isle-portable/LEGO1
kernaltrap aaa4bd05f6
Fix crash in LegoAnimationManager::FUN_100609f0
I've come across an issue where the game will crash when you try to play two animations at once. Making a PR here since I don't think this happens on win32, however I can't test because I'm on Linux and Wine doesn't really like Lego Island.

Hopefully this is the "correct" fix, I haven't had crashing after applying the fix.

Signed-off-by: kernaltrap <kernaltrap@gmail.com>
2025-05-27 19:02:29 -05:00
..
lego Fix crash in LegoAnimationManager::FUN_100609f0 2025-05-27 19:02:29 -05:00
modeldb Merge remote-tracking branch 'isle/master' into mergei 2025-05-18 14:04:10 -07:00
mxdirectx Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
mxgeometry Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
mxstl Implement LegoPathController::FUN_10048310 (#1192) 2024-12-06 20:50:40 +01:00
omni Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
realtime Merge remote-tracking branch 'isle/master' 2025-05-23 09:34:57 -07:00
res Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tgl Change to unsigned int 2025-05-26 09:52:18 -07:00
viewmanager Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
define.cpp Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
define.h Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
lego1_export.h Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
lego1_pch.h Fix PCH 2025-05-26 09:52:55 -07:00
library_msvc.h Fix inclusion guards of 3 files (#1509) 2025-05-20 02:15:30 +02:00
library_smack.h Fix inclusion guards of 3 files (#1509) 2025-05-20 02:15:30 +02:00
main.cpp Remove d3drm-wine (#75) 2025-05-13 19:18:20 +00:00