isle-portable/docs
foxtacles ed4e248be4
Implement display actors (#6)
* Implement display actor override for multiplayer extension

Add displayActorIndex to the multiplayer protocol, allowing players to
choose any of the 66 character models from g_actorInfoInit via the
multiplayer:actor INI setting. The visual display is decoupled from the
gameplay actor ID while maintaining backward compatibility.

- Protocol: Add displayActorIndex field to PlayerStateMsg and validation helpers
- RemotePlayer: Use display actor name for cloning instead of actorId
- NetworkManager: Broadcast/handle displayActorIndex, respawn on display change
- ThirdPersonCamera: Create/manage display clone ROI for local player override
- INI: Read multiplayer:actor setting and resolve to g_actorInfoInit index

* Use array syntax for INI option access in display actor setup

Consistent with how relayUrl and room are read from options.

* Fix display actor ROI handling in 3rd person camera

- Fix direction flip targeting display clone instead of native ROI in
  Disable(), ReinitForCharacter(), and OnCamAnimEnd(). The native ROI is
  the source of truth for TransformPointOfView and Tick() sync.
- Fix use-after-free: DestroyDisplayClone() now nulls m_playerROI when
  it points to the destroyed clone, preventing dangling pointer access
  in BuildRideAnimation after a 3rd→1st→3rd person toggle on a vehicle.
- Recreate display clone in ReinitForCharacter() vehicle branch.
- Extract EnsureDisplayROI() helper to deduplicate clone setup pattern.
- Move IsValidDisplayActorIndex() to charactercloner.h, replacing magic
  number 66 with sizeOfArray(g_actorInfoInit).

* Remove display actors plan document
2026-03-07 18:02:53 +01:00
..
samples Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00
history.ksy Add initial Kaitai formats to document LEGO Island file formats (#1712) 2026-01-10 21:52:53 +01:00
multiplayer-mvp-assessment.md Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support 2026-02-28 12:00:01 -08:00
multiplayer-rooms-and-animations.md Resolve open questions: ROI map caching, room full toast, leaning walk label 2026-03-01 12:34:42 -08:00
multiplayer-world-state-assessment.md Update world state assessment: mark Tier 1 done, reassess Tiers 2 and 4 2026-03-01 10:50:43 -08:00
players.ksy Add initial Kaitai formats to document LEGO Island file formats (#1712) 2026-01-10 21:52:53 +01:00
README.md Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00
savegame.ksy Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00

LEGO Island File Format Documentation

This folder contains documentation for LEGO Island's custom binary file formats using Kaitai Struct, a declarative language for describing binary data structures.

What is Kaitai Struct?

Kaitai Struct allows you to define binary formats in a YAML-based .ksy file, which can then be:

image

Documented Formats

File Extension Description
savegame.ksy .GS Main game save data (game state, progress, customizations)
players.ksy .gsi Player profile save data (usernames)
history.ksy .gsi Score history and high scores

Using the Tools

Installation

See the Kaitai Struct Visualizer installation instructions for setup details.

Kaitai Struct Visualizer (ksv)

The Kaitai Struct Visualizer (ksv) provides an interactive terminal UI for exploring binary files.

# View a save game file
ksv samples/G0.GS savegame.ksy

# View a Players.gsi file
ksv samples/Players.gsi players.ksy

# View a History.gsi file
ksv samples/History.gsi history.ksy

Kaitai Struct Dump (ksdump)

ksdump outputs the parsed structure as JSON or YAML for scripting and inspection.

# Dump a save game to JSON
ksdump --format json samples/G0.GS savegame.ksy

# Dump Players.gsi to JSON
ksdump --format json samples/Players.gsi players.ksy

# Dump History.gsi to YAML
ksdump --format yaml samples/History.gsi history.ksy

Sample Files

The samples/ directory contains example save files for testing:

  • G0.GS, G1.GS, G2.GS - Sample main game save files (slots 0, 1, 2)
  • Players.gsi - Sample player profile data
  • History.gsi - Sample score history data