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I've come across an issue where the game will crash when you try to play two animations at once. Making a PR here since I don't think this happens on win32, however I can't test because I'm on Linux and Wine doesn't really like Lego Island. Hopefully this is the "correct" fix, I haven't had crashing after applying the fix. Signed-off-by: kernaltrap <kernaltrap@gmail.com> |
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| .. | ||
| lego | ||
| modeldb | ||
| mxdirectx | ||
| mxgeometry | ||
| mxstl | ||
| omni | ||
| realtime | ||
| res | ||
| tgl | ||
| viewmanager | ||
| define.cpp | ||
| define.h | ||
| lego1_export.h | ||
| lego1_pch.h | ||
| library_msvc.h | ||
| library_smack.h | ||
| main.cpp | ||