sound_set_spatialization_enabled(m_sound, MA_TRUE);
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const float* position = m_positionROI->GetWorldPosition();
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ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
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}
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else {
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const float* position = m_positionROI->GetWorldPosition();
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ViewROI* pov = VideoManager()->GetViewROI();
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if (pov != NULL) {
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const float* povPosition = pov->GetWorldPosition();
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float distance = DISTSQRD3(povPosition, position);
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MxS32 newVolume;
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if (distance < 100.0f) {
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newVolume = m_volume;
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}
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else if (distance < 400.0f) {
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newVolume = m_volume * 0.4;
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}
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else if (distance < 3600.0f) {
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newVolume = m_volume * 0.1;
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}
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else {
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newVolume = 0;
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}
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newVolume = newVolume * SoundManager()->GetVolume() / 100;
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ma_sound_set_volume(p_sound, SoundManager()->GetAttenuation(newVolume));
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}
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}
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LegoEntity* entity = m_roi->GetEntity();
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if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
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m_actor = ((LegoActor*) entity);
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}
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if (m_actor != NULL) {
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m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
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if (m_frequencyFactor != 0.0) {
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ma_sound_set_pitch(p_sound, m_frequencyFactor);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10011ca0
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void Lego3DSound::Reset()
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{
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if (m_enabled && m_roi && CharacterManager()) {
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if (m_isActor) {
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CharacterManager()->ReleaseActor(m_roi);
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}
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else {
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CharacterManager()->ReleaseAutoROI(m_roi);
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}
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}
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m_roi = NULL;
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m_positionROI = NULL;
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m_actor = NULL;
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}
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// FUNCTION: LEGO1 0x10011cf0
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// FUNCTION: BETA10 0x10039fe0
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MxS32 Lego3DSound::SetDistance(MxS32 p_min, MxS32 p_max)
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{
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if (MxOmni::IsSound3D()) {
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if (m_sound == NULL) {
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return -1;
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}
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ma_sound_set_min_distance(m_sound, p_min);
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ma_sound_set_max_distance(m_sound, p_max);
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return 0;
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}
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return 1;
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}
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